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authorYaron Cohen-Tal <yaronct@gmail.com>2015-09-05 10:37:14 +0300
committerYaron Cohen-Tal <yaronct@gmail.com>2015-09-05 10:37:14 +0300
commit4b6d637ae036acbd7ad45d114af7ed498da730ae (patch)
tree5a05b63832083338ea1ea59a2df02be76f707e05 /README.md
parent2af1715fbf5e7a9508bec01e70ec6bba8ec5204b (diff)
downloadlibepoxy-4b6d637ae036acbd7ad45d114af7ed498da730ae.tar.gz
Update "README.md".
Diffstat (limited to 'README.md')
-rw-r--r--README.md13
1 files changed, 8 insertions, 5 deletions
diff --git a/README.md b/README.md
index b7299df..cf36292 100644
--- a/README.md
+++ b/README.md
@@ -32,14 +32,17 @@ CMake is now the recommended way to build epoxy. It supports building both
shared and static libraries (by default only shared library is built). It also
supports building and running tests, both for the static and the shared library.
-Building with CMake should be as simple as:
+Building with CMake should be as simple as running:
cd <my-build_dir>
- cmake <my-source-dir>
+ cmake -G <my-generator> <my-source-dir>
-And then build the project, depending on the type of your toolset, e.g. for Unix
-type "make", and for MSVC open the solution in Visual studio and build the
-solution.
+(run "cmake -h" see a list of possible generators). Then, to build the project,
+depending on the type of generator you use, e.g. for Unix type "make", and for
+MSVC open the solution in Visual studio and build the solution.
+
+* NOTE: To build for 64 bit with MSVC add " Win64" to the generator name, e.g.
+ "Visual studio 14 2015 Win64".
* To rebuild the generated headers from the specs, add
"-DEPOXY_REBUILD_FROM_SPECS=ON" to the "cmake" invocation.