1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// This file contains the specification, but not the implementations,
// of the types/operations/etc. that should be defined by a platform
// specific port_<platform>.h file. Use this file as a reference for
// how to port this package to a new platform.
#ifndef STORAGE_LEVELDB_PORT_PORT_EXAMPLE_H_
#define STORAGE_LEVELDB_PORT_PORT_EXAMPLE_H_
#include "port/thread_annotations.h"
namespace leveldb {
namespace port {
// TODO(jorlow): Many of these belong more in the environment class rather than
// here. We should try moving them and see if it affects perf.
// ------------------ Threading -------------------
// A Mutex represents an exclusive lock.
class LOCKABLE Mutex {
public:
Mutex();
~Mutex();
// Lock the mutex. Waits until other lockers have exited.
// Will deadlock if the mutex is already locked by this thread.
void Lock() EXCLUSIVE_LOCK_FUNCTION();
// Unlock the mutex.
// REQUIRES: This mutex was locked by this thread.
void Unlock() UNLOCK_FUNCTION();
// Optionally crash if this thread does not hold this mutex.
// The implementation must be fast, especially if NDEBUG is
// defined. The implementation is allowed to skip all checks.
void AssertHeld() ASSERT_EXCLUSIVE_LOCK();
};
class CondVar {
public:
explicit CondVar(Mutex* mu);
~CondVar();
// Atomically release *mu and block on this condition variable until
// either a call to SignalAll(), or a call to Signal() that picks
// this thread to wakeup.
// REQUIRES: this thread holds *mu
void Wait();
// If there are some threads waiting, wake up at least one of them.
void Signal();
// Wake up all waiting threads.
void SignalAll();
};
// ------------------ Compression -------------------
// Store the snappy compression of "input[0,input_length-1]" in *output.
// Returns false if snappy is not supported by this port.
bool Snappy_Compress(const char* input, size_t input_length,
std::string* output);
// If input[0,input_length-1] looks like a valid snappy compressed
// buffer, store the size of the uncompressed data in *result and
// return true. Else return false.
bool Snappy_GetUncompressedLength(const char* input, size_t length,
size_t* result);
// Attempt to snappy uncompress input[0,input_length-1] into *output.
// Returns true if successful, false if the input is invalid lightweight
// compressed data.
//
// REQUIRES: at least the first "n" bytes of output[] must be writable
// where "n" is the result of a successful call to
// Snappy_GetUncompressedLength.
bool Snappy_Uncompress(const char* input_data, size_t input_length,
char* output);
// ------------------ Miscellaneous -------------------
// If heap profiling is not supported, returns false.
// Else repeatedly calls (*func)(arg, data, n) and then returns true.
// The concatenation of all "data[0,n-1]" fragments is the heap profile.
bool GetHeapProfile(void (*func)(void*, const char*, int), void* arg);
// Extend the CRC to include the first n bytes of buf.
//
// Returns zero if the CRC cannot be extended using acceleration, else returns
// the newly extended CRC value (which may also be zero).
uint32_t AcceleratedCRC32C(uint32_t crc, const char* buf, size_t size);
} // namespace port
} // namespace leveldb
#endif // STORAGE_LEVELDB_PORT_PORT_EXAMPLE_H_
|