1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/*
* This file is part of the Nice GLib ICE library.
*
* (C) 2008-2009 Collabora Ltd.
* Contact: Youness Alaoui
* (C) 2008-2009 Nokia Corporation. All rights reserved.
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Nice GLib ICE library.
*
* The Initial Developers of the Original Code are Collabora Ltd and Nokia
* Corporation. All Rights Reserved.
*
* Contributors:
* Youness Alaoui, Collabora Ltd.
*
* Alternatively, the contents of this file may be used under the terms of the
* the GNU Lesser General Public License Version 2.1 (the "LGPL"), in which
* case the provisions of LGPL are applicable instead of those above. If you
* wish to allow use of your version of this file only under the terms of the
* LGPL and not to allow others to use your version of this file under the
* MPL, indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL. If you do
* not delete the provisions above, a recipient may use your version of this
* file under either the MPL or the LGPL.
*/
#ifndef _SOCKET_PRIV_H
#define _SOCKET_PRIV_H
#include "socket.h"
G_BEGIN_DECLS
/**
* nice_socket_queue_send:
* @send_queue: The queue to add to
* @to : Destination
* @messages: Messages to queue
* @n_messages: Number of messages to queue
*
* Queue messages to be sent later into the GQueue
*/
void nice_socket_queue_send (GQueue *send_queue, const NiceAddress *to,
const NiceOutputMessage *messages, guint n_messages);
/**
* nice_socket_queue_send_with_callback:
* @send_queue: The queue to add to
* @message: The message to queue
* @message_offset: Number of bytes to skip in the message
* @message_len: Total length of the message
* @head: Whether to add the message to the head of the queue or the tail
* @gsock: The #GSocket to create the callback on
* @io_source: Pointer to #GSource pointer to store the created source
* @context: #GMainContext to attach the @io_source to
* @cb: Callback function to call when the @gsock is writable
* @user_data: User data for @cb
*
* Queue (partial) message to be sent later and create a source to call @cb
* when the @gsock becomes writable.
* The @message_offset can be used if a partial write happened and some bytes
* were already written, in which case @head should be set to TRUE to add the
* message to the head of the queue.
*/
void nice_socket_queue_send_with_callback (GQueue *send_queue,
const NiceOutputMessage *message, gsize message_offset, gsize message_len,
gboolean head, GSocket *gsock, GSource **io_source, GMainContext *context,
GSocketSourceFunc cb, gpointer user_data);
/**
* nice_socket_flush_send_queue:
* @base_socket: Base socket to send on
* @send_queue: Queue to flush
*
* Send all the queued messages reliably to the base socket. We assume only
* reliable messages were queued and the underlying socket will handle the
* send.
*/
void nice_socket_flush_send_queue (NiceSocket *base_socket, GQueue *send_queue);
/**
* nice_socket_flush_send_queue_to_socket:
* @gsock: GSocket to send on
* @send_queue: Queue to flush
*
* Send all the queued messages to the socket. If any message fails to be sent
* it will be readded to the queue and #FALSE will be returned, in which case
* the IO source must be kept to allow flushing the next time the socket
* is writable.
* If the queue gets flushed, #TRUE will be returned, in which case, the IO
* source should be destroyed.
*
* Returns: #TRUE if the queue was emptied, #FALSE if the socket would block.
*/
gboolean nice_socket_flush_send_queue_to_socket (GSocket *gsock,
GQueue *send_queue);
/**
* nice_socket_free_send_queue:
* @send_queue: The send queue
*
* Frees every item in the send queue without sending them and empties the queue
*/
void nice_socket_free_send_queue (GQueue *send_queue);
G_END_DECLS
#endif /* _SOCKET_PRIV_H */
|