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* gsk: Add color shaders to resourcesTimm Bäder2017-04-011-0/+2
* glrenderer: Reuse the GArray for render itemsTimm Bäder2017-03-311-3/+4
* glrenderer: Add render items for child nodesTimm Bäder2017-03-311-0/+46
* glrenderer: Handle color nodesTimm Bäder2017-03-313-15/+88
* glrenderer: Store uniform locations per programTimm Bäder2017-03-311-48/+86
* gskrendernodeimpl: Fix documentation argument typeDaniel Boles2017-03-271-4/+4
* GSK: Fix a bunch of warnings from the GIR scannerDaniel Boles2017-03-275-14/+30
* gsk: Take scale factor into account when setting up the gl scissorAlexander Larsson2017-03-201-1/+6
* gl renderer: Fix hidpi fallback renderingAlexander Larsson2017-03-201-2/+3
* GdkRenderer: Fix a compiler warningTimm Bäder2017-03-191-1/+1
* vulkan: fix compilationTim-Philipp Müller2017-03-181-1/+1
* GtkShaderBuilder Fix copy/paste error in preconditionTimm Bäder2017-03-171-1/+1
* Allow custom renderer for the inspectorAlexander Larsson2017-03-171-29/+45
* vulkan: Fix copy/paste errorBenjamin Otte2017-01-184-1/+1
* vulkan: Add compiled shadersBenjamin Otte2017-01-1812-0/+0
* vulkan: Compute right size for outset shadowBenjamin Otte2017-01-181-1/+11
* vulkan: Add support for unblurred box-shadowBenjamin Otte2017-01-1810-5/+460
* rendernode: Add getters for box-shadow nodesBenjamin Otte2017-01-182-0/+134
* vulkan: Add fallback message for node-as-textureBenjamin Otte2017-01-171-0/+4
* vulkan: Generate clip shaders from same sourceBenjamin Otte2017-01-1741-439/+42
* vulkan: Add clip.vert.glslBenjamin Otte2017-01-1724-102/+74
* vulkan: Add a clip.frag.glsl includeBenjamin Otte2017-01-1711-177/+42
* vulkan: Add push constants to fragment shaderBenjamin Otte2017-01-1723-96/+47
* vulkan: Move push constants into their own headerBenjamin Otte2017-01-1732-105/+42
* build: List resource files explicitlyBenjamin Otte2017-01-111-2/+5
* vulkan: Add shader for border renderingBenjamin Otte2017-01-1121-12/+775
* gsk_rounded_rect_init_copy: Don't normalizeAlexander Larsson2017-01-111-4/+2
* Visual Studio builds: Move project files to win32/Chun-wei Fan2017-01-091-11/+11
* vulkan: Reallocate descriptor setsBenjamin Otte2017-01-061-13/+14
* vulkan: Keep vertex buffer around until cleanupBenjamin Otte2017-01-061-5/+5
* vulkan: Reset descriptor poolBenjamin Otte2017-01-061-0/+3
* gsk: Don't use wildcardsBenjamin Otte2017-01-061-2/+34
* gsk: Have variables for resourcesBenjamin Otte2017-01-061-3/+9
* vulkanrender: Create descriptor pools with correct descriptor numberGeorges Basile Stavracas Neto2017-01-061-2/+2
* vulkanpushconstants: Don't report invalid rangesGeorges Basile Stavracas Neto2017-01-041-2/+2
* vulkan: Modernize blend pipelineBenjamin Otte2017-01-0418-54/+247
* gsk: Add GskRepeatNodeBenjamin Otte2017-01-014-0/+182
* gsk: Turn GskTexture into a GObjectBenjamin Otte2017-01-014-138/+245
* vulkan: Optimize getting texturesBenjamin Otte2017-01-011-0/+18
* vulkan: Add support for color matrix nodesBenjamin Otte2016-12-311-0/+41
* vulkan: Make the effect renderer take matrix + offsetBenjamin Otte2016-12-3125-70/+154
* gsk: Add GskColorMatrixNodeBenjamin Otte2016-12-314-0/+256
* vulkan: Handle opacity nodesBenjamin Otte2016-12-3118-2/+533
* Visual Studio builds: Include Vulkan sources in GSKChun-wei Fan2016-12-301-1/+1
* gsk: Fix build on Visual StudioChun-wei Fan2016-12-293-7/+7
* gsk/gskrendernodeimpl.c: Avoid VLAsChun-wei Fan2016-12-291-3/+3
* gsk: Add GSK_RENDERING_MODE=full-redrawBenjamin Otte2016-12-273-3/+22
* vulkan: Only render minimal regionBenjamin Otte2016-12-272-55/+49
* vulkan: Handle linear gradientsBenjamin Otte2016-12-2620-1/+771
* gsk: Add missing Mozilla copyright headerBenjamin Otte2016-12-261-0/+5