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authorMarc-André Lureau <marcandre.lureau@redhat.com>2023-04-13 19:22:21 +0400
committerMatthias Clasen <mclasen@redhat.com>2023-04-21 09:28:51 +0200
commit3f29f65396f3be7cdfc4899075aef79d2f61215c (patch)
treea25587c28ac03a9a63c4cf345741b6b35bed7012
parentd55d3fc3fe655ecc6f52cedd428beca9e62f1d5d (diff)
downloadgtk+-3f29f65396f3be7cdfc4899075aef79d2f61215c.tar.gz
gdk: use GLES when on win32/ANGLE
When using GDK_DEBUG=gl-egl, we end up using GL, but that is not well supported: Creating EGL context version 3.0 (debug:no, forward:no, legacy:yes, es:no) Created EGL context[0000000000000004] OpenGL version: 0.0 (legacy) * GLSL version: (NULL) * Max texture size: -1059701680 * Extensions checked: - GL_KHR_debug: no - GL_EXT_unpack_subimage: yes - OES_vertex_half_float: no ** (gtk4-demo.exe:14324): WARNING **: 19:16:41.468: Compile failure in vertex shader: ERROR: 0:7: 'gl_Position' : undeclared identifier ---8<--- Use GLES when EGL implementation is ANGLE. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
-rw-r--r--gdk/win32/gdkdisplay-win32.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/gdk/win32/gdkdisplay-win32.c b/gdk/win32/gdkdisplay-win32.c
index 5c53f247c2..d07a1c09cb 100644
--- a/gdk/win32/gdkdisplay-win32.c
+++ b/gdk/win32/gdkdisplay-win32.c
@@ -1207,6 +1207,7 @@ gdk_win32_display_init_gl (GdkDisplay *display,
{
return g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_EGL,
"display", display,
+ "allowed-apis", GDK_GL_API_GLES,
NULL);
}
else