1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/*
* <Copyright>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY
* THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* null EC backend
*
* vi: set noai tw=79 ts=4 sw=4:
*/
#include <stdint.h>
/* calls required for init */
void* null_code_init(int k, int m, int hd)
{
/* add your code here */
}
/* calls required for encode */
int null_code_encode(void *code_desc, char **data, char **parity,
int blocksize)
{
/* add your code here */
return 0;
}
/* calls required for decode */
int null_code_decode(void *code_desc, char **data, char **parity,
int *missing_idxs, int blocksize, int decode_parity)
{
/* add your code here */
return 0;
}
/* calls required for reconstruct */
int null_reconstruct(char **available_fragments, int num_fragments,
uint64_t fragment_len, int destination_idx, char* out_fragment)
{
/* add your code here */
return 0;
}
/* set of fragments needed to reconstruct at a minimum */
int null_code_fragments_needed(void *code_desc, int *missing_idxs,
int *fragments_needed)
{
/* add your code here */
return 0;
}
|