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author | Eric Anholt <eric@anholt.net> | 2020-04-20 12:58:00 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2020-04-20 13:01:08 -0700 |
commit | 1e0b063dbd8b9f5f0ba950a6b3946f05dff92e97 (patch) | |
tree | 028111c806a8de1d1da05049db51ce93b6baa49e /test | |
parent | 4e26d4dcfa94175183478fe2144b0112048a35cd (diff) | |
download | libepoxy-glsles.tar.gz |
Fix return value of shading language for GLES2.glsles
Throughout the mesa project we've been using 100 for GLES2's shading
language. It was pretty clearly the intent here, but the clever
inline detection of "am I parsing a GLSL version or a GL version
string" forgot about GLSL 1.0.x, and thus returned 10.
Diffstat (limited to 'test')
-rw-r--r-- | test/gl_version.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/test/gl_version.c b/test/gl_version.c index 9fe1bba..8873ef7 100644 --- a/test/gl_version.c +++ b/test/gl_version.c @@ -80,6 +80,8 @@ main(int argc, char **argv) pass = pass && test_version("3.0 Mesa 13.0.6", 30, "1.30", 130); + pass = pass && test_version("OpenGL ES 2.0 Mesa 20.1.0-devel (git-4bb19a330e)", 20, + "OpenGL ES GLSL ES 1.0.16", 100); pass = pass && test_version("OpenGL ES 3.2 Mesa 18.3.0-devel", 32, "OpenGL ES GLSL ES 3.20", 320); pass = pass && test_version("4.5.0 NVIDIA 384.130", 45, |