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authorMatthias Clasen <mclasen@redhat.com>2021-03-13 23:30:18 -0500
committerMatthias Clasen <mclasen@redhat.com>2021-03-14 14:31:21 -0400
commit7bea2d3255cc7f81e2c78e1acfe2ef17948fc1be (patch)
tree2debfd2e42dd86d222d24690e6e63a14f24f24bf
parent1e751fec87fed6d6872e2fe0dc53b04befb22af6 (diff)
downloadgtk+-ngl-less-shaders.tar.gz
ngl: Special-case css backgroundsngl-less-shaders
Recognize a common pattern: A rounded clip with a color node, followed by a border node, with the same outline. This is what CSS backgrounds frequently produce, and we can render it more efficiently with a combined shader.
-rw-r--r--gsk/meson.build1
-rw-r--r--gsk/ngl/gsknglcommandqueue.c6
-rw-r--r--gsk/ngl/gskngldriver.c2
-rw-r--r--gsk/ngl/gsknglprograms.defs5
-rw-r--r--gsk/ngl/gsknglrenderjob.c69
-rw-r--r--gsk/ngl/gskngltypesprivate.h1
-rw-r--r--gsk/ngl/resources/filled_border.glsl47
-rw-r--r--gsk/ngl/resources/preamble.vs.glsl2
8 files changed, 133 insertions, 0 deletions
diff --git a/gsk/meson.build b/gsk/meson.build
index 8f9a6281c0..8e2b0f1782 100644
--- a/gsk/meson.build
+++ b/gsk/meson.build
@@ -40,6 +40,7 @@ gsk_private_ngl_shaders = [
'ngl/resources/blend.glsl',
'ngl/resources/repeat.glsl',
'ngl/resources/custom.glsl',
+ 'ngl/resources/filled_border.glsl',
]
gsk_public_sources = files([
diff --git a/gsk/ngl/gsknglcommandqueue.c b/gsk/ngl/gsknglcommandqueue.c
index aff201cb4a..bebd315823 100644
--- a/gsk/ngl/gsknglcommandqueue.c
+++ b/gsk/ngl/gsknglcommandqueue.c
@@ -1010,6 +1010,12 @@ gsk_ngl_command_queue_execute (GskNglCommandQueue *self,
sizeof (GskNglDrawVertex),
(void *) G_STRUCT_OFFSET (GskNglDrawVertex, color));
+ /* 3 = color2 location */
+ glEnableVertexAttribArray (3);
+ glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE,
+ sizeof (GskNglDrawVertex),
+ (void *) G_STRUCT_OFFSET (GskNglDrawVertex, color2));
+
/* Setup initial scissor clip */
if (scissor != NULL)
{
diff --git a/gsk/ngl/gskngldriver.c b/gsk/ngl/gskngldriver.c
index 3d910e5d51..93763dbb12 100644
--- a/gsk/ngl/gskngldriver.c
+++ b/gsk/ngl/gskngldriver.c
@@ -348,6 +348,7 @@ gsk_ngl_driver_load_programs (GskNglDriver *self,
gsk_ngl_compiler_bind_attribute (compiler, "aPosition", 0);
gsk_ngl_compiler_bind_attribute (compiler, "aUv", 1);
gsk_ngl_compiler_bind_attribute (compiler, "aColor", 2);
+ gsk_ngl_compiler_bind_attribute (compiler, "aColor2", 3);
/* Use XMacros to register all of our programs and their uniforms */
#define GSK_NGL_NO_UNIFORMS
@@ -1046,6 +1047,7 @@ gsk_ngl_driver_lookup_shader (GskNglDriver *self,
gsk_ngl_compiler_bind_attribute (compiler, "aPosition", 0);
gsk_ngl_compiler_bind_attribute (compiler, "aUv", 1);
gsk_ngl_compiler_bind_attribute (compiler, "aColor", 2);
+ gsk_ngl_compiler_bind_attribute (compiler, "aColor2", 3);
if ((program = gsk_ngl_compiler_compile (compiler, NULL, "", error)))
{
diff --git a/gsk/ngl/gsknglprograms.defs b/gsk/ngl/gsknglprograms.defs
index 8af9140eed..f4f4a0dfe5 100644
--- a/gsk/ngl/gsknglprograms.defs
+++ b/gsk/ngl/gsknglprograms.defs
@@ -42,6 +42,11 @@ GSK_NGL_DEFINE_PROGRAM (cross_fade,
GSK_NGL_ADD_UNIFORM (1, CROSS_FADE_PROGRESS, u_progress)
GSK_NGL_ADD_UNIFORM (2, CROSS_FADE_SOURCE2, u_source2))
+GSK_NGL_DEFINE_PROGRAM (filled_border,
+ "/org/gtk/libgsk/ngl/filled_border.glsl",
+ GSK_NGL_ADD_UNIFORM (1, FILLED_BORDER_WIDTHS, u_widths)
+ GSK_NGL_ADD_UNIFORM (2, FILLED_BORDER_OUTLINE_RECT, u_outline_rect))
+
GSK_NGL_DEFINE_PROGRAM (inset_shadow,
"/org/gtk/libgsk/ngl/inset_shadow.glsl",
GSK_NGL_ADD_UNIFORM (1, INSET_SHADOW_SPREAD, u_spread)
diff --git a/gsk/ngl/gsknglrenderjob.c b/gsk/ngl/gsknglrenderjob.c
index 335ca960c8..dc7935b699 100644
--- a/gsk/ngl/gsknglrenderjob.c
+++ b/gsk/ngl/gsknglrenderjob.c
@@ -1794,6 +1794,56 @@ gsk_ngl_render_job_visit_border_node (GskNglRenderJob *job,
gsk_ngl_render_job_end_draw (job);
}
+/* A special case for a pattern that occurs frequently with CSS
+ * backgrounds: two sibling nodes, the first of which is a rounded
+ * clip node with a color node as child, and the second one is a
+ * border node, with the same outline as the clip node. We render
+ * this using the filled_border shader.
+ */
+static void
+gsk_ngl_render_job_visit_css_background (GskNglRenderJob *job,
+ const GskRenderNode *node,
+ const GskRenderNode *node2)
+{
+ const GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
+ const GdkRGBA *c2 = gsk_color_node_get_color (child);
+ const GdkRGBA *c = gsk_border_node_get_colors (node2);
+ const GskRoundedRect *rounded_outline = gsk_border_node_get_outline (node2);
+ const float *widths = gsk_border_node_get_widths (node2);
+ float min_x = job->offset_x + node2->bounds.origin.x;
+ float min_y = job->offset_y + node2->bounds.origin.y;
+ float max_x = min_x + node2->bounds.size.width;
+ float max_y = min_y + node2->bounds.size.height;
+ GskRoundedRect outline;
+ GskNglDrawVertex *vertices;
+
+ if (node_is_invisible (node2))
+ return;
+
+ gsk_ngl_render_job_transform_rounded_rect (job, rounded_outline, &outline);
+
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, filled_border));
+
+ gsk_ngl_program_set_uniform4fv (job->current_program,
+ UNIFORM_FILLED_BORDER_WIDTHS, 0,
+ 1,
+ widths);
+ gsk_ngl_program_set_uniform_rounded_rect (job->current_program,
+ UNIFORM_FILLED_BORDER_OUTLINE_RECT, 0,
+ &outline);
+
+ vertices = gsk_ngl_command_queue_add_vertices (job->command_queue);
+
+ vertices[0] = (GskNglDrawVertex) { { min_x, min_y }, { 0, 0 }, { c[0].red, c[0].green, c[0].blue, c[0].alpha }, { c2->red, c2->green, c2->blue, c2->alpha } };
+ vertices[1] = (GskNglDrawVertex) { { min_x, max_y }, { 0, 0 }, { c[0].red, c[0].green, c[0].blue, c[0].alpha }, { c2->red, c2->green, c2->blue, c2->alpha } };
+ vertices[2] = (GskNglDrawVertex) { { max_x, min_y }, { 0, 0 }, { c[0].red, c[0].green, c[0].blue, c[0].alpha }, { c2->red, c2->green, c2->blue, c2->alpha } };
+ vertices[3] = (GskNglDrawVertex) { { max_x, max_y }, { 0, 0 }, { c[0].red, c[0].green, c[0].blue, c[0].alpha }, { c2->red, c2->green, c2->blue, c2->alpha } };
+ vertices[4] = (GskNglDrawVertex) { { min_x, max_y }, { 0, 0 }, { c[0].red, c[0].green, c[0].blue, c[0].alpha }, { c2->red, c2->green, c2->blue, c2->alpha } };
+ vertices[5] = (GskNglDrawVertex) { { max_x, min_y }, { 0, 0 }, { c[0].red, c[0].green, c[0].blue, c[0].alpha }, { c2->red, c2->green, c2->blue, c2->alpha } };
+
+ gsk_ngl_render_job_end_draw (job);
+}
+
/* Returns TRUE if applying @transform to @bounds
* yields an axis-aligned rectangle
*/
@@ -3334,6 +3384,25 @@ gsk_ngl_render_job_visit_node (GskNglRenderJob *job,
for (guint i = 0; i < n_children; i++)
{
const GskRenderNode *child = gsk_container_node_get_child (node, i);
+
+ if (i + 1 < n_children &&
+ job->current_clip->is_fully_contained &&
+ gsk_render_node_get_node_type (child) == GSK_ROUNDED_CLIP_NODE)
+ {
+ const GskRenderNode *grandchild = gsk_rounded_clip_node_get_child (child);
+ const GskRenderNode *child2 = gsk_container_node_get_child (node, i + 1);
+ if (gsk_render_node_get_node_type (grandchild) == GSK_COLOR_NODE &&
+ gsk_render_node_get_node_type (child2) == GSK_BORDER_NODE &&
+ gsk_border_node_get_uniform_color (child2) &&
+ gsk_rounded_rect_equal (gsk_rounded_clip_node_get_clip (child),
+ gsk_border_node_get_outline (child2)))
+ {
+ gsk_ngl_render_job_visit_css_background (job, child, child2);
+ i++; /* skip the border node */
+ continue;
+ }
+ }
+
gsk_ngl_render_job_visit_node (job, child);
}
}
diff --git a/gsk/ngl/gskngltypesprivate.h b/gsk/ngl/gskngltypesprivate.h
index dc76fb41f4..a65130c19f 100644
--- a/gsk/ngl/gskngltypesprivate.h
+++ b/gsk/ngl/gskngltypesprivate.h
@@ -56,6 +56,7 @@ struct _GskNglDrawVertex
float position[2];
float uv[2];
float color[4];
+ float color2[4];
};
G_END_DECLS
diff --git a/gsk/ngl/resources/filled_border.glsl b/gsk/ngl/resources/filled_border.glsl
new file mode 100644
index 0000000000..d503dd0500
--- /dev/null
+++ b/gsk/ngl/resources/filled_border.glsl
@@ -0,0 +1,47 @@
+// VERTEX_SHADER:
+// filled_border.glsl
+
+uniform vec4 u_widths;
+uniform vec4[3] u_outline_rect;
+
+_OUT_ vec4 outer_color;
+_OUT_ vec4 inner_color;
+_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outside_outline;
+_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline;
+
+void main() {
+ gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
+
+ outer_color = gsk_scaled_premultiply(aColor, u_alpha);
+ inner_color = gsk_scaled_premultiply(aColor2, u_alpha);
+
+ GskRoundedRect outside = gsk_create_rect(u_outline_rect);
+ GskRoundedRect inside = gsk_rounded_rect_shrink (outside, u_widths);
+
+ gsk_rounded_rect_transform(outside, u_modelview);
+ gsk_rounded_rect_transform(inside, u_modelview);
+
+ gsk_rounded_rect_encode(outside, transformed_outside_outline);
+ gsk_rounded_rect_encode(inside, transformed_inside_outline);
+}
+
+// FRAGMENT_SHADER:
+// filled_border.glsl
+
+uniform vec4[3] u_outline_rect;
+
+_IN_ vec4 outer_color;
+_IN_ vec4 inner_color;
+_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outside_outline;
+_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline;
+
+void main() {
+ vec2 frag = gsk_get_frag_coord();
+ float outer_coverage = gsk_rounded_rect_coverage(gsk_decode_rect(transformed_outside_outline), frag);
+ float inner_coverage = gsk_rounded_rect_coverage(gsk_decode_rect(transformed_inside_outline), frag);
+
+ float alpha = clamp(outer_coverage - inner_coverage, 0.0, 1.0);
+ float alpha2 = clamp(inner_coverage, 0.0, 1.0);
+
+ gskSetOutputColor((outer_color * alpha) + (inner_color * alpha2));
+}
diff --git a/gsk/ngl/resources/preamble.vs.glsl b/gsk/ngl/resources/preamble.vs.glsl
index a549ff6ded..758bca89d2 100644
--- a/gsk/ngl/resources/preamble.vs.glsl
+++ b/gsk/ngl/resources/preamble.vs.glsl
@@ -6,11 +6,13 @@ uniform float u_alpha;
attribute vec2 aPosition;
attribute vec2 aUv;
attribute vec4 aColor;
+attribute vec4 aColor2;
_OUT_ vec2 vUv;
#else
_IN_ vec2 aPosition;
_IN_ vec2 aUv;
_IN_ vec4 aColor;
+_IN_ vec4 aColor2;
_OUT_ vec2 vUv;
#endif