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* d3dhelpers.c: fix typo in debug outputAaron Boxer2019-01-301-2/+1
* d3dvideosink: Remove unused variableNirbheek Chauhan2018-11-131-1/+0
* d3dvideosink: Fix calculating buffer size of packed formatSeungha Yang2018-11-061-13/+1
* d3dvideosink: Set actual buffer size to buffer poolSeungha Yang2018-11-061-70/+122
* d3dvideosink: Use lock/cond to wait internal window constructionSeungha Yang2018-11-061-9/+32
* d3dvideosink: Don't leak GThread objectSeungha Yang2018-11-062-0/+9
* d3dvideosink: Print lock/unlock log with trace debug levelSeungha Yang2018-11-061-11/+18
* d3dvideosink: Remove white spaceSeungha Yang2018-11-061-1/+1
* Add feature options for almost all pluginsNirbheek Chauhan2018-07-271-3/+12
* Meson: Generate pc file for all plugins in badXavier Claessens2018-04-251-0/+1
* Request minimum buffer even if need_pool is FALSENicolas Dufresne2017-09-061-10/+10
* d3dsinkwrapper: Make the DLL name match the plugin nameNicolas Dufresne2017-07-203-8/+8
* gst: Clear floating flag in constructor of all GstObject subclasses that are ...Sebastian Dröge2017-05-171-1/+4
* Remove plugin specific static build optionNicolas Dufresne2017-05-161-1/+0
* docs: Port all docstring to gtk-doc markdownThibault Saunier2017-04-122-15/+15
* Remove 'return' from `void` functionsScott D Phillips2016-11-121-1/+1
* Add support for Meson as alternative/parallel build systemNirbheek Chauhan2016-08-201-0/+16
* d3dvideosink: Replace some more gst_caps_to_string() with GST_PTR_FORMATSebastian Dröge2016-06-282-10/+3
* d3dvideosink: leak on caps stringJonathan Roy2016-06-281-3/+1
* d3dvideosink: Don't include deprecated and unavailable d3dx9tex.hNirbheek Chauhan2016-04-191-1/+0
* d3dvideosink: post message to application for unhandled keyboard/mouse eventsVineeth TM2016-03-241-1/+7
* bad: use new gst_element_class_add_static_pad_template()Vineeth TM2016-03-241-2/+1
* d3dvideosink: Don't try to recreate swapchain while the window is minimizedSebastian Dröge2015-11-301-1/+19
* d3dvideosink: Avoid frame rendering while the window is completely hiddenFabio Cetrini2015-06-101-0/+44
* d3dvideosink: release existing D3D swap chain on initRoman Nowicki2015-02-251-0/+4
* d3dvideosink: Don't initialize the render window swap chain while the device ...Sebastian Dröge2015-02-241-1/+6
* d3dvideosink: Deactivate the fallback buffer pool when replacing it during ca...Sebastian Dröge2015-02-241-1/+3
* d3dvideosink: Deactivate the fallback pool and unref the fallback buffer when...Sebastian Dröge2015-02-181-0/+4
* d3dvideosink: Open Direct3D devices in a threadsafe waySebastian Dröge2014-07-151-0/+3
* d3dvideosink: Always lock the D3D surfaces in write modeSebastian Dröge2014-07-031-3/+2
* d3dhelpers: Swap UV planes properly for YV12 as compared to I420Sebastian Dröge2014-07-031-8/+19
* d3dvideosink: Don't leak all surfacesSebastian Dröge2014-07-022-8/+4
* d3dvideosink: PostMessage() takes integers as last parameters, not pointersSebastian Dröge2014-07-021-2/+2
* d3dvideosink: Remove unused variableSebastian Dröge2014-07-021-1/+0
* d3dvideosink: Release D3D surfaces when shutting down the sinkEric Trousset2014-06-232-0/+15
* d3dvideosink: post proper error message when window disappearsTim-Philipp Müller2014-04-081-1/+3
* d3dvideosink: Only pass a dest rectangle if set, otherwise pass NULLSebastian Dröge2014-04-021-1/+4
* d3dvideosink: First destroy the window, then unregister the classAlexey Chernov2014-01-211-3/+4
* d3dvideosink: disable buffer poolsAndoni Morales Alastruey2013-09-023-1/+11
* gst: Add better support for static pluginsSebastian Dröge2013-04-151-1/+1
* d3dvideosink: use bilinear filter as much as possibleAndoni Morales Alastruey2013-04-041-1/+1
* d3dvideosink: Make sure that all buffers in our pool contain our own memorySebastian Dröge2013-03-271-3/+22
* d3dvideosink: Add support for crop metaSebastian Dröge2013-03-263-7/+29
* d3dvideosink: Implement a buffer pool that shares D3D surfaces with upstreamSebastian Dröge2013-03-264-128/+664
* d3dvideosink: Allocate a new offscreen surface for every bufferSebastian Dröge2013-03-261-27/+33
* d3dvideosink: Add compatibility #defines for older mingw headersSebastian Dröge2012-12-271-0/+18
* d3dvideosink: Remove scary "while (object.refcount > 0) release (object);" codeSebastian Dröge2012-12-221-6/+0
* d3dvideosink: Don't forget to return a value from ::propose_allocation()Sebastian Dröge2012-12-221-0/+2
* d3dvideosink: Add support for the video metaSebastian Dröge2012-12-221-0/+10
* d3dvideosink: Don't use "class" as variable name and don't use C99 commentsSebastian Dröge2012-12-223-167/+165