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* decklinkvideosink: Use correct numerator for 29.97fpsSebastian Dröge2021-02-261-1/+1
* decklinksrc: Use a more accurate capture timeEdward Hervey2021-02-261-0/+35
* va: allocator: No need of fourcc to create surface.Víctor Manuel Jáquez Leal2021-02-251-2/+2
* va: vpp: implement GstColorBalance interfaceVíctor Manuel Jáquez Leal2021-02-253-3/+182
* va: filter: add controllable and mutable playing to GParamFlagsVíctor Manuel Jáquez Leal2021-02-251-5/+4
* msdk: allow user specify a drm device via an env variableHaihao Xiang2021-02-242-2/+29
* VA: Add the vaav1dec element as the av1 decoder.He Junyan2021-02-236-2/+1062
* VA: Add the aux surface for gst buffer used by decoder.He Junyan2021-02-234-3/+144
* VA: Add a helper function of decoder_add_slice_buffer_with_n_params.He Junyan2021-02-232-4/+21
* va: allocator: replace assert with error log in va alloc.He Junyan2021-02-231-1/+4
* d3d11: Documentation updateSeungha Yang2021-02-2314-45/+337
* d3d11: Reorganize class hierarchy of convert elementsSeungha Yang2021-02-232-119/+188
* d3d11deinterlace: Add missing system memory caps features on templatesSeungha Yang2021-02-211-7/+26
* va: filter, vpp: process colorimetryVíctor Manuel Jáquez Leal2021-02-203-27/+255
* va: filter: check if filter is open on set_orientation()Víctor Manuel Jáquez Leal2021-02-201-0/+3
* va: filter: human readable background colorVíctor Manuel Jáquez Leal2021-02-201-1/+1
* va: filter: fail immediately if vaBeginPicture() failsVíctor Manuel Jáquez Leal2021-02-201-1/+1
* va: filter: destroy pipeline buffer after destroying filtersVíctor Manuel Jáquez Leal2021-02-201-1/+12
* va: vpp: Add raw buffer copy when needed.He Junyan2021-02-191-11/+142
* wasapi2device: Make wasapi2 device distinguishable from wasapi deviceSeungha Yang2021-02-181-2/+2
* wasapi2: Always build if Windows 10 SDK is availableSeungha Yang2021-02-181-4/+37
* va: allocator: set workaround only for i965 driverVíctor Manuel Jáquez Leal2021-02-171-3/+4
* va: allocator: MT-safe queue & dequeue dmabuf-based memoriesVíctor Manuel Jáquez Leal2021-02-171-27/+101
* va: pool, allocator: free memories at bufferpool's stop()Víctor Manuel Jáquez Leal2021-02-171-11/+16
* va: allocator: remove unused public functionsVíctor Manuel Jáquez Leal2021-02-172-65/+0
* va: pool: simplify the logicVíctor Manuel Jáquez Leal2021-02-171-78/+2
* va: pool: use allocator pool at alloc()Víctor Manuel Jáquez Leal2021-02-173-6/+27
* va: allocator: log buffer at dmabuf setup and prepareVíctor Manuel Jáquez Leal2021-02-171-5/+6
* d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interfaceSeungha Yang2021-02-174-0/+2409
* d3d11decoder: Take account of min buffers of downstream buffer poolSeungha Yang2021-02-157-36/+85
* d3d11h265dec: Add support for interlaced streamSeungha Yang2021-02-092-24/+134
* vah265dec: Don't need to pass picture structure to VASeungha Yang2021-02-091-14/+0
* nvh265sldec: Remove pointless field picture parameter setupSeungha Yang2021-02-091-6/+0
* va: vpp: Make the global lock only to DMA buffer's import.He Junyan2021-02-091-6/+9
* va: allocator: log dmabuf and surface at pool push or popVíctor Manuel Jáquez Leal2021-02-051-22/+9
* va: h265dec: fix HVC1 stream format nameVíctor Manuel Jáquez Leal2021-02-051-1/+1
* va: basedec: refactor context queryVíctor Manuel Jáquez Leal2021-02-051-25/+16
* va: filter: use a common GParamFlags definitionVíctor Manuel Jáquez Leal2021-02-051-14/+10
* va: h264dec: remove spurious if validationVíctor Manuel Jáquez Leal2021-02-051-1/+1
* va: vpp: fix frame copyVíctor Manuel Jáquez Leal2021-02-051-3/+16
* va: vpp: request video and alignment metas for src poolVíctor Manuel Jáquez Leal2021-02-051-0/+3
* va: vpp: transform_size() must return FALSEVíctor Manuel Jáquez Leal2021-02-051-32/+3
* va: vpp: copy input buffer flags and timestampsVíctor Manuel Jáquez Leal2021-02-051-0/+5
* va: vpp: handle context queryVíctor Manuel Jáquez Leal2021-02-051-0/+29
* va: vpp: don't copy color, size or orientation video metasVíctor Manuel Jáquez Leal2021-02-051-8/+30
* va: vpp: don't break passthrough if no color balance requiredVíctor Manuel Jáquez Leal2021-02-051-1/+1
* va: vpp: use gst_clear_caps()Víctor Manuel Jáquez Leal2021-02-051-8/+2
* va: filter: don't destroy pipeline bufferVíctor Manuel Jáquez Leal2021-02-051-19/+6
* va: filter: lock member variables accessVíctor Manuel Jáquez Leal2021-02-041-28/+101
* d3d11decoder: Fix deadlock when DPB texture pool is fullSeungha Yang2021-02-037-21/+87