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authorEric Anholt <eric@anholt.net>2020-04-20 12:58:00 -0700
committerEric Anholt <eric@anholt.net>2020-04-20 13:01:08 -0700
commit1e0b063dbd8b9f5f0ba950a6b3946f05dff92e97 (patch)
tree028111c806a8de1d1da05049db51ce93b6baa49e /src
parent4e26d4dcfa94175183478fe2144b0112048a35cd (diff)
downloadlibepoxy-1e0b063dbd8b9f5f0ba950a6b3946f05dff92e97.tar.gz
Fix return value of shading language for GLES2.glsles
Throughout the mesa project we've been using 100 for GLES2's shading language. It was pretty clearly the intent here, but the clever inline detection of "am I parsing a GLSL version or a GL version string" forgot about GLSL 1.0.x, and thus returned 10.
Diffstat (limited to 'src')
-rw-r--r--src/dispatch_common.c15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/dispatch_common.c b/src/dispatch_common.c
index b3e4f5f..9977a02 100644
--- a/src/dispatch_common.c
+++ b/src/dispatch_common.c
@@ -392,10 +392,10 @@ epoxy_is_desktop_gl(void)
}
static int
-epoxy_internal_gl_version(GLenum version_string, int error_version)
+epoxy_internal_gl_version(GLenum version_string, int error_version, int factor)
{
const char *version = (const char *)glGetString(version_string);
- GLint major, minor, factor;
+ GLint major, minor;
int scanf_count;
if (!version)
@@ -413,11 +413,6 @@ epoxy_internal_gl_version(GLenum version_string, int error_version)
abort();
}
- if (minor >= 10)
- factor = 100;
- else
- factor = 10;
-
return factor * major + minor;
}
@@ -439,7 +434,7 @@ epoxy_internal_gl_version(GLenum version_string, int error_version)
int
epoxy_gl_version(void)
{
- return epoxy_internal_gl_version(GL_VERSION, 0);
+ return epoxy_internal_gl_version(GL_VERSION, 0, 10);
}
int
@@ -448,7 +443,7 @@ epoxy_conservative_gl_version(void)
if (api.begin_count)
return 100;
- return epoxy_internal_gl_version(GL_VERSION, 100);
+ return epoxy_internal_gl_version(GL_VERSION, 100, 10);
}
/**
@@ -471,7 +466,7 @@ epoxy_glsl_version(void)
{
if (epoxy_gl_version() >= 20 ||
epoxy_has_gl_extension ("GL_ARB_shading_language_100"))
- return epoxy_internal_gl_version(GL_SHADING_LANGUAGE_VERSION, 0);
+ return epoxy_internal_gl_version(GL_SHADING_LANGUAGE_VERSION, 0, 100);
return 0;
}