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authorYaron Cohen-Tal <yaronct@gmail.com>2015-07-19 12:59:31 +0300
committerYaron Cohen-Tal <yaronct@gmail.com>2015-07-19 13:40:35 +0300
commit90c6158d61a4b27f00997049d67344b425275c5c (patch)
tree65366dd2d858c408b4087cca9470f1551d671240 /README.md
parent773dd02f596b3f256bb1c0f65ac091db93a9518b (diff)
downloadlibepoxy-90c6158d61a4b27f00997049d67344b425275c5c.tar.gz
Unite defenitions "PUBLIC" and "EPOXY_IMPORTEXPORT" and add it where appropriate. Fix tests build errors.
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diff --git a/README.md b/README.md
index 453c9ed..7530a9d 100644
--- a/README.md
+++ b/README.md
@@ -62,11 +62,16 @@ It should be as easy as replacing:
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glext.h>
+ #include <EGL/egl.h>
+ #include <EGL/eglext.h>
+ #include <windows.h> // for WGL
with:
#include <epoxy/gl.h>
#include <epoxy/glx.h>
+ #include <epoxy/egl.h>
+ #include <epoxy/wgl.h>
As long as epoxy's headers appear first, you should be ready to go.
Additionally, some new helpers become available, so you don't have to