index
:
delta/gstreamer-plugins-bad.git
0.10
0.11
1.0
1.10
1.12
1.14
1.16
1.18
1.2
1.4
1.6
1.8
BRANCH-ERROR
BRANCH-EVENTS2
BRANCH-GSTREAMER-0_6
BRANCH-GSTREAMER-0_8
BRANCH-RELEASE-0_10_19
BRANCH-RELEASE-0_3_3
BRANCH-RELEASE-0_3_4
BRANCH-RELEASE-0_4_0
BRANCH-RELEASE-0_4_1
BRANCH-RELEASE-0_4_2
BRANCH-RELEASE-0_5_0
BRANCH-RELEASE-0_5_1
BRANCH-RELEASE-0_5_2
BRANCH-RELEASE-0_7_4
BRANCH-RELEASE-0_7_5
BRANCH-RELEASE-0_8_2
BRANCH-THREADED
BRANCH_RELEASE-0_7_2
CAPS
TYPEFIND
baserock/1.4
baserock/1.6
baserock/1.6.3
baserock/morph/1.2
discontinued-for-monorepo
master
gitlab.freedesktop.org: gstreamer/gst-plugins-bad.git
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Commit message (
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Author
Age
Files
Lines
*
d3d11decoder: Take account of min buffers of downstream buffer pool
Seungha Yang
2021-02-15
7
-36
/
+85
*
d3d11h265dec: Add support for interlaced stream
Seungha Yang
2021-02-09
2
-24
/
+134
*
vah265dec: Don't need to pass picture structure to VA
Seungha Yang
2021-02-09
1
-14
/
+0
*
nvh265sldec: Remove pointless field picture parameter setup
Seungha Yang
2021-02-09
1
-6
/
+0
*
va: vpp: Make the global lock only to DMA buffer's import.
He Junyan
2021-02-09
1
-6
/
+9
*
va: allocator: log dmabuf and surface at pool push or pop
Víctor Manuel Jáquez Leal
2021-02-05
1
-22
/
+9
*
va: h265dec: fix HVC1 stream format name
Víctor Manuel Jáquez Leal
2021-02-05
1
-1
/
+1
*
va: basedec: refactor context query
Víctor Manuel Jáquez Leal
2021-02-05
1
-25
/
+16
*
va: filter: use a common GParamFlags definition
Víctor Manuel Jáquez Leal
2021-02-05
1
-14
/
+10
*
va: h264dec: remove spurious if validation
Víctor Manuel Jáquez Leal
2021-02-05
1
-1
/
+1
*
va: vpp: fix frame copy
Víctor Manuel Jáquez Leal
2021-02-05
1
-3
/
+16
*
va: vpp: request video and alignment metas for src pool
Víctor Manuel Jáquez Leal
2021-02-05
1
-0
/
+3
*
va: vpp: transform_size() must return FALSE
Víctor Manuel Jáquez Leal
2021-02-05
1
-32
/
+3
*
va: vpp: copy input buffer flags and timestamps
Víctor Manuel Jáquez Leal
2021-02-05
1
-0
/
+5
*
va: vpp: handle context query
Víctor Manuel Jáquez Leal
2021-02-05
1
-0
/
+29
*
va: vpp: don't copy color, size or orientation video metas
Víctor Manuel Jáquez Leal
2021-02-05
1
-8
/
+30
*
va: vpp: don't break passthrough if no color balance required
Víctor Manuel Jáquez Leal
2021-02-05
1
-1
/
+1
*
va: vpp: use gst_clear_caps()
Víctor Manuel Jáquez Leal
2021-02-05
1
-8
/
+2
*
va: filter: don't destroy pipeline buffer
Víctor Manuel Jáquez Leal
2021-02-05
1
-19
/
+6
*
va: filter: lock member variables access
Víctor Manuel Jáquez Leal
2021-02-04
1
-28
/
+101
*
d3d11decoder: Fix deadlock when DPB texture pool is full
Seungha Yang
2021-02-03
7
-21
/
+87
*
va: sort the device queue
Haihao Xiang
2021-02-02
1
-1
/
+10
*
v4l2decoder: Small documentation fix
Seungha Yang
2021-02-02
1
-5
/
+5
*
v4l2codecs: h264: Enable 1 frame delay on non-live
Nicolas Dufresne
2021-01-29
2
-4
/
+27
*
v4l2codecs: Add support for render delay
Nicolas Dufresne
2021-01-29
2
-3
/
+43
*
v4l2codecs: Coding style fix
Nicolas Dufresne
2021-01-29
1
-2
/
+1
*
v4l2codecs: Poll inside set_done()
Nicolas Dufresne
2021-01-29
4
-32
/
+11
*
v4l2codecs: Make request structure ref-counted
Nicolas Dufresne
2021-01-29
4
-16
/
+46
*
v4l2codecs: Rework handling of queues and pending requests
Nicolas Dufresne
2021-01-29
4
-171
/
+235
*
decklink: Fixed decklinkvideosink auto format detection
Staz M
2021-01-29
1
-1
/
+2
*
nvh264sldec: Add support for output-delay to improve throughput performance
Seungha Yang
2021-01-29
1
-0
/
+17
*
d3d11videosink: Don't limit max buffers of buffer pool
Seungha Yang
2021-01-27
1
-4
/
+5
*
d3d11: Suppress some warning debug messages
Seungha Yang
2021-01-27
1
-1
/
+2
*
d3d11videosink: Add support for drawing on application's own texture
Seungha Yang
2021-01-26
9
-35
/
+1097
*
d3d11: Add support for MPEG-2 video decoding
Seungha Yang
2021-01-25
6
-0
/
+1075
*
va: filter: fix assignation to proper variable
Víctor Manuel Jáquez Leal
2021-01-22
1
-1
/
+1
*
mfvideoenc: Add support for P010 d3d11 texture
Seungha Yang
2021-01-21
1
-6
/
+24
*
d3d11: Don't use hardcoded maximum resolution value
Seungha Yang
2021-01-20
11
-209
/
+271
*
d3d11videosink: Fix ugly thread name for Win32 window impl.
Seungha Yang
2021-01-19
1
-1
/
+1
*
d3d11videosink: Fix MSVC build warnings around UWP code
Seungha Yang
2021-01-19
2
-6
/
+0
*
d3d11: Allow building UWP features with Desktop features if possible
Seungha Yang
2021-01-19
3
-8
/
+15
*
d3d11decoder: Do more retry for ID3D11VideoContext::DecoderBeginFrame failure
Seungha Yang
2021-01-18
1
-6
/
+10
*
d3d11videosink: Fix build error on UWP
Seungha Yang
2021-01-18
1
-1
/
+1
*
va: Fix some gst_object_unref error because the pointer is NULL.
He Junyan
2021-01-17
2
-9
/
+11
*
va: Make the caps pointer operation atomic in vadecoder.
He Junyan
2021-01-15
1
-2
/
+2
*
va: Fix a latent race condition in vabasedec.
He Junyan
2021-01-15
2
-19
/
+58
*
decklinkaudiosrc: Allow disabling audio sample alignment code by setting the ...
Sebastian Dröge
2021-01-14
1
-1
/
+5
*
mfvideoenc: Add support for Direct3D11 texture
Seungha Yang
2021-01-13
12
-158
/
+1129
*
d3d11: Move core methods to gst-libs
Seungha Yang
2021-01-13
51
-4806
/
+690
*
va: allocator: Fix deadlock caused by double lock
Seungha Yang
2021-01-12
1
-2
/
+2
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