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* va: allocator: Use derived images only if not mapped for reading.Víctor Manuel Jáquez Leal2021-04-021-21/+36
* va: caps: Add image formats in raw caps only for non-iHD.Víctor Manuel Jáquez Leal2021-04-021-2/+10
* d3d11: Fix for UYVY/VYUY format renderingSeungha Yang2021-04-012-47/+46
* msdkh265enc: add dblk-idc propertyYinhang Liu2021-03-312-0/+19
* msdkh264enc: add dblk-idc propertyYinhang Liu2021-03-312-0/+17
* nvcodec: nvsldec: Refactor graphics api resource handlingSeungha Yang2021-03-296-571/+472
* msdkenc{h264,h265}: add intra-refresh-type propertyHaihao Xiang2021-03-296-0/+61
* d3d11vp9dec: Remove debug dump functionsSeungha Yang2021-03-281-107/+0
* d3d11decoder: Move zero-copy decision logic into decoder objectSeungha Yang2021-03-287-297/+129
* d3d11vp9dec: Ignore show_frame flag in output_picture()Seungha Yang2021-03-261-2/+0
* d3d11decoder: Do not hardcode the limit minimum resolution to 64Seungha Yang2021-03-265-20/+20
* d3d11videosink: Remove DirectWrite related dead codeSeungha Yang2021-03-254-317/+17
* mfvideoenc: Don't pass 0/1 framerate to MFTSeungha Yang2021-03-251-2/+5
* d3d11decoder: Resurrect zero-copy for fixed-size DPB poolSeungha Yang2021-03-241-8/+83
* d3d11decoder: Implement array-of-texture DPB againSeungha Yang2021-03-247-110/+146
* d3d11: Implement memory poolSeungha Yang2021-03-244-114/+81
* d3d11decoder: Temporarily remove zero-copy related codeSeungha Yang2021-03-241-70/+3
* va: postproc: Set one buffer in pools as minimum.Víctor Manuel Jáquez Leal2021-03-241-4/+5
* d3d11decoder: Enable high precision clock if neededSeungha Yang2021-03-232-7/+72
* va: postproc: disable passthrough as soon as possibleVíctor Manuel Jáquez Leal2021-03-221-6/+15
* va: postproc: rename function to gst_va_vpp_update_passthroughVíctor Manuel Jáquez Leal2021-03-221-6/+6
* gst: don't use volatile to mean atomicMatthew Waters2021-03-2228-35/+35
* mfvideoenc: Enable Direct3D multi-thread protectionSeungha Yang2021-03-202-1/+18
* Revert "d3d11: Enable native multi-thread protection layer and make use of it"Seungha Yang2021-03-2015-4/+87
* d3d11: Enable native multi-thread protection layer and make use of itSeungha Yang2021-03-1815-87/+4
* d3d11: Use render-target and shader-resource bind flags by defaultSeungha Yang2021-03-172-8/+114
* va: vpp: Fix features lost in transform_caps().He Junyan2021-03-171-24/+71
* d3d11decoder: WARNING if ID3D11VideoDevice is unavailable, not ERRORSeungha Yang2021-03-161-2/+2
* mediafoundation: Fix resource leakSeungha Yang2021-03-162-0/+14
* d3d11colorconvert: Fix caps leakSeungha Yang2021-03-161-0/+1
* va: postproc: synchronize segment with stream timeVíctor Manuel Jáquez Leal2021-03-161-0/+10
* d3d11decoder: Do negotiation again per forward/reverse playback mode changeSeungha Yang2021-03-167-7/+122
* d3d11videosink: Avoid switching conversion tool during playbackSeungha Yang2021-03-153-25/+78
* va: postproc: only drop filters if they changeVíctor Manuel Jáquez Leal2021-03-153-6/+40
* d3d11decoder: Refactor device open step and negotiationSeungha Yang2021-03-147-220/+247
* d3d11decoder: Move profile GUID handling into decoder objectSeungha Yang2021-03-147-140/+164
* d3d11decoder: Get rid of private structSeungha Yang2021-03-147-216/+178
* Revert "d3d11vp9dec: Add support for internal frame resizing"Seungha Yang2021-03-142-295/+11
* d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext objectSeungha Yang2021-03-143-52/+46
* d3d11: Run gst-indent for all C++ codeSeungha Yang2021-03-146-113/+155
* d3d11: Port to C++Seungha Yang2021-03-1433-1186/+1064
* va: postproc: update passthrough and reconfigure padsVíctor Manuel Jáquez Leal2021-03-121-1/+34
* nvh264sldec: Reopen decoder object if larger DPB size is requiredSeungha Yang2021-03-071-0/+24
* d3d11: Fix an HLSL compiler warningSeungha Yang2021-03-041-2/+38
* d3d11h264dec: Keep track of actually configured DPB sizeSeungha Yang2021-03-041-1/+6
* v4l2codecs: h264: retrieve interlaced informationBenjamin Gaignard2021-03-021-3/+19
* v4l2codecs: h264: Reduce controls for subsequent slicesNicolas Dufresne2021-03-021-22/+29
* v4l2codecs: h264: Implement optional scaling matrixEzequiel Garcia2021-03-021-9/+25
* v4l2codecs: h264: Only set SPS control if neededEzequiel Garcia2021-03-021-7/+13
* v4l2codecs: h264: Only slice-based need SLICE_PARAMS and PRED_WEIGHTSEzequiel Garcia2021-03-021-19/+27