diff options
-rw-r--r-- | demos/gtk-demo/demo.gresource.xml | 2 | ||||
-rw-r--r-- | demos/gtk-demo/fire.glsl | 70 | ||||
-rw-r--r-- | demos/gtk-demo/gltransition.c | 2 |
3 files changed, 2 insertions, 72 deletions
diff --git a/demos/gtk-demo/demo.gresource.xml b/demos/gtk-demo/demo.gresource.xml index d279d08af5..2b7cdc0a8a 100644 --- a/demos/gtk-demo/demo.gresource.xml +++ b/demos/gtk-demo/demo.gresource.xml @@ -139,7 +139,7 @@ <file>gtkshaderbin.h</file> <file>gtkshaderbin.c</file> <file>ripple.glsl</file> - <file>fire.glsl</file> + <file>background.glsl</file> <file>transition1.glsl</file> <file>transition2.glsl</file> <file>transition3.glsl</file> diff --git a/demos/gtk-demo/fire.glsl b/demos/gtk-demo/fire.glsl deleted file mode 100644 index 1992688206..0000000000 --- a/demos/gtk-demo/fire.glsl +++ /dev/null @@ -1,70 +0,0 @@ -uniform float u_time; - -/* 2D -> [0..1] random number generator */ -float random(vec2 st) { - return fract(sin(dot(st.xy, - vec2(12.9898,78.233))) * - 43758.5453123); -} - -/* Generate a smoothed 2d noise based on random() */ -float noise(vec2 v) { - /* Round point v to integer grid grid */ - vec2 grid_point = floor(v); - /* Randomize in grid corners */ - float corner1 = random(grid_point); - float corner2 = random(grid_point + vec2(1, 0)); - float corner3 = random(grid_point + vec2(0, 1)); - float corner4 = random(grid_point + vec2(1, 1)); - /* Interpolate smoothly between grid points */ - vec2 fraction = smoothstep(vec2(0.0), vec2(1.0), fract(v)); - return mix(mix(corner1, corner2, fraction.x), - mix(corner3, corner4, fraction.x), - fraction.y); -} - -/* fractal brownian motion noice, see https://www.iquilezles.org/www/articles/fbm/fbm.htm */ -float fbm(in vec2 x) -{ - const float octaveScale = 1.9; - const float G = 0.5; - float f = 1.0; - float a = 1.0; - float t = 0.0; - int numOctaves = 5; - for (int i = 0; i < numOctaves; i++) { - t += a*noise(f*x); - f *= octaveScale; - a *= G; - } - - return t; -} - -void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv) -{ - vec2 xy = fragCoord / resolution; - - float zoom = 3.0 - sin(u_time*0.5)*0.3; - - // Normalize coord to height of widget - vec2 p = (vec2 (-resolution.x/2.0 + fragCoord.x, resolution.y - fragCoord.y) / resolution.yy)* zoom; - - // Use recursive incantations of fbm - float q1 = fbm(p - vec2(0.8, 0.3) * u_time); - float q2 = fbm(p - vec2(0.5, 1.3) * u_time); - float r = fbm(2.0*p + vec2(q1,q2) - vec2(0.0, 1.0)*u_time*10.0 *0.4); - - // Compute intensity, mostly on the bottom - float w = 2.0 * r * p.y; - - // Smooth out left/right side and fade in at start - w /= smoothstep(0.0,0.1, xy.x)* smoothstep(0.0,0.1, 1.0-xy.x) * smoothstep(0.0,0.4, u_time); - - // Compute colors - vec3 c = vec3(1.0,.2,.05); - vec3 color = 1.0 / (w*w/c + 1.0); - - // Mix in widget - fragColor = gsk_premultiply(vec4(color, color.x)); -} diff --git a/demos/gtk-demo/gltransition.c b/demos/gtk-demo/gltransition.c index 9977a317f4..c80b3fcc2b 100644 --- a/demos/gtk-demo/gltransition.c +++ b/demos/gtk-demo/gltransition.c @@ -294,7 +294,7 @@ create_gltransition_window (GtkWidget *do_widget) outer_grid = gtk_grid_new (); gtk_window_set_child (GTK_WINDOW (window), outer_grid); - paintable = gsk_shader_paintable_new (gsk_gl_shader_new_from_resource ("/gltransition/fire.glsl"), NULL); + paintable = gsk_shader_paintable_new (gsk_gl_shader_new_from_resource ("/gltransition/background.glsl"), NULL); background = gtk_picture_new_for_paintable (paintable); gtk_widget_add_tick_callback (background, update_paintable, NULL, NULL); |