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/* TODO: oim and nim in the lower level functions;
  correct use of stub (sigh). */

/* 2.0.12: a new adaptation from the same original, this time
	by Barend Gehrels. My attempt to incorporate alpha channel
	into the result worked poorly and degraded the quality of
	palette conversion even when the source contained no
	alpha channel data. This version does not attempt to produce
	an output file with transparency in some of the palette
	indexes, which, in practice, doesn't look so hot anyway. TBB */

/*
 * gd_topal, adapted from jquant2.c
 *
 * Copyright (C) 1991-1996, Thomas G. Lane.
 * This file is part of the Independent JPEG Group's software.
 * For conditions of distribution and use, see the accompanying README file.
 *
 * This file contains 2-pass color quantization (color mapping) routines.
 * These routines provide selection of a custom color map for an image,
 * followed by mapping of the image to that color map, with optional
 * Floyd-Steinberg dithering.
 * It is also possible to use just the second pass to map to an arbitrary
 * externally-given color map.
 *
 * Note: ordered dithering is not supported, since there isn't any fast
 * way to compute intercolor distances; it's unclear that ordered dither's
 * fundamental assumptions even hold with an irregularly spaced color map.
 */

/**
 * File: Color Quantization
 *
 * Functions for truecolor to palette conversion
 */

/*
 * THOMAS BOUTELL & BAREND GEHRELS, february 2003
 * adapted the code to work within gd rather than within libjpeg.
 * If it is not working, it's not Thomas G. Lane's fault.
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <string.h>
#include "gd.h"
#include "gdhelpers.h"

#ifdef HAVE_LIBIMAGEQUANT
#include <libimagequant.h>
#endif

/* (Re)define some defines known by libjpeg */
#define QUANT_2PASS_SUPPORTED

#define RGB_RED		0
#define RGB_GREEN	1
#define RGB_BLUE	2

#define JSAMPLE unsigned char
#define MAXJSAMPLE (gdMaxColors-1)
#define BITS_IN_JSAMPLE 8

#define JSAMPROW int*
#define JDIMENSION int

#define METHODDEF(type) static type
#define LOCAL(type)	static type


/* We assume that right shift corresponds to signed division by 2 with
 * rounding towards minus infinity.  This is correct for typical "arithmetic
 * shift" instructions that shift in copies of the sign bit.  But some
 * C compilers implement >> with an unsigned shift.  For these machines you
 * must define RIGHT_SHIFT_IS_UNSIGNED.
 * RIGHT_SHIFT provides a proper signed right shift of an INT32 quantity.
 * It is only applied with constant shift counts.  SHIFT_TEMPS must be
 * included in the variables of any routine using RIGHT_SHIFT.
 */

#ifdef RIGHT_SHIFT_IS_UNSIGNED
#define SHIFT_TEMPS	INT32 shift_temp;
#define RIGHT_SHIFT(x,shft)  \
	((shift_temp = (x)) < 0 ? \
	 (shift_temp >> (shft)) | ((~((INT32) 0)) << (32-(shft))) : \
	 (shift_temp >> (shft)))
#else
#define SHIFT_TEMPS
#define RIGHT_SHIFT(x,shft)	((x) >> (shft))
#endif


#define range_limit(x) { if(x<0) x=0; if (x>255) x=255; }


#ifndef INT16
#define INT16  short
#endif

#ifndef UINT16
#define UINT16 unsigned short
#endif

#ifndef INT32
#define INT32 int
#endif

#ifndef FAR
#define FAR
#endif



#ifndef boolean
#define boolean int
#endif

#ifndef TRUE
#define TRUE 1
#endif

#ifndef FALSE
#define FALSE 0
#endif


#define input_buf (oim->tpixels)
#define output_buf (nim->pixels)


#ifdef QUANT_2PASS_SUPPORTED


/*
 * This module implements the well-known Heckbert paradigm for color
 * quantization.  Most of the ideas used here can be traced back to
 * Heckbert's seminal paper
 *   Heckbert, Paul.  "Color Image Quantization for Frame Buffer Display",
 *   Proc. SIGGRAPH '82, Computer Graphics v.16 #3 (July 1982), pp 297-304.
 *
 * In the first pass over the image, we accumulate a histogram showing the
 * usage count of each possible color.  To keep the histogram to a reasonable
 * size, we reduce the precision of the input; typical practice is to retain
 * 5 or 6 bits per color, so that 8 or 4 different input values are counted
 * in the same histogram cell.
 *
 * Next, the color-selection step begins with a box representing the whole
 * color space, and repeatedly splits the "largest" remaining box until we
 * have as many boxes as desired colors.  Then the mean color in each
 * remaining box becomes one of the possible output colors.
 *
 * The second pass over the image maps each input pixel to the closest output
 * color (optionally after applying a Floyd-Steinberg dithering correction).
 * This mapping is logically trivial, but making it go fast enough requires
 * considerable care.
 *
 * Heckbert-style quantizers vary a good deal in their policies for choosing
 * the "largest" box and deciding where to cut it.  The particular policies
 * used here have proved out well in experimental comparisons, but better ones
 * may yet be found.
 *
 * In earlier versions of the IJG code, this module quantized in YCbCr color
 * space, processing the raw upsampled data without a color conversion step.
 * This allowed the color conversion math to be done only once per colormap
 * entry, not once per pixel.  However, that optimization precluded other
 * useful optimizations (such as merging color conversion with upsampling)
 * and it also interfered with desired capabilities such as quantizing to an
 * externally-supplied colormap.  We have therefore abandoned that approach.
 * The present code works in the post-conversion color space, typically RGB.
 *
 * To improve the visual quality of the results, we actually work in scaled
 * RGB space, giving G distances more weight than R, and R in turn more than
 * B.  To do everything in integer math, we must use integer scale factors.
 * The 2/3/1 scale factors used here correspond loosely to the relative
 * weights of the colors in the NTSC grayscale equation.
 * If you want to use this code to quantize a non-RGB color space, you'll
 * probably need to change these scale factors.
 */

#define R_SCALE 2		/* scale R distances by this much */
#define G_SCALE 3		/* scale G distances by this much */
#define B_SCALE 1		/* and B by this much */

/* Relabel R/G/B as components 0/1/2, respecting the RGB ordering defined
 * in jmorecfg.h.  As the code stands, it will do the right thing for R,G,B
 * and B,G,R orders.  If you define some other weird order in jmorecfg.h,
 * you'll get compile errors until you extend this logic.  In that case
 * you'll probably want to tweak the histogram sizes too.
 */

#if RGB_RED == 0
#define C0_SCALE R_SCALE
#endif
#if RGB_BLUE == 0
#define C0_SCALE B_SCALE
#endif
#if RGB_GREEN == 1
#define C1_SCALE G_SCALE
#endif
#if RGB_RED == 2
#define C2_SCALE R_SCALE
#endif
#if RGB_BLUE == 2
#define C2_SCALE B_SCALE
#endif


/*
 * First we have the histogram data structure and routines for creating it.
 *
 * The number of bits of precision can be adjusted by changing these symbols.
 * We recommend keeping 6 bits for G and 5 each for R and B.
 * If you have plenty of memory and cycles, 6 bits all around gives marginally
 * better results; if you are short of memory, 5 bits all around will save
 * some space but degrade the results.
 * To maintain a fully accurate histogram, we'd need to allocate a "long"
 * (preferably unsigned long) for each cell.  In practice this is overkill;
 * we can get by with 16 bits per cell.  Few of the cell counts will overflow,
 * and clamping those that do overflow to the maximum value will give close-
 * enough results.  This reduces the recommended histogram size from 256Kb
 * to 128Kb, which is a useful savings on PC-class machines.
 * (In the second pass the histogram space is re-used for pixel mapping data;
 * in that capacity, each cell must be able to store zero to the number of
 * desired colors.  16 bits/cell is plenty for that too.)
 * Since the JPEG code is intended to run in small memory model on 80x86
 * machines, we can't just allocate the histogram in one chunk.  Instead
 * of a true 3-D array, we use a row of pointers to 2-D arrays.  Each
 * pointer corresponds to a C0 value (typically 2^5 = 32 pointers) and
 * each 2-D array has 2^6*2^5 = 2048 or 2^6*2^6 = 4096 entries.  Note that
 * on 80x86 machines, the pointer row is in near memory but the actual
 * arrays are in far memory (same arrangement as we use for image arrays).
 */

#define MAXNUMCOLORS  (MAXJSAMPLE+1)	/* maximum size of colormap */

/* These will do the right thing for either R,G,B or B,G,R color order,
 * but you may not like the results for other color orders.
 */
#define HIST_C0_BITS  5		/* bits of precision in R/B histogram */
#define HIST_C1_BITS  6		/* bits of precision in G histogram */
#define HIST_C2_BITS  5		/* bits of precision in B/R histogram */

/* Number of elements along histogram axes. */
#define HIST_C0_ELEMS  (1<<HIST_C0_BITS)
#define HIST_C1_ELEMS  (1<<HIST_C1_BITS)
#define HIST_C2_ELEMS  (1<<HIST_C2_BITS)

/* These are the amounts to shift an input value to get a histogram index. */
#define C0_SHIFT  (BITS_IN_JSAMPLE-HIST_C0_BITS)
#define C1_SHIFT  (BITS_IN_JSAMPLE-HIST_C1_BITS)
#define C2_SHIFT  (BITS_IN_JSAMPLE-HIST_C2_BITS)


typedef UINT16 histcell;	/* histogram cell; prefer an unsigned type */

typedef histcell FAR *histptr;	/* for pointers to histogram cells */

typedef histcell hist1d[HIST_C2_ELEMS];	/* typedefs for the array */
typedef hist1d FAR *hist2d;	/* type for the 2nd-level pointers */
typedef hist2d *hist3d;		/* type for top-level pointer */


/* Declarations for Floyd-Steinberg dithering.
 *
 * Errors are accumulated into the array fserrors[], at a resolution of
 * 1/16th of a pixel count.  The error at a given pixel is propagated
 * to its not-yet-processed neighbors using the standard F-S fractions,
 *		...	(here)	7/16
 *		3/16	5/16	1/16
 * We work left-to-right on even rows, right-to-left on odd rows.
 *
 * We can get away with a single array (holding one row's worth of errors)
 * by using it to store the current row's errors at pixel columns not yet
 * processed, but the next row's errors at columns already processed.  We
 * need only a few extra variables to hold the errors immediately around the
 * current column.  (If we are lucky, those variables are in registers, but
 * even if not, they're probably cheaper to access than array elements are.)
 *
 * The fserrors[] array has (#columns + 2) entries; the extra entry at
 * each end saves us from special-casing the first and last pixels.
 * Each entry is three values long, one value for each color component.
 *
 * Note: on a wide image, we might not have enough room in a PC's near data
 * segment to hold the error array; so it is allocated with alloc_large.
 */

#if BITS_IN_JSAMPLE == 8
typedef INT16 FSERROR;		/* 16 bits should be enough */
typedef int LOCFSERROR;		/* use 'int' for calculation temps */
#else
typedef INT32 FSERROR;		/* may need more than 16 bits */
typedef INT32 LOCFSERROR;	/* be sure calculation temps are big enough */
#endif

typedef FSERROR FAR *FSERRPTR;	/* pointer to error array (in FAR storage!) */


/* Private subobject */

typedef struct {
	/* Variables for accumulating image statistics */
	hist3d histogram;		/* pointer to the histogram */


	/* Variables for Floyd-Steinberg dithering */
	FSERRPTR fserrors;		/* accumulated errors */

	boolean on_odd_row;		/* flag to remember which row we are on */
	int *error_limiter;		/* table for clamping the applied error */
	int *error_limiter_storage;	/* gdMalloc'd storage for the above */
}
my_cquantizer;

typedef my_cquantizer *my_cquantize_ptr;


/*
 * Prescan some rows of pixels.
 * In this module the prescan simply updates the histogram, which has been
 * initialized to zeroes by start_pass.
 * An output_buf parameter is required by the method signature, but no data
 * is actually output (in fact the buffer controller is probably passing a
 * NULL pointer).
 */

METHODDEF (void)
prescan_quantize (gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize)
{
	register JSAMPROW ptr;
	register histptr histp;
	register hist3d histogram = cquantize->histogram;
	int row;
	JDIMENSION col;
	int width = oim->sx;
	int num_rows = oim->sy;

	(void)nim;

	for (row = 0; row < num_rows; row++) {
		ptr = input_buf[row];
		for (col = width; col > 0; col--) {
			int r = gdTrueColorGetRed (*ptr) >> C0_SHIFT;
			int g = gdTrueColorGetGreen (*ptr) >> C1_SHIFT;
			int b = gdTrueColorGetBlue (*ptr) >> C2_SHIFT;
			/* 2.0.12: Steven Brown: support a single totally transparent
			   color in the original. */
			if ((oim->transparent >= 0) && (*ptr == oim->transparent)) {
				ptr++;
				continue;
			}
			/* get pixel value and index into the histogram */
			histp = &histogram[r][g][b];
			/* increment, check for overflow and undo increment if so. */
			if (++(*histp) == 0)
				(*histp)--;
			ptr++;
		}
	}
}


/*
 * Next we have the really interesting routines: selection of a colormap
 * given the completed histogram.
 * These routines work with a list of "boxes", each representing a rectangular
 * subset of the input color space (to histogram precision).
 */

typedef struct {
	/* The bounds of the box (inclusive); expressed as histogram indexes */
	int c0min, c0max;
	int c1min, c1max;
	int c2min, c2max;
	/* The volume (actually 2-norm) of the box */
	INT32 volume;
	/* The number of nonzero histogram cells within this box */
	long colorcount;
}
box;

typedef box *boxptr;


LOCAL (boxptr) find_biggest_color_pop (boxptr boxlist, int numboxes)
/* Find the splittable box with the largest color population */
/* Returns NULL if no splittable boxes remain */
{
	register boxptr boxp;
	register int i;
	register long maxc = 0;
	boxptr which = NULL;

	for (i = 0, boxp = boxlist; i < numboxes; i++, boxp++) {
		if (boxp->colorcount > maxc && boxp->volume > 0) {
			which = boxp;
			maxc = boxp->colorcount;
		}
	}
	return which;
}


LOCAL (boxptr) find_biggest_volume (boxptr boxlist, int numboxes)
/* Find the splittable box with the largest (scaled) volume */
/* Returns NULL if no splittable boxes remain */
{
	register boxptr boxp;
	register int i;
	register INT32 maxv = 0;
	boxptr which = NULL;

	for (i = 0, boxp = boxlist; i < numboxes; i++, boxp++) {
		if (boxp->volume > maxv) {
			which = boxp;
			maxv = boxp->volume;
		}
	}
	return which;
}


LOCAL (void)
update_box (gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize, boxptr boxp)
{
	hist3d histogram = cquantize->histogram;
	histptr histp;
	int c0, c1, c2;
	int c0min, c0max, c1min, c1max, c2min, c2max;
	INT32 dist0, dist1, dist2;
	long ccount;
	(void)oim;
	(void)nim;

	c0min = boxp->c0min;
	c0max = boxp->c0max;
	c1min = boxp->c1min;
	c1max = boxp->c1max;
	c2min = boxp->c2min;
	c2max = boxp->c2max;

	if (c0max > c0min)
		for (c0 = c0min; c0 <= c0max; c0++)
			for (c1 = c1min; c1 <= c1max; c1++) {
				histp = &histogram[c0][c1][c2min];
				for (c2 = c2min; c2 <= c2max; c2++)
					if (*histp++ != 0) {
						boxp->c0min = c0min = c0;
						goto have_c0min;
					}
			}
have_c0min:
	if (c0max > c0min)
		for (c0 = c0max; c0 >= c0min; c0--)
			for (c1 = c1min; c1 <= c1max; c1++) {
				histp = &histogram[c0][c1][c2min];
				for (c2 = c2min; c2 <= c2max; c2++)
					if (*histp++ != 0) {
						boxp->c0max = c0max = c0;
						goto have_c0max;
					}
			}
have_c0max:
	if (c1max > c1min)
		for (c1 = c1min; c1 <= c1max; c1++)
			for (c0 = c0min; c0 <= c0max; c0++) {
				histp = &histogram[c0][c1][c2min];
				for (c2 = c2min; c2 <= c2max; c2++)
					if (*histp++ != 0) {
						boxp->c1min = c1min = c1;
						goto have_c1min;
					}
			}
have_c1min:
	if (c1max > c1min)
		for (c1 = c1max; c1 >= c1min; c1--)
			for (c0 = c0min; c0 <= c0max; c0++) {
				histp = &histogram[c0][c1][c2min];
				for (c2 = c2min; c2 <= c2max; c2++)
					if (*histp++ != 0) {
						boxp->c1max = c1max = c1;
						goto have_c1max;
					}
			}
have_c1max:
	if (c2max > c2min)
		for (c2 = c2min; c2 <= c2max; c2++)
			for (c0 = c0min; c0 <= c0max; c0++) {
				histp = &histogram[c0][c1min][c2];
				for (c1 = c1min; c1 <= c1max; c1++, histp += HIST_C2_ELEMS)
					if (*histp != 0) {
						boxp->c2min = c2min = c2;
						goto have_c2min;
					}
			}
have_c2min:
	if (c2max > c2min)
		for (c2 = c2max; c2 >= c2min; c2--)
			for (c0 = c0min; c0 <= c0max; c0++) {
				histp = &histogram[c0][c1min][c2];
				for (c1 = c1min; c1 <= c1max; c1++, histp += HIST_C2_ELEMS)
					if (*histp != 0) {
						boxp->c2max = c2max = c2;
						goto have_c2max;
					}
			}
have_c2max:

	/* Update box volume.
	 * We use 2-norm rather than real volume here; this biases the method
	 * against making long narrow boxes, and it has the side benefit that
	 * a box is splittable iff norm > 0.
	 * Since the differences are expressed in histogram-cell units,
	 * we have to shift back to JSAMPLE units to get consistent distances;
	 * after which, we scale according to the selected distance scale factors.
	 */
	dist0 = ((c0max - c0min) << C0_SHIFT) * C0_SCALE;
	dist1 = ((c1max - c1min) << C1_SHIFT) * C1_SCALE;
	dist2 = ((c2max - c2min) << C2_SHIFT) * C2_SCALE;
	boxp->volume = dist0 * dist0 + dist1 * dist1 + dist2 * dist2;

	/* Now scan remaining volume of box and compute population */
	ccount = 0;
	for (c0 = c0min; c0 <= c0max; c0++)
		for (c1 = c1min; c1 <= c1max; c1++) {
			histp = &histogram[c0][c1][c2min];
			for (c2 = c2min; c2 <= c2max; c2++, histp++)
				if (*histp != 0) {
					ccount++;
				}
		}
	boxp->colorcount = ccount;
}


LOCAL (int)
median_cut (gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize,
	    boxptr boxlist, int numboxes, int desired_colors)
/* Repeatedly select and split the largest box until we have enough boxes */
{
	int n, lb;
	int c0, c1, c2, cmax;
	register boxptr b1, b2;

	while (numboxes < desired_colors) {
		/* Select box to split.
		 * Current algorithm: by population for first half, then by volume.
		 */
		if (numboxes * 2 <= desired_colors) {
			b1 = find_biggest_color_pop (boxlist, numboxes);
		} else {
			b1 = find_biggest_volume (boxlist, numboxes);
		}
		if (b1 == NULL)		/* no splittable boxes left! */
			break;
		b2 = &boxlist[numboxes];	/* where new box will go */
		/* Copy the color bounds to the new box. */
		b2->c0max = b1->c0max;
		b2->c1max = b1->c1max;
		b2->c2max = b1->c2max;
		b2->c0min = b1->c0min;
		b2->c1min = b1->c1min;
		b2->c2min = b1->c2min;
		/* Choose which axis to split the box on.
		 * Current algorithm: longest scaled axis.
		 * See notes in update_box about scaling distances.
		 */
		c0 = ((b1->c0max - b1->c0min) << C0_SHIFT) * C0_SCALE;
		c1 = ((b1->c1max - b1->c1min) << C1_SHIFT) * C1_SCALE;
		c2 = ((b1->c2max - b1->c2min) << C2_SHIFT) * C2_SCALE;
		/* We want to break any ties in favor of green, then red, blue last.
		 * This code does the right thing for R,G,B or B,G,R color orders only.
		 */
#if RGB_RED == 0
		cmax = c1;
		n = 1;
		if (c0 > cmax) {
			cmax = c0;
			n = 0;
		}
		if (c2 > cmax) {
			n = 2;
		}
#else
		cmax = c1;
		n = 1;
		if (c2 > cmax) {
			cmax = c2;
			n = 2;
		}
		if (c0 > cmax) {
			n = 0;
		}
#endif
		/* Choose split point along selected axis, and update box bounds.
		 * Current algorithm: split at halfway point.
		 * (Since the box has been shrunk to minimum volume,
		 * any split will produce two nonempty subboxes.)
		 * Note that lb value is max for lower box, so must be < old max.
		 */
		switch (n) {
		case 0:
			lb = (b1->c0max + b1->c0min) / 2;
			b1->c0max = lb;
			b2->c0min = lb + 1;
			break;
		case 1:
			lb = (b1->c1max + b1->c1min) / 2;
			b1->c1max = lb;
			b2->c1min = lb + 1;
			break;
		case 2:
			lb = (b1->c2max + b1->c2min) / 2;
			b1->c2max = lb;
			b2->c2min = lb + 1;
			break;
		}
		/* Update stats for boxes */
		update_box (oim, nim, cquantize, b1);
		update_box (oim, nim, cquantize, b2);
		numboxes++;
	}
	return numboxes;
}


LOCAL (void)
compute_color (gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize,
	       boxptr boxp, int icolor)
{
	hist3d histogram = cquantize->histogram;
	histptr histp;
	int c0, c1, c2;
	int c0min, c0max, c1min, c1max, c2min, c2max;
	long count = 0; /* 2.0.28: = 0 */
	long total = 0;
	long c0total = 0;
	long c1total = 0;
	long c2total = 0;
	(void)oim;

	c0min = boxp->c0min;
	c0max = boxp->c0max;
	c1min = boxp->c1min;
	c1max = boxp->c1max;
	c2min = boxp->c2min;
	c2max = boxp->c2max;

	for (c0 = c0min; c0 <= c0max; c0++)
		for (c1 = c1min; c1 <= c1max; c1++) {
			histp = &histogram[c0][c1][c2min];
			for (c2 = c2min; c2 <= c2max; c2++) {
				if ((count = *histp++) != 0) {
					total += count;
					c0total +=
					    ((c0 << C0_SHIFT) + ((1 << C0_SHIFT) >> 1)) * count;
					c1total +=
					    ((c1 << C1_SHIFT) + ((1 << C1_SHIFT) >> 1)) * count;
					c2total +=
					    ((c2 << C2_SHIFT) + ((1 << C2_SHIFT) >> 1)) * count;
				}
			}
		}

	/* 2.0.16: Paul den Dulk found an occasion where total can be 0 */
	if (total) {
		nim->red[icolor] = (int) ((c0total + (total >> 1)) / total);
		nim->green[icolor] = (int) ((c1total + (total >> 1)) / total);
		nim->blue[icolor] = (int) ((c2total + (total >> 1)) / total);
	} else {
		nim->red[icolor] = 255;
		nim->green[icolor] = 255;
		nim->blue[icolor] = 255;
	}
	nim->open[icolor] = 0;
}


LOCAL (void)
select_colors (gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize, int desired_colors)
/* Master routine for color selection */
{
	boxptr boxlist;
	int numboxes;
	int i;

	/* Allocate workspace for box list */
	/* This can't happen because we clamp desired_colors at gdMaxColors,
	  but anyway */
	if (overflow2(desired_colors, sizeof (box))) {
		return;
	}
	boxlist = (boxptr) gdMalloc (desired_colors * sizeof (box));
	if (!boxlist) {
		return;
	}
	/* Initialize one box containing whole space */
	numboxes = 1;
	boxlist[0].c0min = 0;
	boxlist[0].c0max = MAXJSAMPLE >> C0_SHIFT;
	boxlist[0].c1min = 0;
	boxlist[0].c1max = MAXJSAMPLE >> C1_SHIFT;
	boxlist[0].c2min = 0;
	boxlist[0].c2max = MAXJSAMPLE >> C2_SHIFT;
	/* Shrink it to actually-used volume and set its statistics */
	update_box (oim, nim, cquantize, &boxlist[0]);
	/* Perform median-cut to produce final box list */
	numboxes = median_cut (oim, nim, cquantize, boxlist, numboxes, desired_colors);
	/* Compute the representative color for each box, fill colormap */
	for (i = 0; i < numboxes; i++)
		compute_color (oim, nim, cquantize, &boxlist[i], i);
	nim->colorsTotal = numboxes;

	/* If we had a pure transparency color, add it as the last palette entry.
	 * Skip incrementing the color count so that the dither / matching phase
	 * won't use it on pixels that shouldn't have been transparent.  We'll
	 * increment it after all that finishes. */
	if (oim->transparent >= 0) {
		/* Save the transparent color. */
		nim->red[nim->colorsTotal] = gdTrueColorGetRed (oim->transparent);
		nim->green[nim->colorsTotal] = gdTrueColorGetGreen (oim->transparent);
		nim->blue[nim->colorsTotal] = gdTrueColorGetBlue (oim->transparent);
		nim->alpha[nim->colorsTotal] = gdAlphaTransparent;
		nim->open[nim->colorsTotal] = 0;
	}

	gdFree (boxlist);
}


/*
 * These routines are concerned with the time-critical task of mapping input
 * colors to the nearest color in the selected colormap.
 *
 * We re-use the histogram space as an "inverse color map", essentially a
 * cache for the results of nearest-color searches.  All colors within a
 * histogram cell will be mapped to the same colormap entry, namely the one
 * closest to the cell's center.  This may not be quite the closest entry to
 * the actual input color, but it's almost as good.  A zero in the cache
 * indicates we haven't found the nearest color for that cell yet; the array
 * is cleared to zeroes before starting the mapping pass.  When we find the
 * nearest color for a cell, its colormap index plus one is recorded in the
 * cache for future use.  The pass2 scanning routines call fill_inverse_cmap
 * when they need to use an unfilled entry in the cache.
 *
 * Our method of efficiently finding nearest colors is based on the "locally
 * sorted search" idea described by Heckbert and on the incremental distance
 * calculation described by Spencer W. Thomas in chapter III.1 of Graphics
 * Gems II (James Arvo, ed.  Academic Press, 1991).  Thomas points out that
 * the distances from a given colormap entry to each cell of the histogram can
 * be computed quickly using an incremental method: the differences between
 * distances to adjacent cells themselves differ by a constant.  This allows a
 * fairly fast implementation of the "brute force" approach of computing the
 * distance from every colormap entry to every histogram cell.  Unfortunately,
 * it needs a work array to hold the best-distance-so-far for each histogram
 * cell (because the inner loop has to be over cells, not colormap entries).
 * The work array elements have to be INT32s, so the work array would need
 * 256Kb at our recommended precision.  This is not feasible in DOS machines.
 *
 * To get around these problems, we apply Thomas' method to compute the
 * nearest colors for only the cells within a small subbox of the histogram.
 * The work array need be only as big as the subbox, so the memory usage
 * problem is solved.  Furthermore, we need not fill subboxes that are never
 * referenced in pass2; many images use only part of the color gamut, so a
 * fair amount of work is saved.  An additional advantage of this
 * approach is that we can apply Heckbert's locality criterion to quickly
 * eliminate colormap entries that are far away from the subbox; typically
 * three-fourths of the colormap entries are rejected by Heckbert's criterion,
 * and we need not compute their distances to individual cells in the subbox.
 * The speed of this approach is heavily influenced by the subbox size: too
 * small means too much overhead, too big loses because Heckbert's criterion
 * can't eliminate as many colormap entries.  Empirically the best subbox
 * size seems to be about 1/512th of the histogram (1/8th in each direction).
 *
 * Thomas' article also describes a refined method which is asymptotically
 * faster than the brute-force method, but it is also far more complex and
 * cannot efficiently be applied to small subboxes.  It is therefore not
 * useful for programs intended to be portable to DOS machines.  On machines
 * with plenty of memory, filling the whole histogram in one shot with Thomas'
 * refined method might be faster than the present code --- but then again,
 * it might not be any faster, and it's certainly more complicated.
 */


/* log2(histogram cells in update box) for each axis; this can be adjusted */
#define BOX_C0_LOG  (HIST_C0_BITS-3)
#define BOX_C1_LOG  (HIST_C1_BITS-3)
#define BOX_C2_LOG  (HIST_C2_BITS-3)

#define BOX_C0_ELEMS  (1<<BOX_C0_LOG)	/* # of hist cells in update box */
#define BOX_C1_ELEMS  (1<<BOX_C1_LOG)
#define BOX_C2_ELEMS  (1<<BOX_C2_LOG)

#define BOX_C0_SHIFT  (C0_SHIFT + BOX_C0_LOG)
#define BOX_C1_SHIFT  (C1_SHIFT + BOX_C1_LOG)
#define BOX_C2_SHIFT  (C2_SHIFT + BOX_C2_LOG)


/*
 * The next three routines implement inverse colormap filling.  They could
 * all be folded into one big routine, but splitting them up this way saves
 * some stack space (the mindist[] and bestdist[] arrays need not coexist)
 * and may allow some compilers to produce better code by registerizing more
 * inner-loop variables.
 */

LOCAL (int)
find_nearby_colors (
    gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize,
    int minc0, int minc1, int minc2, JSAMPLE colorlist[])
/* Locate the colormap entries close enough to an update box to be candidates
 * for the nearest entry to some cell(s) in the update box.  The update box
 * is specified by the center coordinates of its first cell.  The number of
 * candidate colormap entries is returned, and their colormap indexes are
 * placed in colorlist[].
 * This routine uses Heckbert's "locally sorted search" criterion to select
 * the colors that need further consideration.
 */
{
	int numcolors = nim->colorsTotal;
	int maxc0, maxc1, maxc2;
	int centerc0, centerc1, centerc2;
	int i, x, ncolors;
	INT32 minmaxdist, min_dist, max_dist, tdist;
	INT32 mindist[MAXNUMCOLORS];	/* min distance to colormap entry i */
	(void)oim;
	(void)cquantize;

	/* Compute true coordinates of update box's upper corner and center.
	 * Actually we compute the coordinates of the center of the upper-corner
	 * histogram cell, which are the upper bounds of the volume we care about.
	 * Note that since ">>" rounds down, the "center" values may be closer to
	 * min than to max; hence comparisons to them must be "<=", not "<".
	 */
	maxc0 = minc0 + ((1 << BOX_C0_SHIFT) - (1 << C0_SHIFT));
	centerc0 = (minc0 + maxc0) >> 1;
	maxc1 = minc1 + ((1 << BOX_C1_SHIFT) - (1 << C1_SHIFT));
	centerc1 = (minc1 + maxc1) >> 1;
	maxc2 = minc2 + ((1 << BOX_C2_SHIFT) - (1 << C2_SHIFT));
	centerc2 = (minc2 + maxc2) >> 1;

	/* For each color in colormap, find:
	 *  1. its minimum squared-distance to any point in the update box
	 *     (zero if color is within update box);
	 *  2. its maximum squared-distance to any point in the update box.
	 * Both of these can be found by considering only the corners of the box.
	 * We save the minimum distance for each color in mindist[];
	 * only the smallest maximum distance is of interest.
	 */
	minmaxdist = 0x7FFFFFFFL;

	for (i = 0; i < numcolors; i++) {
		/* We compute the squared-c0-distance term, then add in the other two. */
		x = nim->red[i];
		if (x < minc0) {
			tdist = (x - minc0) * C0_SCALE;
			min_dist = tdist * tdist;
			tdist = (x - maxc0) * C0_SCALE;
			max_dist = tdist * tdist;
		} else if (x > maxc0) {
			tdist = (x - maxc0) * C0_SCALE;
			min_dist = tdist * tdist;
			tdist = (x - minc0) * C0_SCALE;
			max_dist = tdist * tdist;
		} else {
			/* within cell range so no contribution to min_dist */
			min_dist = 0;
			if (x <= centerc0) {
				tdist = (x - maxc0) * C0_SCALE;
				max_dist = tdist * tdist;
			} else {
				tdist = (x - minc0) * C0_SCALE;
				max_dist = tdist * tdist;
			}
		}

		x = nim->green[i];
		if (x < minc1) {
			tdist = (x - minc1) * C1_SCALE;
			min_dist += tdist * tdist;
			tdist = (x - maxc1) * C1_SCALE;
			max_dist += tdist * tdist;
		} else if (x > maxc1) {
			tdist = (x - maxc1) * C1_SCALE;
			min_dist += tdist * tdist;
			tdist = (x - minc1) * C1_SCALE;
			max_dist += tdist * tdist;
		} else {
			/* within cell range so no contribution to min_dist */
			if (x <= centerc1) {
				tdist = (x - maxc1) * C1_SCALE;
				max_dist += tdist * tdist;
			} else {
				tdist = (x - minc1) * C1_SCALE;
				max_dist += tdist * tdist;
			}
		}

		x = nim->blue[i];
		if (x < minc2) {
			tdist = (x - minc2) * C2_SCALE;
			min_dist += tdist * tdist;
			tdist = (x - maxc2) * C2_SCALE;
			max_dist += tdist * tdist;
		} else if (x > maxc2) {
			tdist = (x - maxc2) * C2_SCALE;
			min_dist += tdist * tdist;
			tdist = (x - minc2) * C2_SCALE;
			max_dist += tdist * tdist;
		} else {
			/* within cell range so no contribution to min_dist */
			if (x <= centerc2) {
				tdist = (x - maxc2) * C2_SCALE;
				max_dist += tdist * tdist;
			} else {
				tdist = (x - minc2) * C2_SCALE;
				max_dist += tdist * tdist;
			}
		}

		mindist[i] = min_dist;	/* save away the results */
		if (max_dist < minmaxdist)
			minmaxdist = max_dist;
	}

	/* Now we know that no cell in the update box is more than minmaxdist
	 * away from some colormap entry.  Therefore, only colors that are
	 * within minmaxdist of some part of the box need be considered.
	 */
	ncolors = 0;
	for (i = 0; i < numcolors; i++) {
		if (mindist[i] <= minmaxdist)
			colorlist[ncolors++] = (JSAMPLE) i;
	}
	return ncolors;
}


LOCAL (void) find_best_colors (
    gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize,
    int minc0, int minc1, int minc2,
    int numcolors, JSAMPLE colorlist[],
    JSAMPLE bestcolor[])
/* Find the closest colormap entry for each cell in the update box,
 * given the list of candidate colors prepared by find_nearby_colors.
 * Return the indexes of the closest entries in the bestcolor[] array.
 * This routine uses Thomas' incremental distance calculation method to
 * find the distance from a colormap entry to successive cells in the box.
 */
{
	int ic0, ic1, ic2;
	int i, icolor;
	register INT32 *bptr;		/* pointer into bestdist[] array */
	JSAMPLE *cptr;		/* pointer into bestcolor[] array */
	INT32 dist0, dist1;		/* initial distance values */
	register INT32 dist2;		/* current distance in inner loop */
	INT32 xx0, xx1;		/* distance increments */
	register INT32 xx2;
	INT32 inc0, inc1, inc2;	/* initial values for increments */
	/* This array holds the distance to the nearest-so-far color for each cell */
	INT32 bestdist[BOX_C0_ELEMS * BOX_C1_ELEMS * BOX_C2_ELEMS];
	(void)oim;
	(void)cquantize;

	/* Initialize best-distance for each cell of the update box */
	bptr = bestdist;
	for (i = BOX_C0_ELEMS * BOX_C1_ELEMS * BOX_C2_ELEMS - 1; i >= 0; i--)
		*bptr++ = 0x7FFFFFFFL;

	/* For each color selected by find_nearby_colors,
	 * compute its distance to the center of each cell in the box.
	 * If that's less than best-so-far, update best distance and color number.
	 */

	/* Nominal steps between cell centers ("x" in Thomas article) */
#define STEP_C0  ((1 << C0_SHIFT) * C0_SCALE)
#define STEP_C1  ((1 << C1_SHIFT) * C1_SCALE)
#define STEP_C2  ((1 << C2_SHIFT) * C2_SCALE)

	for (i = 0; i < numcolors; i++) {
		int r, g, b;
		icolor = colorlist[i];
		r = nim->red[icolor];
		g = nim->green[icolor];
		b = nim->blue[icolor];

		/* Compute (square of) distance from minc0/c1/c2 to this color */
		inc0 = (minc0 - r) * C0_SCALE;
		dist0 = inc0 * inc0;
		inc1 = (minc1 - g) * C1_SCALE;
		dist0 += inc1 * inc1;
		inc2 = (minc2 - b) * C2_SCALE;
		dist0 += inc2 * inc2;
		/* Form the initial difference increments */
		inc0 = inc0 * (2 * STEP_C0) + STEP_C0 * STEP_C0;
		inc1 = inc1 * (2 * STEP_C1) + STEP_C1 * STEP_C1;
		inc2 = inc2 * (2 * STEP_C2) + STEP_C2 * STEP_C2;
		/* Now loop over all cells in box, updating distance per Thomas method */
		bptr = bestdist;
		cptr = bestcolor;
		xx0 = inc0;
		for (ic0 = BOX_C0_ELEMS - 1; ic0 >= 0; ic0--) {
			dist1 = dist0;
			xx1 = inc1;
			for (ic1 = BOX_C1_ELEMS - 1; ic1 >= 0; ic1--) {
				dist2 = dist1;
				xx2 = inc2;
				for (ic2 = BOX_C2_ELEMS - 1; ic2 >= 0; ic2--) {
					if (dist2 < *bptr) {
						*bptr = dist2;
						*cptr = (JSAMPLE) icolor;
					}
					dist2 += xx2;
					xx2 += 2 * STEP_C2 * STEP_C2;
					bptr++;
					cptr++;
				}
				dist1 += xx1;
				xx1 += 2 * STEP_C1 * STEP_C1;
			}
			dist0 += xx0;
			xx0 += 2 * STEP_C0 * STEP_C0;
		}
	}
}


LOCAL (void)
fill_inverse_cmap (
    gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize,
    int c0, int c1, int c2)
/* Fill the inverse-colormap entries in the update box that contains */
/* histogram cell c0/c1/c2.  (Only that one cell MUST be filled, but */
/* we can fill as many others as we wish.) */
{
	hist3d histogram = cquantize->histogram;
	int minc0, minc1, minc2;	/* lower left corner of update box */
	int ic0, ic1, ic2;
	register JSAMPLE *cptr;	/* pointer into bestcolor[] array */
	register histptr cachep;	/* pointer into main cache array */
	/* This array lists the candidate colormap indexes. */
	JSAMPLE colorlist[MAXNUMCOLORS];
	int numcolors;		/* number of candidate colors */
	/* This array holds the actually closest colormap index for each cell. */
	JSAMPLE bestcolor[BOX_C0_ELEMS * BOX_C1_ELEMS * BOX_C2_ELEMS];

	/* Convert cell coordinates to update box ID */
	c0 >>= BOX_C0_LOG;
	c1 >>= BOX_C1_LOG;
	c2 >>= BOX_C2_LOG;

	/* Compute true coordinates of update box's origin corner.
	 * Actually we compute the coordinates of the center of the corner
	 * histogram cell, which are the lower bounds of the volume we care about.
	 */
	minc0 = (c0 << BOX_C0_SHIFT) + ((1 << C0_SHIFT) >> 1);
	minc1 = (c1 << BOX_C1_SHIFT) + ((1 << C1_SHIFT) >> 1);
	minc2 = (c2 << BOX_C2_SHIFT) + ((1 << C2_SHIFT) >> 1);

	/* Determine which colormap entries are close enough to be candidates
	 * for the nearest entry to some cell in the update box.
	 */
	numcolors =
	    find_nearby_colors (oim, nim, cquantize, minc0, minc1, minc2, colorlist);
	find_best_colors (oim, nim, cquantize, minc0, minc1, minc2, numcolors,
			  colorlist, bestcolor);

	/* Save the best color numbers (plus 1) in the main cache array */
	c0 <<= BOX_C0_LOG;		/* convert ID back to base cell indexes */
	c1 <<= BOX_C1_LOG;
	c2 <<= BOX_C2_LOG;
	cptr = bestcolor;
	for (ic0 = 0; ic0 < BOX_C0_ELEMS; ic0++) {
		for (ic1 = 0; ic1 < BOX_C1_ELEMS; ic1++) {
			cachep = &histogram[c0 + ic0][c1 + ic1][c2];
			for (ic2 = 0; ic2 < BOX_C2_ELEMS; ic2++) {
				*cachep++ = (histcell) ((*cptr++) + 1);
			}
		}
	}
}


/*
 * Map some rows of pixels to the output colormapped representation.
 */

METHODDEF (void)
pass2_no_dither (gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize)
{
	register int *inptr;
	register unsigned char *outptr;
	int width = oim->sx;
	int num_rows = oim->sy;
	hist3d histogram = cquantize->histogram;
	register int c0, c1, c2;
	int row;
	JDIMENSION col;
	register histptr cachep;


	for (row = 0; row < num_rows; row++) {
		inptr = input_buf[row];
		outptr = output_buf[row];
		for (col = width; col > 0; col--) {
			/* get pixel value and index into the cache */
			int r, g, b;
			r = gdTrueColorGetRed (*inptr);
			g = gdTrueColorGetGreen (*inptr);
			/*
			   2.0.24: inptr must not be incremented until after
			   transparency check, if any. Thanks to "Super Pikeman."
			 */
			b = gdTrueColorGetBlue (*inptr);

			/* If the pixel is transparent, we assign it the palette index that
			 * will later be added at the end of the palette as the transparent
			 * index. */
			if ((oim->transparent >= 0) && (oim->transparent == *inptr)) {
				*outptr++ = nim->colorsTotal;
				inptr++;
				continue;
			}
			inptr++;
			c0 = r >> C0_SHIFT;
			c1 = g >> C1_SHIFT;
			c2 = b >> C2_SHIFT;
			cachep = &histogram[c0][c1][c2];
			/* If we have not seen this color before, find nearest colormap entry */
			/* and update the cache */
			if (*cachep == 0)
				fill_inverse_cmap (oim, nim, cquantize, c0, c1, c2);
			/* Now emit the colormap index for this cell */
			*outptr++ = (*cachep - 1);
		}
	}
}


METHODDEF (void)
pass2_fs_dither (gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize)
{
	hist3d histogram = cquantize->histogram;
	register LOCFSERROR cur0, cur1, cur2;	/* current error or pixel value */
	LOCFSERROR belowerr0, belowerr1, belowerr2;	/* error for pixel below cur */
	LOCFSERROR bpreverr0, bpreverr1, bpreverr2;	/* error for below/prev col */
	register FSERRPTR errorptr;	/* => fserrors[] at column before current */
	histptr cachep;
	int dir;			/* +1 or -1 depending on direction */
	int dir3;			/* 3*dir, for advancing inptr & errorptr */
	int row;
	JDIMENSION col;
	int *inptr;			/* => current input pixel */
	unsigned char *outptr;	/* => current output pixel */
	int width = oim->sx;
	int num_rows = oim->sy;
	int *colormap0 = nim->red;
	int *colormap1 = nim->green;
	int *colormap2 = nim->blue;
	int *error_limit = cquantize->error_limiter;


	SHIFT_TEMPS for (row = 0; row < num_rows; row++) {
		inptr = input_buf[row];
		outptr = output_buf[row];
		if (cquantize->on_odd_row) {
			/* work right to left in this row */
			inptr += (width - 1) * 3;	/* so point to rightmost pixel */
			outptr += width - 1;
			dir = -1;
			dir3 = -3;
			errorptr = cquantize->fserrors + (width + 1) * 3;	/* => entry after last column */
		} else {
			/* work left to right in this row */
			dir = 1;
			dir3 = 3;
			errorptr = cquantize->fserrors;	/* => entry before first real column */
		}
		/* Preset error values: no error propagated to first pixel from left */
		cur0 = cur1 = cur2 = 0;
		/* and no error propagated to row below yet */
		belowerr0 = belowerr1 = belowerr2 = 0;
		bpreverr0 = bpreverr1 = bpreverr2 = 0;

		for (col = width; col > 0; col--) {

			/* If this pixel is transparent, we want to assign it to the special
			 * transparency color index past the end of the palette rather than
			 * go through matching / dithering. */
			if ((oim->transparent >= 0) && (*inptr == oim->transparent)) {
				*outptr = nim->colorsTotal;
				errorptr[0] = 0;
				errorptr[1] = 0;
				errorptr[2] = 0;
				errorptr[3] = 0;
				inptr += dir;
				outptr += dir;
				errorptr += dir3;
				continue;
			}
			/* curN holds the error propagated from the previous pixel on the
			 * current line.  Add the error propagated from the previous line
			 * to form the complete error correction term for this pixel, and
			 * round the error term (which is expressed * 16) to an integer.
			 * RIGHT_SHIFT rounds towards minus infinity, so adding 8 is correct
			 * for either sign of the error value.
			 * Note: errorptr points to *previous* column's array entry.
			 */
			cur0 = RIGHT_SHIFT (cur0 + errorptr[dir3 + 0] + 8, 4);
			cur1 = RIGHT_SHIFT (cur1 + errorptr[dir3 + 1] + 8, 4);
			cur2 = RIGHT_SHIFT (cur2 + errorptr[dir3 + 2] + 8, 4);
			/* Limit the error using transfer function set by init_error_limit.
			 * See comments with init_error_limit for rationale.
			 */
			cur0 = error_limit[cur0];
			cur1 = error_limit[cur1];
			cur2 = error_limit[cur2];
			/* Form pixel value + error, and range-limit to 0..MAXJSAMPLE.
			 * The maximum error is +- MAXJSAMPLE (or less with error limiting);
			 * this sets the required size of the range_limit array.
			 */
			cur0 += gdTrueColorGetRed (*inptr);
			cur1 += gdTrueColorGetGreen (*inptr);
			cur2 += gdTrueColorGetBlue (*inptr);
			range_limit (cur0);
			range_limit (cur1);
			range_limit (cur2);

			/* Index into the cache with adjusted pixel value */
			cachep =
			    &histogram[cur0 >> C0_SHIFT][cur1 >> C1_SHIFT][cur2 >> C2_SHIFT];
			/* If we have not seen this color before, find nearest colormap */
			/* entry and update the cache */
			if (*cachep == 0)
				fill_inverse_cmap (oim, nim, cquantize, cur0 >> C0_SHIFT,
						   cur1 >> C1_SHIFT, cur2 >> C2_SHIFT);
			/* Now emit the colormap index for this cell */
			{
				register int pixcode = *cachep - 1;
				*outptr = (JSAMPLE) pixcode;
				/* Compute representation error for this pixel */
#define GETJSAMPLE
				cur0 -= GETJSAMPLE (colormap0[pixcode]);
				cur1 -= GETJSAMPLE (colormap1[pixcode]);
				cur2 -= GETJSAMPLE (colormap2[pixcode]);
#undef GETJSAMPLE
			}
			/* Compute error fractions to be propagated to adjacent pixels.
			 * Add these into the running sums, and simultaneously shift the
			 * next-line error sums left by 1 column.
			 */
			{
				register LOCFSERROR bnexterr, delta;

				bnexterr = cur0;	/* Process component 0 */
				delta = cur0 * 2;
				cur0 += delta;	/* form error * 3 */
				errorptr[0] = (FSERROR) (bpreverr0 + cur0);
				cur0 += delta;	/* form error * 5 */
				bpreverr0 = belowerr0 + cur0;
				belowerr0 = bnexterr;
				cur0 += delta;	/* form error * 7 */
				bnexterr = cur1;	/* Process component 1 */
				delta = cur1 * 2;
				cur1 += delta;	/* form error * 3 */
				errorptr[1] = (FSERROR) (bpreverr1 + cur1);
				cur1 += delta;	/* form error * 5 */
				bpreverr1 = belowerr1 + cur1;
				belowerr1 = bnexterr;
				cur1 += delta;	/* form error * 7 */
				bnexterr = cur2;	/* Process component 2 */
				delta = cur2 * 2;
				cur2 += delta;	/* form error * 3 */
				errorptr[2] = (FSERROR) (bpreverr2 + cur2);
				cur2 += delta;	/* form error * 5 */
				bpreverr2 = belowerr2 + cur2;
				belowerr2 = bnexterr;
				cur2 += delta;	/* form error * 7 */
			}
			/* At this point curN contains the 7/16 error value to be propagated
			 * to the next pixel on the current line, and all the errors for the
			 * next line have been shifted over.  We are therefore ready to move on.
			 */
			inptr += dir;		/* Advance pixel pointers to next column */
			outptr += dir;
			errorptr += dir3;	/* advance errorptr to current column */
		}
		/* Post-loop cleanup: we must unload the final error values into the
		 * final fserrors[] entry.  Note we need not unload belowerrN because
		 * it is for the dummy column before or after the actual array.
		 */
		errorptr[0] = (FSERROR) bpreverr0;	/* unload prev errs into array */
		errorptr[1] = (FSERROR) bpreverr1;
		errorptr[2] = (FSERROR) bpreverr2;
	}
}


/*
 * Initialize the error-limiting transfer function (lookup table).
 * The raw F-S error computation can potentially compute error values of up to
 * +- MAXJSAMPLE.  But we want the maximum correction applied to a pixel to be
 * much less, otherwise obviously wrong pixels will be created.  (Typical
 * effects include weird fringes at color-area boundaries, isolated bright
 * pixels in a dark area, etc.)  The standard advice for avoiding this problem
 * is to ensure that the "corners" of the color cube are allocated as output
 * colors; then repeated errors in the same direction cannot cause cascading
 * error buildup.  However, that only prevents the error from getting
 * completely out of hand; Aaron Giles reports that error limiting improves
 * the results even with corner colors allocated.
 * A simple clamping of the error values to about +- MAXJSAMPLE/8 works pretty
 * well, but the smoother transfer function used below is even better.  Thanks
 * to Aaron Giles for this idea.
 */

LOCAL (void)
init_error_limit (gdImagePtr oim, gdImagePtr nim, my_cquantize_ptr cquantize)
/* Allocate and fill in the error_limiter table */
{
	int *table;
	int in, out;
	(void)oim;
	(void)nim;

	cquantize->error_limiter_storage =
	    (int *) gdMalloc ((MAXJSAMPLE * 2 + 1) * sizeof (int));
	if (!cquantize->error_limiter_storage) {
		return;
	}
	table = cquantize->error_limiter_storage;

	table += MAXJSAMPLE;		/* so can index -MAXJSAMPLE .. +MAXJSAMPLE */
	cquantize->error_limiter = table;

#define STEPSIZE ((MAXJSAMPLE+1)/16)
	/* Map errors 1:1 up to +- MAXJSAMPLE/16 */
	out = 0;
	for (in = 0; in < STEPSIZE; in++, out++) {
		table[in] = out;
		table[-in] = -out;
	}
	/* Map errors 1:2 up to +- 3*MAXJSAMPLE/16 */
	for (; in < STEPSIZE * 3; in++, out += (in & 1) ? 0 : 1) {
		table[in] = out;
		table[-in] = -out;
	}
	/* Clamp the rest to final out value (which is (MAXJSAMPLE+1)/8) */
	for (; in <= MAXJSAMPLE; in++) {
		table[in] = out;
		table[-in] = -out;
	}
#undef STEPSIZE
}


/*
 * Finish up at the end of each pass.
 */

static void
zeroHistogram (hist3d histogram)
{
	int i;
	/* Zero the histogram or inverse color map */
	for (i = 0; i < HIST_C0_ELEMS; i++) {
		memset (histogram[i],
		        0, HIST_C1_ELEMS * HIST_C2_ELEMS * sizeof (histcell));
	}
}


/**
 * Function: gdImageTrueColorToPaletteSetMethod
 *
 * Selects the quantization method
 *
 * That quantization method is used for all subsequent
 * <gdImageTrueColorToPalette> and <gdImageCreatePaletteFromTrueColor> calls.
 *
 * Parameters:
 *   im     - The image.
 *   method - The quantization method, see <gdPaletteQuantizationMethod>.
 *   speed  - The quantization speed between 1 (highest quality) and
 *            10 (fastest). 0 selects a method-specific default (recommended).
 *
 * Returns:
 *   Zero if the given method is invalid or not available; non-zero otherwise.
 *
 * See also:
 *   - <gdImageTrueColorToPaletteSetQuality>
 */
BGD_DECLARE(int) gdImageTrueColorToPaletteSetMethod (gdImagePtr im, int method, int speed)
{
#ifndef HAVE_LIBIMAGEQUANT
	if (method == GD_QUANT_LIQ) {
		return FALSE;
	}
#endif

	if (method >= GD_QUANT_DEFAULT && method <= GD_QUANT_LIQ) {
		im->paletteQuantizationMethod = method;

		if (speed < 0 || speed > 10) {
			speed = 0;
		}
		im->paletteQuantizationSpeed = speed;
	}
	return TRUE;
}

/**
 * Function: gdImageTrueColorToPaletteSetQuality
 *
 * Chooses a quality range for quantization
 *
 * That quality range is used in all subsequent calls to
 * <gdImageTrueColorToPalette> and <gdImageCreatePaletteFromTrueColor>
 * if the quantization method is <GD_QUANT_LIQ>.
 *
 * Parameters:
 *   im          - The image.
 *   min_quality - The minimum quality in range 1-100 (1 = ugly, 100 = perfect).
 *                 If the palette cannot represent the image with at least
 *                 min_quality, then no conversion is done.
 *   max_quality - The maximum quality in range 1-100 (1 = ugly, 100 = perfect),
 *                 which must be higher than the min_quality. If the palette can
 *                 represent the image with a quality better than max_quality,
 *                 then fewer colors than requested will be used.
 */
BGD_DECLARE(void) gdImageTrueColorToPaletteSetQuality (gdImagePtr im, int min_quality, int max_quality)
{
	if (min_quality >= 0 && min_quality <= 100 &&
	        max_quality >= 0 && max_quality <= 100 && min_quality <= max_quality) {
		im->paletteQuantizationMinQuality = min_quality;
		im->paletteQuantizationMaxQuality = max_quality;
	}
}

static int gdImageTrueColorToPaletteBody (gdImagePtr oim, int dither, int colorsWanted, gdImagePtr *cimP);

/**
 * Function: gdImageCreatePaletteFromTrueColor
 *
 * Creates a new palette image from a truecolor image
 *
 * Parameters:
 *   im           - The image.
 *   dither       - Whether dithering should be applied.
 *   colorsWanted - The number of desired palette entries.
 *
 * Returns:
 *   A newly create palette image; NULL on failure.
 *
 * See also:
 *   - <gdImageCreatePaletteFromTrueColor>
 *   - <gdImageTrueColorToPaletteSetMethod>
 *   - <gdImageNeuQuant>
 */
BGD_DECLARE(gdImagePtr) gdImageCreatePaletteFromTrueColor (gdImagePtr im, int dither, int colorsWanted)
{
	gdImagePtr nim;
	if (TRUE == gdImageTrueColorToPaletteBody(im, dither, colorsWanted, &nim)) {
		return nim;
	}
	return NULL;
}

/**
 * Function: gdImageTrueColorToPalette
 *
 * Converts a truecolor image to a palette image
 *
 * Parameters:
 *   im           - The image.
 *   dither       - Whether dithering should be applied.
 *   colorsWanted - The number of desired palette entries.
 *
 * Returns:
 *   Non-zero if the conversion succeeded, zero otherwise.
 *
 * See also:
 *   - <gdImageCreatePaletteFromTrueColor>
 *   - <gdImageTrueColorToPaletteSetMethod>
 *   - <gdImagePaletteToTrueColor>
 */
BGD_DECLARE(int) gdImageTrueColorToPalette (gdImagePtr im, int dither, int colorsWanted)
{
	return gdImageTrueColorToPaletteBody(im, dither, colorsWanted, 0);
}

#ifdef HAVE_LIBIMAGEQUANT
/**
  LIQ library needs pixels in RGBA order with alpha 0-255 (opaque 255).
  This callback is run whenever source rows need to be converted from GD's format.
*/
static void convert_gdpixel_to_rgba(liq_color output_row[], int y, int width, void *userinfo)
{
	gdImagePtr oim = userinfo;
	int x;
	for(x = 0; x < width; x++) {
		output_row[x].r = gdTrueColorGetRed(input_buf[y][x]) * 255/gdRedMax;
		output_row[x].g = gdTrueColorGetGreen(input_buf[y][x]) * 255/gdGreenMax;
		output_row[x].b = gdTrueColorGetBlue(input_buf[y][x]) * 255/gdBlueMax;
		int alpha = gdTrueColorGetAlpha(input_buf[y][x]);
		if (gdAlphaOpaque < gdAlphaTransparent) {
			alpha = gdAlphaTransparent - alpha;
		}
		output_row[x].a = alpha * 255/gdAlphaMax;
	}
}
#endif

static void free_truecolor_image_data(gdImagePtr oim)
{
	int i;
	oim->trueColor = 0;
	/* Junk the truecolor pixels */
	for (i = 0; i < oim->sy; i++) {
		gdFree (oim->tpixels[i]);
	}
	gdFree (oim->tpixels);
	oim->tpixels = 0;
}

#ifdef HAVE_LIBIMAGEQUANT
/* liq requires 16 byte aligned heap memory */
static void *malloc16(size_t size)
{
#ifndef _WIN32
	void *p;
	return posix_memalign(&p, 16, size) == 0 ? p : NULL;
#else
	return _aligned_malloc(16, size);
#endif
}
#endif

/*
 * Module initialization routine for 2-pass color quantization.
 */

static int gdImageTrueColorToPaletteBody (gdImagePtr oim, int dither, int colorsWanted, gdImagePtr *cimP)
{
	my_cquantize_ptr cquantize = NULL;
	int i, conversionSucceeded=0;

	/* Allocate the JPEG palette-storage */
	size_t arraysize;
	int maxColors = gdMaxColors;
	gdImagePtr nim;

	if (cimP) {
		nim = gdImageCreate(oim->sx, oim->sy);
		*cimP = nim;
		if (!nim) {
			return FALSE;
		}
	} else {
		nim = oim;
	}

	if (!oim->trueColor) {
		/* (Almost) nothing to do! */
		if (cimP) {
			gdImageCopy(nim, oim, 0, 0, 0, 0, oim->sx, oim->sy);
			*cimP = nim;
		}
		return TRUE;
	}

	/* If we have a transparent color (the alphaless mode of transparency), we
	 * must reserve a palette entry for it at the end of the palette. */
	if (oim->transparent >= 0) {
		maxColors--;
	}
	if (colorsWanted > maxColors) {
		colorsWanted = maxColors;
	}
	if (!cimP) {
		nim->pixels = gdCalloc (sizeof (unsigned char *), oim->sy);
		if (!nim->pixels) {
			/* No can do */
			goto outOfMemory;
		}
		for (i = 0; (i < nim->sy); i++) {
			nim->pixels[i] = (unsigned char *) gdCalloc (sizeof (unsigned char), oim->sx);
			if (!nim->pixels[i]) {
				goto outOfMemory;
			}
		}
	}


	if (oim->paletteQuantizationMethod == GD_QUANT_NEUQUANT) {
		if (cimP) { /* NeuQuant always creates a copy, so the new blank image can't be used */
			gdImageDestroy(nim);
		}
		nim = gdImageNeuQuant(oim, colorsWanted, oim->paletteQuantizationSpeed ? oim->paletteQuantizationSpeed : 2);
		if (cimP) {
			*cimP = nim;
		}
		if (!nim) {
			return FALSE;
		} else {
			free_truecolor_image_data(oim);
			gdImageCopy(oim, nim, 0, 0, 0, 0, oim->sx, oim->sy);
			gdImageDestroy(nim);
		}
		return TRUE;
	}


#ifdef HAVE_LIBIMAGEQUANT
	if (oim->paletteQuantizationMethod == GD_QUANT_DEFAULT ||
	        oim->paletteQuantizationMethod == GD_QUANT_LIQ) {
		liq_attr *attr = liq_attr_create_with_allocator(malloc16, free);
		liq_image *image;
		liq_result *remap;
		int remapped_ok = 0;

		liq_set_max_colors(attr, colorsWanted);

		/* by default make it fast to match speed of previous implementation */
		liq_set_speed(attr, oim->paletteQuantizationSpeed ? oim->paletteQuantizationSpeed : 9);
		if (oim->paletteQuantizationMaxQuality) {
			liq_set_quality(attr, oim->paletteQuantizationMinQuality, oim->paletteQuantizationMaxQuality);
		}
		image = liq_image_create_custom(attr, convert_gdpixel_to_rgba, oim, oim->sx, oim->sy, 0);
		remap = liq_quantize_image(attr, image);
		if (!remap) { /* minimum quality not met, leave image unmodified */
			liq_image_destroy(image);
			liq_attr_destroy(attr);
			goto outOfMemory;
		}

		liq_set_dithering_level(remap, dither ? 1 : 0);
		if (LIQ_OK == liq_write_remapped_image_rows(remap, image, output_buf)) {
			remapped_ok = 1;
			const liq_palette *pal = liq_get_palette(remap);
			nim->transparent = -1;
			unsigned int icolor;
			for(icolor=0; icolor < pal->count; icolor++) {
				nim->open[icolor] = 0;
				nim->red[icolor] = pal->entries[icolor].r * gdRedMax/255;
				nim->green[icolor] = pal->entries[icolor].g * gdGreenMax/255;
				nim->blue[icolor] = pal->entries[icolor].b * gdBlueMax/255;
				int alpha = pal->entries[icolor].a * gdAlphaMax/255;
				if (gdAlphaOpaque < gdAlphaTransparent) {
					alpha = gdAlphaTransparent - alpha;
				}
				nim->alpha[icolor] = alpha;
				if (nim->transparent == -1 && alpha == gdAlphaTransparent) {
					nim->transparent = icolor;
				}
			}
			nim->colorsTotal = pal->count;
		}
		liq_result_destroy(remap);
		liq_image_destroy(image);
		liq_attr_destroy(attr);

		if (remapped_ok) {
			if (!cimP) {
				free_truecolor_image_data(oim);
			}
			return TRUE;
		}
	}
#endif

	cquantize = (my_cquantize_ptr) gdCalloc (sizeof (my_cquantizer), 1);
	if (!cquantize) {
		/* No can do */
		goto outOfMemory;
	}
	cquantize->fserrors = NULL;	/* flag optional arrays not allocated */
	cquantize->error_limiter = NULL;


	/* Allocate the histogram/inverse colormap storage */
	cquantize->histogram = (hist3d) gdMalloc (HIST_C0_ELEMS * sizeof (hist2d));
	for (i = 0; i < HIST_C0_ELEMS; i++) {
		cquantize->histogram[i] =
		    (hist2d) gdMalloc (HIST_C1_ELEMS * HIST_C2_ELEMS * sizeof (histcell));
		if (!cquantize->histogram[i]) {
			goto outOfMemory;
		}
	}


	cquantize->fserrors = (FSERRPTR) gdMalloc (3 * sizeof (FSERROR));
	init_error_limit (oim, nim, cquantize);
	arraysize = (size_t) ((nim->sx + 2) * (3 * sizeof (FSERROR)));
	/* Allocate Floyd-Steinberg workspace. */
	cquantize->fserrors = gdReallocEx(cquantize->fserrors, arraysize);
	if (!cquantize->fserrors) {
		goto outOfMemory;
	}
	memset(cquantize->fserrors, 0, arraysize);
	cquantize->on_odd_row = FALSE;

	/* Do the work! */
	zeroHistogram (cquantize->histogram);
	prescan_quantize (oim, nim, cquantize);
	/* TBB 2.0.5: pass colorsWanted, not 256! */
	select_colors (oim, nim, cquantize, colorsWanted);
	zeroHistogram (cquantize->histogram);
	if (dither) {
		if (cquantize->error_limiter == NULL) {
			goto outOfMemory;
		}
		pass2_fs_dither (oim, nim, cquantize);
	} else {
		pass2_no_dither (oim, nim, cquantize);
	}
#if 0				/* 2.0.12; we no longer attempt full alpha in palettes */
	if (cquantize->transparentIsPresent) {
		int mt = -1;
		int mtIndex = -1;
		for (i = 0; (i < im->colorsTotal); i++) {
			if (im->alpha[i] > mt) {
				mtIndex = i;
				mt = im->alpha[i];
			}
		}
		for (i = 0; (i < im->colorsTotal); i++) {
			if (im->alpha[i] == mt) {
				im->alpha[i] = gdAlphaTransparent;
			}
		}
	}
	if (cquantize->opaqueIsPresent) {
		int mo = 128;
		int moIndex = -1;
		for (i = 0; (i < im->colorsTotal); i++) {
			if (im->alpha[i] < mo) {
				moIndex = i;
				mo = im->alpha[i];
			}
		}
		for (i = 0; (i < im->colorsTotal); i++) {
			if (im->alpha[i] == mo) {
				im->alpha[i] = gdAlphaOpaque;
			}
		}
	}
#endif

	/* If we had a 'transparent' color, increment the color count so it's
	 * officially in the palette and convert the transparent variable to point to
	 * an index rather than a color (Its data already exists and transparent
	 * pixels have already been mapped to it by this point, it is done late as to
	 * avoid color matching / dithering with it). */
	if (oim->transparent >= 0) {
		nim->transparent = nim->colorsTotal;
		nim->colorsTotal++;
	}

	/* Success! Get rid of the truecolor image data. */
	conversionSucceeded = TRUE;
	if (!cimP) {
		free_truecolor_image_data(oim);
	}

	goto freeQuantizeData;
	/* Tediously free stuff. */
outOfMemory:
	conversionSucceeded = FALSE;
	if (oim->trueColor) {
		if (!cimP) {
			/* On failure only */
			if (nim->pixels) {
				for (i = 0; i < nim->sy; i++) {
					if (nim->pixels[i]) {
						gdFree (nim->pixels[i]);
					}
				}
				gdFree (nim->pixels);
			}
			nim->pixels = NULL;
		} else {
			gdImageDestroy(nim);
			*cimP = 0;
		}
	}

freeQuantizeData:
	if (cquantize) {
		if (cquantize->histogram) {
			for (i = 0; i < HIST_C0_ELEMS; i++) {
				if (cquantize->histogram[i]) {
					gdFree (cquantize->histogram[i]);
				}
			}
			gdFree (cquantize->histogram);
		}
		if (cquantize->fserrors) {
			gdFree (cquantize->fserrors);
		}
		if (cquantize->error_limiter_storage) {
			gdFree (cquantize->error_limiter_storage);
		}
		gdFree (cquantize);
	}

	return conversionSucceeded;
}

#endif