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* va: decode: fix display typeVíctor Manuel Jáquez Leal2020-12-061-1/+1
* d3d11videosink: Add a property to support rendering statistics data on windowSeungha Yang2020-12-045-15/+352
* d3d11: Protect ID3D11VideoContext with lockSeungha Yang2020-12-042-8/+11
* cuda: Fix lowest targetted architecture for CUDA >= 11.0Edward Hervey2020-12-031-0/+15
* va: decoder: Picture dups only holds GstBufferVíctor Manuel Jáquez Leal2020-11-301-7/+6
* va: Remove gst_va_decoder_destroy_buffers()Víctor Manuel Jáquez Leal2020-11-306-106/+21
* va: Destroy picture unreleased buffers when finalize.He Junyan2020-11-306-28/+49
* d3d11h264dec: Reconfigure decoder object on DPB size changeSeungha Yang2020-11-261-0/+25
* va: allocator: add a memory pool object helperVíctor Manuel Jáquez Leal2020-11-241-96/+144
* va: pool, allocator: honor GST_BUFFER_POOL_ACQUIRE_FLAG_DONTWAITVíctor Manuel Jáquez Leal2020-11-243-49/+141
* va: allocator: broadcast when flushingVíctor Manuel Jáquez Leal2020-11-242-5/+24
* va: allocator: free allocator when a mem is heldVíctor Manuel Jáquez Leal2020-11-241-10/+18
* va: allocator: dmabuf: initialize condVíctor Manuel Jáquez Leal2020-11-241-0/+1
* nvcodec: Assume 25fps if framerate is invalid when calculating latencyJulian Bouzas2020-11-231-3/+11
* d3d11: Add support for packed 4:2:2 and 4:4:4 10bits formatsSeungha Yang2020-11-205-3/+53
* d3d11h264dec: Accept constrained-high and progressive-high profilesOlivier Crête2020-11-181-1/+1
* msdkh264dec: Accept constrained-high and progressive-high profilesOlivier Crête2020-11-181-1/+1
* nvdec: Accept progressive-high and contrained-high profilesOlivier Crête2020-11-182-2/+11
* va: h264dec: Add support for interlaced streamSeungha Yang2020-11-171-12/+48
* va: h264dec: implement gst_va_h264_dec_new_field_picture()Víctor Manuel Jáquez Leal2020-11-171-0/+23
* va: h264dec: Fix picture_height_in_mbs_minus1Seungha Yang2020-11-171-1/+2
* va: h264dec: admit baseline if stream obeys A.2Víctor Manuel Jáquez Leal2020-11-171-1/+3
* codecs: h264decoder: Add more option arguments for reference picture getterSeungha Yang2020-11-171-2/+2
* va: pool: Check the force_videometa for all memory types.He Junyan2020-11-171-10/+8
* va: basedec: Improve the decide_allocation().He Junyan2020-11-172-43/+49
* va: basedec: fallback to system memory if downstream caps is any.He Junyan2020-11-171-7/+45
* vah264dec: Fix for long term reference picture signallingSeungha Yang2020-11-161-10/+25
* d3d11window: Prefer full color range for display target colorspaceSeungha Yang2020-11-161-1/+4
* va: allocator: dmabuf: log unknown surface formatVíctor Manuel Jáquez Leal2020-11-151-1/+2
* va: allocator: dmabuf: destroy VASurface if no pooled bufferVíctor Manuel Jáquez Leal2020-11-151-2/+9
* vah264dec: Allow missing reference pictureSeungha Yang2020-11-141-1/+7
* d3d11h264dec: Add support for interlaced streamSeungha Yang2020-11-136-26/+126
* codecs: h264decoder: Store reference picture type using enum valueSeungha Yang2020-11-134-10/+13
* nvcodec: Fix various typoSeungha Yang2020-11-126-33/+33
* va: comments to explain codeVíctor Manuel Jáquez Leal2020-11-122-1/+10
* gsta2dpsink: Fix GstPad leakSanchayan Maity2020-11-111-0/+2
* bluez: a2dpsink: Add support for LDAC to a2dpsinkArun Raghavan2020-11-111-5/+34
* bluez: avdtpsink: Add support for LDAC to avdtpsinkArun Raghavan2020-11-113-9/+145
* nvcodec: Add VP9 stateless decoder elementSeungha Yang2020-11-105-0/+763
* nvcodec: nvdecoder: Move to refcount based GstNvDecoderFrameSeungha Yang2020-11-105-20/+37
* nvcodec: nvdecoder: Get rid of G_GNUC_INTERNALSeungha Yang2020-11-101-12/+0
* nvcodec: Add VP8 stateless decoder elementSeungha Yang2020-11-104-0/+634
* nvcodec: nvsldec: Fix typo in debug messageSeungha Yang2020-11-101-2/+4
* nvcodec: leave g_once_init when all quarks are initializedJulian Bouzas2020-11-091-3/+2
* d3d11h264dec: Fix for MbaffFrameFlag and FrameNumListSeungha Yang2020-11-091-2/+2
* decklink: correct framerate 2KDCI 23.98Jason Pereira2020-11-051-1/+1
* va: Add HEVC decoding supportNicolas Dufresne2020-11-045-0/+1123
* Revert "d3d11decoder: Use D3D11/DXGI standard colorimetry"Seungha Yang2020-11-021-39/+1
* d3d11decoder: Use D3D11/DXGI standard colorimetrySeungha Yang2020-11-021-1/+39
* d3d11window: Use ID3D11VideoProcessor only if device supports corresponding c...Seungha Yang2020-11-021-94/+44