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authorAndy Wingo <wingo@pobox.com>2008-05-25 13:13:15 +0200
committerAndy Wingo <wingo@pobox.com>2008-05-25 13:13:15 +0200
commit22bcbe8cc9e2bdf9d4fb4e912a32df9e5ba28754 (patch)
treea37c6f7aea95a41a8e13ba7c24768e2d8240a322 /benchmark
parent5feb8b6529f0bff937bd4504b6dd23e60bf65ac1 (diff)
downloadguile-22bcbe8cc9e2bdf9d4fb4e912a32df9e5ba28754.tar.gz
enable inlining; speed!
* module/system/il/inline.scm: New module, implements generic inlining of scheme functions. It even does the right thing regarding (define arity:nopt caddr) and such. So now there are many more inlines: the arithmetics, `apply', the caddr family, etc. This makes the benchmarks *much* faster. * module/language/scheme/translate.scm (trans): Remove the %scheme-primitives code in favor of the generic (scheme il inline) code. Adds inlining for +, -, =, etc. * src/vm.c (vm_puts): Fix to work. * module/system/base/compile.scm (system): Export load/compile also. * module/system/il/compile.scm (optimize): Further debitrotting, but I haven't tried this function yet. It seems that <ghil-inst> was what <ghil-inline> is. * module/system/il/ghil.scm (*core-primitives*, *macro-module*) (ghil-primitive-macro?, ghil-macro-expander, ghil-primitive?): Remove these unused things. * module/system/il/macros.scm: Removed, replaced with inline.scm. * module/system/vm/assemble.scm (stack->bytes): Before, the final serialization code did an (apply u8vector (apply append (map u8vector->list ...))). Aside from the misspelling of append-map, this ends up pushing all elements of the u8vector on the stack -- assuredly not what you want. But besides even that, I think that pushing more than 32k arguments on the stack brings out some other bug that I think was hidden before, because now we actually use the `apply' VM instruction. Further testing is needed here, I think. Fixed the code to be more efficient, which fixes the manifestation of this particular bug: a failure to self-compile after inlining was enabled. * module/system/vm/bootstrap.scm: New module, serves to bootstrap boot-9's `load-compiled'. That way when we load (system vm core), we're loading compiled code already. * module/system/vm/core.scm: Use (system vm bootstrap). * src/guilec.in: Use the bootstrap code, so that we really are compiling with an entirely compiled compiler. * module/system/repl/repl.scm (default-catch-handler): An attempt at making the repl print a backtrace; more work needed here. * module/system/vm/frame.scm (make-frame-chain): Fix some misspellings -- I think, anyway.
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