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-rw-r--r--doc/index.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/index.html b/doc/index.html
index 58442e8..8d03c45 100644
--- a/doc/index.html
+++ b/doc/index.html
@@ -23,7 +23,7 @@ creating it if necessary:
<p>
<pre>
#include &lt;assert&gt;
- #include "leveldb/include/db.h"
+ #include "leveldb/db.h"
leveldb::DB* db;
leveldb::Options options;
@@ -78,7 +78,7 @@ Such problems can be avoided by using the <code>WriteBatch</code> class to
atomically apply a set of updates:
<p>
<pre>
- #include "leveldb/include/write_batch.h"
+ #include "leveldb/write_batch.h"
...
std::string value;
leveldb::Status s = db-&gt;Get(leveldb::ReadOptions(), key1, &amp;value);
@@ -296,7 +296,7 @@ subclass of <code>leveldb::Comparator</code> that expresses these rules:
}
// Ignore the following methods for now:
- const char* Name() { return "TwoPartComparator"; }
+ const char* Name() const { return "TwoPartComparator"; }
void FindShortestSeparator(std::string*, const leveldb::Slice&amp;) const { }
void FindShortSuccessor(std::string*) const { }
};
@@ -333,7 +333,7 @@ version numbers found in the keys to decide how to interpret them.
<h1>Performance</h1>
<p>
Performance can be tuned by changing the default values of the
-types defined in <code>leveldb/include/options.h</code>.
+types defined in <code>include/leveldb/options.h</code>.
<p>
<h2>Block size</h2>
@@ -371,7 +371,7 @@ filesystem and each file stores a sequence of compressed blocks. If
uncompressed block contents.
<p>
<pre>
- #include "leveldb/include/cache.h"
+ #include "leveldb/cache.h"
leveldb::Options options;
options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache