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* d3d11decoder: Take account of min buffers of downstream buffer poolSeungha Yang2021-02-157-36/+85
* d3d11h265dec: Add support for interlaced streamSeungha Yang2021-02-092-24/+134
* vah265dec: Don't need to pass picture structure to VASeungha Yang2021-02-091-14/+0
* nvh265sldec: Remove pointless field picture parameter setupSeungha Yang2021-02-091-6/+0
* va: vpp: Make the global lock only to DMA buffer's import.He Junyan2021-02-091-6/+9
* va: allocator: log dmabuf and surface at pool push or popVíctor Manuel Jáquez Leal2021-02-051-22/+9
* va: h265dec: fix HVC1 stream format nameVíctor Manuel Jáquez Leal2021-02-051-1/+1
* va: basedec: refactor context queryVíctor Manuel Jáquez Leal2021-02-051-25/+16
* va: filter: use a common GParamFlags definitionVíctor Manuel Jáquez Leal2021-02-051-14/+10
* va: h264dec: remove spurious if validationVíctor Manuel Jáquez Leal2021-02-051-1/+1
* va: vpp: fix frame copyVíctor Manuel Jáquez Leal2021-02-051-3/+16
* va: vpp: request video and alignment metas for src poolVíctor Manuel Jáquez Leal2021-02-051-0/+3
* va: vpp: transform_size() must return FALSEVíctor Manuel Jáquez Leal2021-02-051-32/+3
* va: vpp: copy input buffer flags and timestampsVíctor Manuel Jáquez Leal2021-02-051-0/+5
* va: vpp: handle context queryVíctor Manuel Jáquez Leal2021-02-051-0/+29
* va: vpp: don't copy color, size or orientation video metasVíctor Manuel Jáquez Leal2021-02-051-8/+30
* va: vpp: don't break passthrough if no color balance requiredVíctor Manuel Jáquez Leal2021-02-051-1/+1
* va: vpp: use gst_clear_caps()Víctor Manuel Jáquez Leal2021-02-051-8/+2
* va: filter: don't destroy pipeline bufferVíctor Manuel Jáquez Leal2021-02-051-19/+6
* va: filter: lock member variables accessVíctor Manuel Jáquez Leal2021-02-041-28/+101
* d3d11decoder: Fix deadlock when DPB texture pool is fullSeungha Yang2021-02-037-21/+87
* va: sort the device queueHaihao Xiang2021-02-021-1/+10
* v4l2decoder: Small documentation fixSeungha Yang2021-02-021-5/+5
* v4l2codecs: h264: Enable 1 frame delay on non-liveNicolas Dufresne2021-01-292-4/+27
* v4l2codecs: Add support for render delayNicolas Dufresne2021-01-292-3/+43
* v4l2codecs: Coding style fixNicolas Dufresne2021-01-291-2/+1
* v4l2codecs: Poll inside set_done()Nicolas Dufresne2021-01-294-32/+11
* v4l2codecs: Make request structure ref-countedNicolas Dufresne2021-01-294-16/+46
* v4l2codecs: Rework handling of queues and pending requestsNicolas Dufresne2021-01-294-171/+235
* decklink: Fixed decklinkvideosink auto format detectionStaz M2021-01-291-1/+2
* nvh264sldec: Add support for output-delay to improve throughput performanceSeungha Yang2021-01-291-0/+17
* d3d11videosink: Don't limit max buffers of buffer poolSeungha Yang2021-01-271-4/+5
* d3d11: Suppress some warning debug messagesSeungha Yang2021-01-271-1/+2
* d3d11videosink: Add support for drawing on application's own textureSeungha Yang2021-01-269-35/+1097
* d3d11: Add support for MPEG-2 video decodingSeungha Yang2021-01-256-0/+1075
* va: filter: fix assignation to proper variableVíctor Manuel Jáquez Leal2021-01-221-1/+1
* mfvideoenc: Add support for P010 d3d11 textureSeungha Yang2021-01-211-6/+24
* d3d11: Don't use hardcoded maximum resolution valueSeungha Yang2021-01-2011-209/+271
* d3d11videosink: Fix ugly thread name for Win32 window impl.Seungha Yang2021-01-191-1/+1
* d3d11videosink: Fix MSVC build warnings around UWP codeSeungha Yang2021-01-192-6/+0
* d3d11: Allow building UWP features with Desktop features if possibleSeungha Yang2021-01-193-8/+15
* d3d11decoder: Do more retry for ID3D11VideoContext::DecoderBeginFrame failureSeungha Yang2021-01-181-6/+10
* d3d11videosink: Fix build error on UWPSeungha Yang2021-01-181-1/+1
* va: Fix some gst_object_unref error because the pointer is NULL.He Junyan2021-01-172-9/+11
* va: Make the caps pointer operation atomic in vadecoder.He Junyan2021-01-151-2/+2
* va: Fix a latent race condition in vabasedec.He Junyan2021-01-152-19/+58
* decklinkaudiosrc: Allow disabling audio sample alignment code by setting the ...Sebastian Dröge2021-01-141-1/+5
* mfvideoenc: Add support for Direct3D11 textureSeungha Yang2021-01-1312-158/+1129
* d3d11: Move core methods to gst-libsSeungha Yang2021-01-1351-4806/+690
* va: allocator: Fix deadlock caused by double lockSeungha Yang2021-01-121-2/+2