Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix return value of shading language for GLES2.glsles | Eric Anholt | 2020-04-20 | 1 | -0/+2 |
| | | | | | | | Throughout the mesa project we've been using 100 for GLES2's shading language. It was pretty clearly the intent here, but the clever inline detection of "am I parsing a GLSL version or a GL version string" forgot about GLSL 1.0.x, and thus returned 10. | ||||
* | Add call convention to mock function | crziter | 2020-02-25 | 1 | -1/+1 |
| | |||||
* | test: Add unit tests for epoxy_gl_version() and epoxy_glsl_version().version-unit-test | Eric Anholt | 2018-11-01 | 1 | -0/+89 |
Based on a bug report I got on IRC. v2: Drop glx includes, add to automake. |