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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Status encapsulates the result of an operation. It may indicate success,
// or it may indicate an error with an associated error message.
#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
#define STORAGE_LEVELDB_INCLUDE_STATUS_H_
#include <string>
#include <utility>
#include "leveldb/slice.h"
namespace leveldb {
class Status {
public:
// Create a success status.
Status() : state_(NULL) { }
~Status() { delete state_; }
// Copy the specified status.
Status(const Status& s);
void operator=(const Status& s);
// Return a success status.
static Status OK() { return Status(); }
// Return error status of an appropriate type.
static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kNotFound, msg, Slice());
}
static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kCorruption, msg, msg2);
}
static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kNotSupported, msg, msg2);
}
static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kInvalidArgument, msg, msg2);
}
static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kIOError, msg, msg2);
}
// Returns true iff the status indicates success.
bool ok() const { return (state_ == NULL); }
// Returns true iff the status indicates a NotFound error.
bool IsNotFound() const { return code() == kNotFound; }
// Return a string representation of this status suitable for printing.
// Returns the string "OK" for success.
std::string ToString() const;
private:
enum Code {
kOk = 0,
kNotFound = 1,
kCorruption = 2,
kNotSupported = 3,
kInvalidArgument = 4,
kIOError = 5,
};
Code code() const { return (state_ == NULL) ? kOk : state_->first; }
Status(Code code, const Slice& msg, const Slice& msg2);
typedef std::pair<Code, std::string> State;
State* state_;
};
inline Status::Status(const Status& s) {
state_ = (s.state_ == NULL) ? NULL : new State(*s.state_);
}
inline void Status::operator=(const Status& s) {
if (this != &s) {
delete state_;
state_ = (s.state_ == NULL) ? NULL : new State(*s.state_);
}
}
}
#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_
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