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#!/bin/sh

#	Copyright (C) 2003, 2006, 2008-2012, 2016, 2017, 2021, 2022 Free Software Foundation
#
#   This file is part of GNU Guile.
#
# This script is free software; you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as
# published by the Free Software Foundation; either version 3 of the
# License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
# 02110-1301 USA

# Usage: build-env [ARGS]

# This script arranges for the environment to support running Guile from
# the build tree.  Unlike uninstalled-env, we clobber the environment so
# as to avoid inheriting environment variables that could make Guile
# load .scm, .go, or .so files from installed directories.

# Example: build-env guile -c '(display "hello\n")'
# Example: ../../build-env ./guile-test-foo

top_srcdir="@top_srcdir_absolute@"
top_builddir="@top_builddir_absolute@"

[ x"$top_srcdir"   = x -o ! -d "$top_srcdir" -o \
  x"$top_builddir" = x -o ! -d "$top_builddir" ] && {
    echo $0: bad environment
    echo top_srcdir=$top_srcdir
    echo top_builddir=$top_builddir
    exit 1
}

GUILE_AUTO_COMPILE=0
export GUILE_AUTO_COMPILE

# When cross-compiling, let $GUILE_FOR_BUILD use its own .go files since
# the ones that are being built may be incompatible ($GUILE_FOR_BUILD is
# typically used to run `guild compile --target=$host'.)  Likewise,
# $GUILE_FOR_BUILD must use its own source files when booting; for
# instance, $srcdir/module/ice-9/boot-9.scm must not be in its search
# path, because it would then end up using its C evaluator to run the
# compiler.
if test "@cross_compiling@" = "no"
then
    GUILE_LOAD_PATH="${top_srcdir}/module:${top_srcdir}/guile-readline"
    if test "${top_srcdir}" != "${top_builddir}"; then
        GUILE_LOAD_PATH="$GUILE_LOAD_PATH:${top_builddir}/module:${top_builddir}/guile-readline"
    fi
    export GUILE_LOAD_PATH
    case "$GUILE_BOOTSTRAP_STAGE" in
        stage0) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage0:${top_srcdir}/prebuilt/@SCM_PREBUILT_BINARIES@" ;;
        stage1) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1:${top_builddir}/stage0" ;;
        stage2) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1" ;;
        *) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage2:${top_builddir}/guile-readline" ;;
    esac
    export GUILE_LOAD_COMPILED_PATH

    # Don't look in installed dirs for guile modules
    if ( env | grep -v '^GUILE_SYSTEM_PATH=' > /dev/null ); then
	GUILE_SYSTEM_PATH=
	export GUILE_SYSTEM_PATH
    fi
    # Don't look in installed dirs for compiled guile modules
    if ( env | grep -v '^GUILE_SYSTEM_COMPILED_PATH=' > /dev/null ); then
	GUILE_SYSTEM_COMPILED_PATH=
	export GUILE_SYSTEM_COMPILED_PATH
    fi
    # Don't look in installed dirs for dlopen-able modules
    if ( env | grep -v '^GUILE_SYSTEM_EXTENSIONS_PATH=' > /dev/null ); then
	GUILE_SYSTEM_EXTENSIONS_PATH=
	export GUILE_SYSTEM_EXTENSIONS_PATH
    fi
fi

# handle LTDL_LIBRARY_PATH (no clobber)
for dir in guile-readline libguile ; do
    if test -z "$LTDL_LIBRARY_PATH"; then
      LTDL_LIBRARY_PATH="${top_builddir}/${dir}"
    else
      LTDL_LIBRARY_PATH="${top_builddir}/${dir}:${LTDL_LIBRARY_PATH}"
    fi
    if test -z "$DYLD_LIBRARY_PATH"; then
      DYLD_LIBRARY_PATH="${top_builddir}/${dir}/.libs"
    else
      DYLD_LIBRARY_PATH="${top_builddir}/${dir}/.libs:${DYLD_LIBRARY_PATH}"
    fi
done
export LTDL_LIBRARY_PATH
export DYLD_LIBRARY_PATH

if [ x"$PKG_CONFIG_PATH" = x ]
then
    PKG_CONFIG_PATH="${top_builddir}/meta"
else
    PKG_CONFIG_PATH="${top_builddir}/meta:$PKG_CONFIG_PATH"
fi
export PKG_CONFIG_PATH

# handle PATH (no clobber)
PATH="${top_builddir}/libguile:${PATH}"
PATH="${top_srcdir}/meta:${PATH}"
if test "x${top_srcdir}" != "x${top_builddir}"; then
  PATH="${top_builddir}/meta:${PATH}"
fi
export PATH

# Define $GUILE, used by `guild'.
if test "@cross_compiling@" = "no"
then
  GUILE=${top_builddir}/libguile/guile@EXEEXT@
else
  GUILE="@GUILE_FOR_BUILD@"
fi    
export GUILE
  
XDG_CACHE_HOME=${top_builddir}/cache
export XDG_CACHE_HOME

exec "$@"