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+<svg version="1.1" baseProfile="full" id="svg-root"
+ width="100%" height="100%" viewBox="0 0 480 360"
+ xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
+ <!--======================================================================-->
+ <!--= SVG 1.1 2nd Edition Test Case =-->
+ <!--======================================================================-->
+ <!--= Copyright 2009 World Wide Web Consortium, (Massachusetts =-->
+ <!--= Institute of Technology, European Research Consortium for =-->
+ <!--= Informatics and Mathematics (ERCIM), Keio University). =-->
+ <!--= All Rights Reserved. =-->
+ <!--= See http://www.w3.org/Consortium/Legal/. =-->
+ <!--======================================================================-->
+ <d:SVGTestCase xmlns:d="http://www.w3.org/2000/02/svg/testsuite/description/"
+ template-version="1.4" reviewer="SVGWG" author="Vincent Hardy" status="accepted"
+ version="$Revision: 1.6 $" testname="$RCSfile: filters-light-01-f.svg,v $">
+ <d:testDescription xmlns="http://www.w3.org/1999/xhtml" href="http://www.w3.org/TR/SVG11/filters.html#LightSourceDefinitions">
+ <p>
+ Verify the basic operation of the different lights used in the feDiffuseLighting
+ and feSpecularLighting elements. The test uses the same feDiffuseLighting filter,
+ using different lights.
+ </p>
+ <p>
+ The first row shows different settings for feDistantLight. The second row shows
+ different settings for fePointLight. The last row shows different settings for
+ feSpotLight.
+ </p>
+ </d:testDescription>
+ <d:operatorScript xmlns="http://www.w3.org/1999/xhtml">
+ <p>
+ Run the test. No interaction required.
+ </p>
+ </d:operatorScript>
+ <d:passCriteria xmlns="http://www.w3.org/1999/xhtml">
+ <p>
+ The rendered image should look approximately like the reference image, except for the last
+ feSpotLight test for which a reference image could not be created. The reference image may not be pixel accurate. However, the rendered image should show
+ at least 'similar' lighting results and bump maps.
+ </p>
+ </d:passCriteria>
+ </d:SVGTestCase>
+ <title id="test-title">$RCSfile: filters-light-01-f.svg,v $</title>
+ <defs>
+ <font-face font-family="SVGFreeSansASCII" unicode-range="U+0-7F">
+ <font-face-src>
+ <font-face-uri xlink:href="../resources/SVGFreeSans.svg#ascii"/>
+ </font-face-src>
+ </font-face>
+ </defs>
+ <g id="test-body-content" font-family="SVGFreeSansASCII,sans-serif" font-size="18">
+ <!-- Title -->
+ <text x="240" y="20" fill="black" font-size="12" font-family="Arial" text-anchor="middle">Filters: feDistantLight, fePointLight, feSpotLight</text>
+ <!-- ===================================================================== -->
+ <!-- Filter definitions -->
+ <!-- ===================================================================== -->
+ <defs>
+ <!-- ================================================= -->
+ <!-- feDistantLight -->
+ <!-- ================================================= -->
+ <filter id="distantLightA" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <feDistantLight azimuth="0" elevation="0"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="distantLightB" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <feDistantLight azimuth="45" elevation="0"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="distantLightC" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <feDistantLight azimuth="0" elevation="45"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="distantLightD" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <feDistantLight azimuth="45" elevation="45"/>
+ </feDiffuseLighting>
+ </filter>
+ <!-- ================================================= -->
+ <!-- fePointLight -->
+ <!-- ================================================= -->
+ <filter id="pointLightA" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <fePointLight x="0" y="0" z="10"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="pointLightB" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <fePointLight x="50" y="0" z="10"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="pointLightC" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <fePointLight x="0" y="30" z="10"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="pointLightD" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <fePointLight x="50" y="30" z="10"/>
+ </feDiffuseLighting>
+ </filter>
+ <!-- ================================================= -->
+ <!-- feSpotLight -->
+ <!-- ================================================= -->
+ <filter id="spotLightA" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <feSpotLight x="25" y="0" z="35" pointsAtX="25" pointsAtY="30" pointsAtZ="0" specularExponent="0"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="spotLightB" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <feSpotLight x="25" y="30" z="35" pointsAtX="25" pointsAtY="0" pointsAtZ="0" specularExponent="0"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="spotLightC" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <feSpotLight x="25" y="0" z="35" pointsAtX="25" pointsAtY="30" pointsAtZ="0" specularExponent="1"/>
+ </feDiffuseLighting>
+ </filter>
+ <filter id="spotLightD" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
+ <feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
+ <feSpotLight x="25" y="0" z="35" pointsAtX="25" pointsAtY="30" pointsAtZ="0" specularExponent="0" limitingConeAngle="30"/>
+ </feDiffuseLighting>
+ </filter>
+ </defs>
+ <!-- ==================================================== -->
+ <!-- The same image is rendered multiple times with using -->
+ <!-- different filters. -->
+ <!-- ==================================================== -->
+ <!-- Various feDistantLights -->
+ <g transform="translate(0, 40)">
+ <text x="70" y="10">Various values for feDistantLight azimuth and elevation</text>
+ <text x="70" y="25">(0, 0)</text>
+ <text x="165" y="25">(45, 0)</text>
+ <text x="260" y="25">(0, 45)</text>
+ <text x="355" y="25">(45, 45)</text>
+ <image xlink:href="images/bumpMap2.png" x="70" y="30" width="50" height="30" filter="url(#distantLightA)"/>
+ <image xlink:href="images/bumpMap2.png" x="165" y="30" width="50" height="30" filter="url(#distantLightB)"/>
+ <image xlink:href="images/bumpMap2.png" x="260" y="30" width="50" height="30" filter="url(#distantLightC)"/>
+ <image xlink:href="images/bumpMap2.png" x="355" y="30" width="50" height="30" filter="url(#distantLightD)"/>
+ </g>
+ <!-- Various fePointLights -->
+ <g transform="translate(0, 120)">
+ <text x="70" y="10">Various values for fePointLight's x, y and z</text>
+ <text x="70" y="25">(0, 0, 10)</text>
+ <text x="165" y="25">(50, 0, 10)</text>
+ <text x="260" y="25">(0, 30, 10)</text>
+ <text x="355" y="25">(50, 30, 10)</text>
+ </g>
+ <g>
+ <image transform="translate(70, 150)" xlink:href="images/bumpMap2.png" width="50" height="30" filter="url(#pointLightA)"/>
+ <image transform="translate(165, 150)" xlink:href="images/bumpMap2.png" width="50" height="30" filter="url(#pointLightB)"/>
+ <image transform="translate(260, 150)" xlink:href="images/bumpMap2.png" width="50" height="30" filter="url(#pointLightC)"/>
+ <image transform="translate(355, 150)" xlink:href="images/bumpMap2.png" width="50" height="30" filter="url(#pointLightD)"/>
+ </g>
+ <!-- feSpotLight -->
+ <g transform="translate(0, 210)">
+ <text x="70" y="0">Various values for feSpotLight's x, y, z, pointsAtX, pointsAtY, pointsAtZ</text>
+ <text x="70" y="15">(25, 0, 25)</text>
+ <text x="70" y="30">(25, 30, 0)</text>
+ <text x="165" y="15">(25, 30, 25)</text>
+ <text x="165" y="30">(25, 0, 0)</text>
+ <text x="260" y="30">np=1</text>
+ <text x="355" y="30">limitingConeAngle=30</text>
+ </g>
+ <g>
+ <rect transform="translate(70, 245)" width="50" height="30" filter="url(#spotLightA)"/>
+ <rect transform="translate(165, 245)" width="50" height="30" filter="url(#spotLightB)"/>
+ <rect transform="translate(260, 245)" width="50" height="30" filter="url(#spotLightC)"/>
+ <rect transform="translate(355, 245)" width="50" height="30" filter="url(#spotLightD)"/>
+ </g>
+ <!-- ===================================================== -->
+ <!-- Legends -->
+ <!-- ===================================================== -->
+ <!-- Surface Scale -->
+ </g>
+ <g font-family="SVGFreeSansASCII,sans-serif" font-size="32">
+ <text id="revision" x="10" y="340" stroke="none" fill="black">$Revision: 1.6 $</text>
+ </g>
+ <rect id="test-frame" x="1" y="1" width="478" height="358" fill="none" stroke="#000000"/>
+ <!-- comment out this watermark once the test is approved -->
+ <!--<g id="draft-watermark">
+ <rect x="1" y="1" width="478" height="20" fill="red" stroke="black" stroke-width="1"/>
+ <text font-family="SVGFreeSansASCII,sans-serif" font-weight="bold" font-size="20" x="240"
+ text-anchor="middle" y="18" stroke-width="0.5" stroke="black" fill="white">DRAFT</text>
+ </g>-->
+</svg>