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author | Yaron Cohen-Tal <yaronct@gmail.com> | 2015-07-19 12:59:31 +0300 |
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committer | Yaron Cohen-Tal <yaronct@gmail.com> | 2015-07-19 13:40:35 +0300 |
commit | 90c6158d61a4b27f00997049d67344b425275c5c (patch) | |
tree | 65366dd2d858c408b4087cca9470f1551d671240 /README.md | |
parent | 773dd02f596b3f256bb1c0f65ac091db93a9518b (diff) | |
download | libepoxy-90c6158d61a4b27f00997049d67344b425275c5c.tar.gz |
Unite defenitions "PUBLIC" and "EPOXY_IMPORTEXPORT" and add it where appropriate. Fix tests build errors.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -62,11 +62,16 @@ It should be as easy as replacing: #include <GL/gl.h> #include <GL/glx.h> #include <GL/glext.h> + #include <EGL/egl.h> + #include <EGL/eglext.h> + #include <windows.h> // for WGL with: #include <epoxy/gl.h> #include <epoxy/glx.h> + #include <epoxy/egl.h> + #include <epoxy/wgl.h> As long as epoxy's headers appear first, you should be ready to go. Additionally, some new helpers become available, so you don't have to |