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/***************************************************************************
*
* Copyright 2010 BMW Car IT GmbH
* Copyright (c) 2012, NVIDIA CORPORATION. All rights reserved.
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#ifndef _X11GLESRENDERER_H_
#define _X11GLESRENDERER_H_
#include "BaseRenderer.h"
#include "LayerList.h"
#include "GraphicSystems/GLESGraphicSystem.h"
#include "WindowSystems/X11WindowSystem.h"
class X11GLESRenderer : public BaseRenderer
{
public:
X11GLESRenderer(ICommandExecutor& executor, Configuration& config);
bool start(int, int, const char*, int);
void stop();
void doScreenShot(std::string fileToSave);
void doScreenShotOfLayer(std::string fileToSave, uint id);
void doScreenShotOfSurface(std::string fileToSave, uint id, uint layer_id);
uint getNumberOfHardwareLayers(uint screenID);
uint* getScreenResolution(uint screenID);
uint* getScreenIDs(uint* length);
void signalWindowSystemRedraw();
void forceCompositionWindowSystem();
Shader* createShader(const string* vertexName, const string* fragmentName);
virtual bool setOptimizationMode(OptimizationType id, OptimizationModeType mode);
virtual bool getOptimizationMode(OptimizationType id, OptimizationModeType *mode);
virtual int getIterationCounter();
// from PluginBase
virtual t_ilm_const_string pluginGetName() const;
private:
X11WindowSystem* m_pWindowSystem;
GLESGraphicsystem* m_pGraphicSystem;
uint m_width;
uint m_height;
ITextureBinder* m_binder;
int m_maxIterationDurationInMS;
};
#endif /* _X11GLESRENDERER_H_*/
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