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authorEric Anholt <eric@anholt.net>2013-12-17 15:12:35 -0800
committerEric Anholt <eric@anholt.net>2013-12-17 15:14:14 -0800
commite6ec61b73735249d56dfe79a59a2c1e15d18a75a (patch)
treea124b0006ca53c84e938ad902f5e909991303aed /README.md
parent9bc909f5a7024ca3c2b5aa2fc26b19e8de9c7cf0 (diff)
downloadlibepoxy-e6ec61b73735249d56dfe79a59a2c1e15d18a75a.tar.gz
Work around README.md rendering on github.
It would sure be neat if any of the README previewers out there actually rendered things the same way github does.
Diffstat (limited to 'README.md')
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index a0fab31..0beb63c 100644
--- a/README.md
+++ b/README.md
@@ -117,8 +117,8 @@ epoxy knows when ```wglMakeCurrent()``` is called, because
wglGetProcAddress() return values depend on the context's device and
pixel format. If ```wglMakeCurrent()``` is called from outside of
epoxy (in a way that might change the device or pixel format), then
-epoxy needs to be notified of the change using
-```epoxy_handle_external_wglMakeCurrent()```.
+epoxy needs to be notified of the change using the
+```epoxy_handle_external_wglMakeCurrent()``` function.
The win32 dispatch layer is currently slower than it should be in the
single-context (or multi-context, but same device and pixel format)