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author | Matthew Waters <matthew@centricular.com> | 2019-02-28 16:17:37 +1100 |
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committer | Matthew Waters <matthew@centricular.com> | 2019-02-28 17:26:32 +1100 |
commit | 675415bf2ea9ddc75ea5e5b6eae9ae942c19d6dc (patch) | |
tree | 3cb346ff2a86c8bca0603518592647cacc06b0ae /docs | |
parent | af1730252672d1ed68dfb7e1416af20eaa335156 (diff) | |
download | gstreamer-plugins-base-675415bf2ea9ddc75ea5e5b6eae9ae942c19d6dc.tar.gz |
gl: try to use highp precision where supported
The use of mediump as a specifier in GLSL shaders will have limited
resolution and when used as texture coordinates may become inaccurate
over texture sizes of 1024.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/libs/gst-plugins-base-libs-sections.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/docs/libs/gst-plugins-base-libs-sections.txt b/docs/libs/gst-plugins-base-libs-sections.txt index 6bbad3b48..514d017b4 100644 --- a/docs/libs/gst-plugins-base-libs-sections.txt +++ b/docs/libs/gst-plugins-base-libs-sections.txt @@ -4508,6 +4508,9 @@ gst_gl_shader_string_fragment_external_oes_default gst_gl_shader_string_vertex_default gst_gl_shader_string_vertex_mat4_texture_transform gst_gl_shader_string_vertex_mat4_vertex_transform +gst_gl_shader_string_get_highest_precision +gst_gl_shader_string_fragment_get_default +gst_gl_shader_string_fragment_external_oes_get_default <SUBSECTION Standard> GstGLShaderPrivate GST_GL_SHADER @@ -4536,6 +4539,8 @@ gst_glsl_version_profile_to_string gst_glsl_string_get_version_profile gst_gl_context_supports_glsl_profile_version gst_gl_version_to_glsl_version +gst_gl_context_supports_precision +gst_gl_context_supports_precision_highp <SUBSECTION Standard> gst_glsl_error_quark </SECTION> |