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authorEmmanuele Bassi <ebassi@gnome.org>2016-12-07 14:45:14 +0000
committerEmmanuele Bassi <ebassi@gnome.org>2016-12-07 14:45:14 +0000
commit8dead45cb366bf5c08539bef2ccaa36b80eb1483 (patch)
tree25bdc2041b9d00d0e2e1e46ece0f96b8aaca0527 /test/egl_gl.c
parent0aa9d1bc831683bfe93980eb3cffa1f0c2f058fb (diff)
downloadlibepoxy-8dead45cb366bf5c08539bef2ccaa36b80eb1483.tar.gz
Revert all changes since 8bbc0d40
Most of the changes that happened after commit 8bbc0d40 broke epoxy pretty much irreparably because of the CMake build and the attempt at making libepoxy a static library that can be copy-pasted into another project without generating files. Since all the commits are entangled, and are full of unrelated changes, we cannot simply do a localized set of reverts; instead, we need to hit the reset button. From this point forward, we're going to improve libepoxy's build while attempting to keep the existing build system working. This may mean reinstating the CMake build system at a later date.
Diffstat (limited to 'test/egl_gl.c')
-rw-r--r--test/egl_gl.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/test/egl_gl.c b/test/egl_gl.c
index ec04607..c3fb3c2 100644
--- a/test/egl_gl.c
+++ b/test/egl_gl.c
@@ -44,7 +44,7 @@
#include "dlwrap.h"
static bool
-make_egl_current_and_test(EGLDisplay dpy, EGLContext ctx)
+make_egl_current_and_test(EGLDisplay *dpy, EGLContext ctx)
{
const char *string;
GLuint shader;
@@ -73,9 +73,9 @@ make_egl_current_and_test(EGLDisplay dpy, EGLContext ctx)
}
static void
-init_egl(EGLDisplay *out_dpy, EGLContext *out_ctx)
+init_egl(EGLDisplay **out_dpy, EGLContext *out_ctx)
{
- EGLDisplay dpy = get_egl_display_or_skip();
+ EGLDisplay *dpy = get_egl_display_or_skip();
static const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
@@ -109,10 +109,11 @@ init_egl(EGLDisplay *out_dpy, EGLContext *out_ctx)
*out_ctx = ctx;
}
-int main(void)
+int
+main(int argc, char **argv)
{
bool pass = true;
- EGLDisplay egl_dpy;
+ EGLDisplay *egl_dpy;
EGLContext egl_ctx;
/* Force epoxy to have loaded both EGL and GLX libs already -- we