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authorMatthew Waters <matthew@centricular.com>2019-02-28 16:17:37 +1100
committerMatthew Waters <matthew@centricular.com>2019-02-28 17:26:32 +1100
commit675415bf2ea9ddc75ea5e5b6eae9ae942c19d6dc (patch)
tree3cb346ff2a86c8bca0603518592647cacc06b0ae /docs
parentaf1730252672d1ed68dfb7e1416af20eaa335156 (diff)
downloadgstreamer-plugins-base-675415bf2ea9ddc75ea5e5b6eae9ae942c19d6dc.tar.gz
gl: try to use highp precision where supported
The use of mediump as a specifier in GLSL shaders will have limited resolution and when used as texture coordinates may become inaccurate over texture sizes of 1024.
Diffstat (limited to 'docs')
-rw-r--r--docs/libs/gst-plugins-base-libs-sections.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/docs/libs/gst-plugins-base-libs-sections.txt b/docs/libs/gst-plugins-base-libs-sections.txt
index 6bbad3b48..514d017b4 100644
--- a/docs/libs/gst-plugins-base-libs-sections.txt
+++ b/docs/libs/gst-plugins-base-libs-sections.txt
@@ -4508,6 +4508,9 @@ gst_gl_shader_string_fragment_external_oes_default
gst_gl_shader_string_vertex_default
gst_gl_shader_string_vertex_mat4_texture_transform
gst_gl_shader_string_vertex_mat4_vertex_transform
+gst_gl_shader_string_get_highest_precision
+gst_gl_shader_string_fragment_get_default
+gst_gl_shader_string_fragment_external_oes_get_default
<SUBSECTION Standard>
GstGLShaderPrivate
GST_GL_SHADER
@@ -4536,6 +4539,8 @@ gst_glsl_version_profile_to_string
gst_glsl_string_get_version_profile
gst_gl_context_supports_glsl_profile_version
gst_gl_version_to_glsl_version
+gst_gl_context_supports_precision
+gst_gl_context_supports_precision_highp
<SUBSECTION Standard>
gst_glsl_error_quark
</SECTION>