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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
* Copyright (c) 2012, NVIDIA CORPORATION. All rights reserved.
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#ifndef _BASEWINDOWSYSTEM_H_
#define _BASEWINDOWSYSTEM_H_
#include "Scene.h"
class BaseWindowSystem
{
public:
BaseWindowSystem(Scene* pScene, InputManager* pInputManager)
: m_pInputManager(pInputManager)
, m_pScene(pScene)
, m_damaged(false)
, m_forceComposition(false)
{
}
virtual ~BaseWindowSystem()
{
}
virtual bool start(int maxIterationDurationInMS) = 0;
virtual void stop() = 0;
virtual void allocatePlatformSurface(Surface *surface) = 0;
virtual void doScreenShot(std::string fileName) = 0;
virtual void doScreenShotOfLayer(std::string fileName, const uint id) = 0;
virtual void doScreenShotOfSurface(std::string fileName, const uint id, const uint layer_id) = 0;
virtual void finishFrame() { }
protected:
virtual void ClearDamage();
InputManager* m_pInputManager;
public:
Scene* m_pScene;
bool m_damaged;
bool m_forceComposition;
};
#endif /* _BASEWINDOWSYSTEM_H_ */
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