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* Fix return value of shading language for GLES2.glslesEric Anholt2020-04-201-0/+2
| | | | | | | Throughout the mesa project we've been using 100 for GLES2's shading language. It was pretty clearly the intent here, but the clever inline detection of "am I parsing a GLSL version or a GL version string" forgot about GLSL 1.0.x, and thus returned 10.
* Add call convention to mock functioncrziter2020-02-251-1/+1
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* test: Add unit tests for epoxy_gl_version() and epoxy_glsl_version().version-unit-testEric Anholt2018-11-011-0/+89
Based on a bug report I got on IRC. v2: Drop glx includes, add to automake.