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+/*
+ * Copyright 2018 Emmanuele Bassi
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file cgl_epoxy_api.c
+ *
+ * Tests the Epoxy API using the CoreGraphics OpenGL framework.
+ */
+
+#include <epoxy/gl.h>
+#include <Carbon/Carbon.h>
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/CGLTypes.h>
+#include <OpenGL/CGLCurrent.h>
+#include <OpenGL/CGLContext.h>
+
+int
+main (void)
+{
+ CGLPixelFormatAttribute attribs[] = {0};
+ CGLPixelFormatObj pix;
+ CGLContextObj ctx;
+ const char *string;
+ bool pass = true;
+ int npix;
+ GLint shader;
+
+ CGLChoosePixelFormat(attribs, &pix, &npix);
+ CGLCreateContext(pix, (void *) 0, &ctx);
+ CGLSetCurrentContext(ctx);
+
+ if (!epoxy_is_desktop_gl()) {
+ fputs("Claimed not to be desktop\n", stderr);
+ pass = false;
+ }
+
+ if (epoxy_gl_version() < 20) {
+ fprintf(stderr, "Claimed to be GL version %d\n",
+ epoxy_gl_version());
+ pass = false;
+ }
+
+ if (epoxy_glsl_version() < 100) {
+ fprintf(stderr, "Claimed to have GLSL version %d\n",
+ epoxy_glsl_version());
+ pass = false;
+ }
+
+ string = (const char *)glGetString(GL_VERSION);
+ printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version());
+
+ string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
+ printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version());
+
+ shader = glCreateShader(GL_FRAGMENT_SHADER);
+ pass = glIsShader(shader);
+
+ CGLSetCurrentContext(NULL);
+ CGLReleaseContext(ctx);
+ CGLReleasePixelFormat(pix);
+
+ return pass != true;
+}