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+/*
+ * Copyright 2000-2011 Intel Corporation All Rights Reserved
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+// 131 // Total instruction count
+// 1 // Total kernel count
+
+
+
+// Module name: common.inc
+//
+// Common header file for all Video-Processing kernels
+//
+
+.default_execution_size (16)
+.default_register_type :ub
+
+.reg_count_total 128
+.reg_count_payload 7
+
+//========== Common constants ==========
+
+
+//========== Macros ==========
+
+
+//Fast Jump, For more details see "Set_Layer_N.asm"
+
+
+//========== Defines ====================
+
+//========== Static Parameters (Common To All) ==========
+//r1
+
+
+//r2
+
+ // e.g. byte0 byte1 byte2
+ // YUYV 0 1 3
+ // YVYU 0 3 1
+
+//Color Pipe (IECP) parameters
+
+
+//ByteCopy
+
+
+//r4
+
+ // e.g. byte0 byte1 byte2
+ // YUYV 0 1 3
+ // YVYU 0 3 1
+
+
+//========== Inline parameters (Common To All) ===========
+
+
+//============== Binding Index Table===========
+//Common between DNDI and DNUV
+
+
+//================= Common Message Descriptor =====
+// Message descriptor for thread spawning
+// Message Descriptors
+// = 000 0001 (min message len 1 ) 0,0000 (resp len 0 -add later)
+// 0000,0000,0000
+// 0001(Spawn a root thread),0001 (Root thread spawn thread)
+// = 0x02000011
+// Thread Spawner Message Descriptor
+
+
+// Message descriptor for atomic operation add
+// Message Descriptors
+// = 000 0110 (min message len 6 ) 0,0000 (resp len 0 -add later)
+// 1(header present)001,10(typed atomic operation)0(return enabled)0(slot group, low 8 bits),0111 (AOP_Add)
+// 0000,0000 (Binding table index, added later)
+// = 0x02000011
+
+// Atomic Operation Add Message Descriptor
+
+
+// Message descriptor for dataport media write
+ // Message Descriptors
+ // = 000 0001 (min message len 1 - add later) 00000 (resp len 0)
+ // 1 (header present 1) 0 1010 (media block write) 000000
+ // 00000000 (binding table index - set later)
+ // = 0x020A8000
+
+
+// Message Length defines
+
+
+// Response Length defines
+
+
+// Block Width and Height Size defines
+
+
+// Extended Message Descriptors
+
+
+// Common message descriptors:
+
+
+//===================== Math Function Control ===================================
+
+
+//============ Message Registers ===============
+ // buf4 starts from r28
+
+
+//#define mMSGHDR_EOT r43 // Dummy Message Register for EOT
+
+
+.declare mubMSGPAYLOAD Base=r30 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+.declare muwMSGPAYLOAD Base=r30 ElementSize=2 SrcRegion=<16;16,1> Type=uw
+.declare mudMSGPAYLOAD Base=r30 ElementSize=4 SrcRegion=<8;8,1> Type=ud
+.declare mfMSGPAYLOAD Base=r30 ElementSize=4 SrcRegion=<8;8,1> Type=f
+
+//=================== End of thread instruction ===========================
+
+
+//=====================Pointers Used=====================================
+
+
+//=======================================================================
+
+
+//r9-r17
+// Define temp space for any usages
+
+
+// Common Buffers
+
+
+// temp space for rotation
+
+.declare fROBUF Base=r9.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
+
+.declare udROBUF Base=r9.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
+
+.declare uwROBUF Base=r9.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
+
+.declare ubROBUF Base=r9.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
+
+.declare ub4ROBUF Base=r9.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
+
+
+// End of common.inc
+
+
+// Module name: Save_AVS_NV12.asm
+//
+// Save NV12 420 frame data block of size 16x16
+//
+// To save 16x16 block (16x16 bytes of Y and 16x8 bytes of interleaved UV), we need 2 send instructions with of size 16x16 and 16x8 each.
+// ---------------
+// | 16x16 |
+// | YUYV |
+// ---------------
+// | 16x8 UV |
+// ---------------
+
+//-----------------------------------------------------------------
+//The layout of data is as follows:
+//mMSGHDR0 : Y data header (16x16)
+//mubMSGPAYLOAD0 : Y data payload (8 GRFs)
+//mMSGHDR1 : U data header (16x8)
+//mubMSGPAYLOAD1 : U data payload (4 GRFs)
+//------------------------------------------------------------------
+
+
+
+// Module name: Save.inc
+
+
+
+
+// Description: Includes all definitions explicit to Fast Composite.
+
+
+
+
+// End of common.inc
+
+
+//========== GRF partition ==========
+ // r0 header : r0 (1 GRF)
+ // Static parameters : r1 - r6 (6 GRFS)
+ // Inline parameters : r7 - r8 (2 GRFs)
+ // MSGSRC : r27 (1 GRF)
+//===================================
+
+//Interface:
+//========== Static Parameters (Explicit To Fast Composite) ==========
+//r1
+//CSC Set 0
+
+
+.declare udCSC_CURBE Base=r1.0 ElementSize=4 Type=ud
+
+//Constant alpha
+
+
+//r2
+
+
+// Gen7 AVS WA
+
+
+// WiDi Definitions
+
+
+//Colorfill
+
+
+ // 0: 0-degree, 1: 90, 2: 180, 3: 270-degree, clockwise.
+
+.declare ubCOLOR_PIXEL_VAL Base=r2.20 ElementSize=1 SrcRegion=<0;1,0> DstRegion=<1> Type=ub
+
+//r3
+//Normalised Ratio of Horizontal step size with main video for all layers
+
+
+ //Normalised Ratio of Horizontal step size with main video for all layers becomes
+ //Normalised Horizontal step size for all layers in VP_Setup.asm
+
+
+//r4
+//Normalised Vertical step size for all layers
+
+
+//r5
+//Normalised Vertical Frame Origin for all layers
+
+
+//r6
+//Normalised Horizontal Frame Origin for all layers
+
+
+//========== Inline Parameters (Explicit To Fast Composite) ==========
+
+
+//Main video Step X
+
+
+//====================== Binding table (Explicit To Fast Composite)=========================================
+
+
+//Used by Interlaced Scaling Kernels
+
+
+//========== Sampler State Table Index (Explicit To Fast Composite)==========
+//Sampler Index for AVS/IEF messages
+
+
+//Sampler Index for SIMD16 sampler messages
+
+
+//=============================================================================
+
+.declare fBUFFER_0 Base=r64.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
+.declare fBUFFER_1 Base=r80.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
+.declare fBUFFER_2 Base=r96.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
+.declare fBUFFER_3 Base=r112.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
+.declare fBUFFER_4 Base=r28.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
+.declare fBUFFER_5 Base=r46.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
+
+.declare udBUFFER_0 Base=r64.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
+.declare udBUFFER_1 Base=r80.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
+.declare udBUFFER_2 Base=r96.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
+.declare udBUFFER_3 Base=r112.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
+.declare udBUFFER_4 Base=r28.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
+.declare udBUFFER_5 Base=r46.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
+
+.declare uwBUFFER_0 Base=r64.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
+.declare uwBUFFER_1 Base=r80.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
+.declare uwBUFFER_2 Base=r96.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
+.declare uwBUFFER_3 Base=r112.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
+.declare uwBUFFER_4 Base=r28.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
+.declare uwBUFFER_5 Base=r46.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
+
+.declare ubBUFFER_0 Base=r64.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
+.declare ubBUFFER_1 Base=r80.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
+.declare ubBUFFER_2 Base=r96.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
+.declare ubBUFFER_3 Base=r112.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
+.declare ubBUFFER_4 Base=r28.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
+.declare ubBUFFER_5 Base=r46.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
+
+.declare ub4BUFFER_0 Base=r64.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
+.declare ub4BUFFER_1 Base=r80.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
+.declare ub4BUFFER_2 Base=r96.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
+.declare ub4BUFFER_3 Base=r112.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
+.declare ub4BUFFER_4 Base=r28.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
+.declare ub4BUFFER_5 Base=r46.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
+
+//Pointer to mask reg
+
+
+//r18
+
+
+//Always keep Cannel Pointers and Offsets in same GRF, so that we can use
+// NODDCLR, NODDCHK flags. -rT
+
+
+.declare udCSC_COEFF_0 Base=r18.0 ElementSize=4 Type=ud // 1 GRF
+
+//r19
+
+
+.declare udCSC_COEFF_1 Base=r19.0 ElementSize=4 Type=ud // 1 GRF
+
+
+//r20
+
+.declare uwALPHA_MASK_REG_TEMP Base=r20.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw // 1 GRF
+
+//r21
+
+.declare uwALPHA_MASK_REG Base=r21.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw // 1 GRF
+
+//r22
+
+
+//Always keep Cannel Pointers and Offsets in same GRF, so that we can use
+// NODDCLR, NODDCHK flags. -rT
+
+
+//Keep fORIGIN_X_NLAS, fY_OFFSET_2ND_BLOCK, fSTEP_X_NLAS, pMSGDSC_COPY, ubCONST_ALPHA_COPY as
+//sub registers of same GRF to enable using NODDCLR NODDCHK. -rT
+
+//r23
+
+
+//Lumakey
+
+
+//r24
+
+
+//r25
+
+
+//r26
+
+
+//defines to generate LABELS during compile time.
+
+
+//Msg payload buffers; upto 4 full-size messages can be written
+
+
+.declare mudMSGPAYLOAD0 Base=r29.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud
+.declare mudMSGPAYLOAD1 Base=r38.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud
+.declare mudMSGPAYLOAD2 Base=r47.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud
+.declare mudMSGPAYLOAD3 Base=r56.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud
+
+.declare muwMSGPAYLOAD0 Base=r29.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw
+.declare muwMSGPAYLOAD1 Base=r38.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw
+.declare muwMSGPAYLOAD2 Base=r47.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw
+.declare muwMSGPAYLOAD3 Base=r56.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw
+
+.declare mubMSGPAYLOAD0 Base=r29.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+.declare mubMSGPAYLOAD1 Base=r38.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+.declare mubMSGPAYLOAD2 Base=r47.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+.declare mubMSGPAYLOAD3 Base=r56.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+.declare mubMSGPAYLOAD4 Base=r32.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+.declare mubMSGPAYLOAD5 Base=r41.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+.declare mubMSGPAYLOAD6 Base=r50.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+.declare mubMSGPAYLOAD7 Base=r59.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
+
+
+ // the r17 register (nTEMP0) is originally defined from "Common.inc"
+ // instead of re-defining a nTEMP0 here, we use "SAVE_RGB" suffix for its naming
+
+ .declare uwTemp0 Base=r17.0 ElementSize=2 Type=uw
+
+
+//_SAVE_INC_
+
+
+ // At the save module we have all 8 address sub-registers available.
+ // So we will use PING-PONG type of scheme to save the data using
+ // pointers pBUF_CHNL_TOP_8x4 and pBUF_CHNL_BOT_8x4. This will help
+ // reduce dependency. - rT
+
+ //wBUFF_CHNL_PTR points to either buffer 0 or buffer 4.
+ //Add appropriate offsets to get pointers for all buffers (1,2,3 or 5).
+ //Offsets are zero for buffer 0 and buffer 4.
+ add (4) a0.0<1>:uw r22.0<4;4,1>:w 0:uw
+ add (4) a0.4<1>:uw r22.0<4;4,1>:w 512:uw
+
+ //Set up header for Y,U and V data
+ mov (8) r28<1>:ud r27<8;8,1>:ud
+ mov (8) r37<1>:ud r27<8;8,1>:ud
+
+ mov (2) r28.0<1>:d r7.0<2;2,1>:w { NoDDClr } //ORI Y (LUMA) = ORI
+ mov (1) r37.0<1>:d r7.0<0;1,0>:w { NoDDClr } //H ORI (CHROMA) = H ORI
+ shr (1) r37.1<1>:d r7.1<0;1,0>:w 1:w { NoDDClr, NoDDChk } //V ORI (CHROMA) = V ORI/2
+
+ mov (1) r28.2<1>:ud 0xF000F:ud { NoDDChk } // Y Block width and height (16x16)
+ mov (1) r37.2<1>:ud 0x7000F:ud { NoDDChk } // UV Block width and height(16x8)
+
+// Unscramble, and pack data directly to MRFs
+
+// Data 16x16 block is divided as -
+// ---------
+// | 0 |
+// ---------
+// | 1 |
+// ---------
+// | 2 |
+// ---------
+// | 3 |
+// ---------
+// All sub-blocks are of size 16x4
+// 0: ubBUFFER_0
+// 1: ubBUFFER_1, ubBUFFER_0+16
+// 2: ubBUFFER_2
+// 3: ubBUFFER_3, ubBUFFER_2+16
+
+ //Y Rounding 16x4 top part
+ add.sat (16) r[a0.1,0]<1>:uw r[a0.1,0]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.1,32]<1>:uw r[a0.1,32]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.1,64]<1>:uw r[a0.1,64]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.1,96]<1>:uw r[a0.1,96]<16;16,1>:uw 0x0080:uw
+
+ // U Averaging and Rounding, 8x2 top part
+ shr (8) uwBUFFER_5(0,0)<2> r[a0.2,0]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(1,0)<2> r[a0.2,32]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(2,0)<2> r[a0.2,64]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(3,0)<2> r[a0.2,96]<16;8,2>:uw 1:w
+
+ add (8) uwBUFFER_5(0,0)<2> uwBUFFER_5(0,0)<16;8,2> uwBUFFER_5(1,0)<16;8,2>
+ add.sat (8) r[a0.2,0]<2>:uw uwBUFFER_5(0,0)<16;8,2> 0x0080:uw
+
+ add (8) uwBUFFER_5(2,0)<2> uwBUFFER_5(2,0)<16;8,2> uwBUFFER_5(3,0)<16;8,2>
+ add.sat (8) r[a0.2,64]<2>:uw uwBUFFER_5(2,0)<16;8,2> 0x0080:uw
+
+ // V Averaging and Rounding, 8x2 top part
+ shr (8) uwBUFFER_5(4,0)<2> r[a0.0,0]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(5,0)<2> r[a0.0,32]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(6,0)<2> r[a0.0,64]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(7,0)<2> r[a0.0,96]<16;8,2>:uw 1:w
+
+ add (8) uwBUFFER_5(4,0)<2> uwBUFFER_5(4,0)<16;8,2> uwBUFFER_5(5,0)<16;8,2>
+ add.sat (8) r[a0.0,0]<2>:uw uwBUFFER_5(4,0)<16;8,2> 0x0080:uw
+
+ add (8) uwBUFFER_5(6,0)<2> uwBUFFER_5(6,0)<16;8,2> uwBUFFER_5(7,0)<16;8,2>
+ add.sat (8) r[a0.0,64]<2>:uw uwBUFFER_5(6,0)<16;8,2> 0x0080:uw
+
+ add (4) a0.0<1>:uw r22.0<4;4,1>:w 1024:uw //Update Buffer 2 pointers
+
+ //Y Rounding, 16x4 bottom part
+ add.sat (16) r[a0.5,0]<1>:uw r[a0.5,0]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.5,32]<1>:uw r[a0.5,32]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.5,64]<1>:uw r[a0.5,64]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.5,96]<1>:uw r[a0.5,96]<16;16,1>:uw 0x0080:uw
+
+ // U Averaging and Rounding, 8x2 bottom part
+ shr (8) uwBUFFER_5(0,0)<2> r[a0.6,0]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(1,0)<2> r[a0.6,32]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(2,0)<2> r[a0.6,64]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(3,0)<2> r[a0.6,96]<16;8,2>:uw 1:w
+
+ add (8) uwBUFFER_5(0,0)<2> uwBUFFER_5(0,0)<16;8,2> uwBUFFER_5(1,0)<16;8,2>
+ add.sat (8) r[a0.6,0]<2>:uw uwBUFFER_5(0,0)<16;8,2> 0x0080:uw
+
+ add (8) uwBUFFER_5(2,0)<2> uwBUFFER_5(2,0)<16;8,2> uwBUFFER_5(3,0)<16;8,2>
+ add.sat (8) r[a0.6,64]<2>:uw uwBUFFER_5(2,0)<16;8,2> 0x0080:uw
+
+ // V Averaging and Rounding, 8x2 bottom part
+ shr (8) uwBUFFER_5(4,0)<2> r[a0.4,0]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(5,0)<2> r[a0.4,32]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(6,0)<2> r[a0.4,64]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(7,0)<2> r[a0.4,96]<16;8,2>:uw 1:w
+
+ add (8) uwBUFFER_5(4,0)<2> uwBUFFER_5(4,0)<16;8,2> uwBUFFER_5(5,0)<16;8,2>
+ add.sat (8) r[a0.4,0]<2>:uw uwBUFFER_5(4,0)<16;8,2> 0x0080:uw
+
+ add (8) uwBUFFER_5(6,0)<2> uwBUFFER_5(6,0)<16;8,2> uwBUFFER_5(7,0)<16;8,2>
+ add.sat (8) r[a0.4,64]<2>:uw uwBUFFER_5(6,0)<16;8,2> 0x0080:uw
+
+ add (4) a0.4<1>:uw r22.0<4;4,1>:w 1536:uw //Update Buffer 3 pointers
+ //Y Rounding 16x4 top part
+ add.sat (16) r[a0.1,0]<1>:uw r[a0.1,0]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.1,32]<1>:uw r[a0.1,32]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.1,64]<1>:uw r[a0.1,64]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.1,96]<1>:uw r[a0.1,96]<16;16,1>:uw 0x0080:uw
+
+ // U Averaging and Rounding, 8x2 top part
+ shr (8) uwBUFFER_5(0,0)<2> r[a0.2,0]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(1,0)<2> r[a0.2,32]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(2,0)<2> r[a0.2,64]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(3,0)<2> r[a0.2,96]<16;8,2>:uw 1:w
+
+ add (8) uwBUFFER_5(0,0)<2> uwBUFFER_5(0,0)<16;8,2> uwBUFFER_5(1,0)<16;8,2>
+ add.sat (8) r[a0.2,0]<2>:uw uwBUFFER_5(0,0)<16;8,2> 0x0080:uw
+
+ add (8) uwBUFFER_5(2,0)<2> uwBUFFER_5(2,0)<16;8,2> uwBUFFER_5(3,0)<16;8,2>
+ add.sat (8) r[a0.2,64]<2>:uw uwBUFFER_5(2,0)<16;8,2> 0x0080:uw
+
+ // V Averaging and Rounding, 8x2 top part
+ shr (8) uwBUFFER_5(4,0)<2> r[a0.0,0]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(5,0)<2> r[a0.0,32]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(6,0)<2> r[a0.0,64]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(7,0)<2> r[a0.0,96]<16;8,2>:uw 1:w
+
+ add (8) uwBUFFER_5(4,0)<2> uwBUFFER_5(4,0)<16;8,2> uwBUFFER_5(5,0)<16;8,2>
+ add.sat (8) r[a0.0,0]<2>:uw uwBUFFER_5(4,0)<16;8,2> 0x0080:uw
+
+ add (8) uwBUFFER_5(6,0)<2> uwBUFFER_5(6,0)<16;8,2> uwBUFFER_5(7,0)<16;8,2>
+ add.sat (8) r[a0.0,64]<2>:uw uwBUFFER_5(6,0)<16;8,2> 0x0080:uw
+
+ add (4) a0.0<1>:uw r22.0<4;4,1>:w 1024:uw //Update Buffer 2 pointers
+
+ //Y Rounding, 16x4 bottom part
+ add.sat (16) r[a0.5,0]<1>:uw r[a0.5,0]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.5,32]<1>:uw r[a0.5,32]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.5,64]<1>:uw r[a0.5,64]<16;16,1>:uw 0x0080:uw
+ add.sat (16) r[a0.5,96]<1>:uw r[a0.5,96]<16;16,1>:uw 0x0080:uw
+
+ // U Averaging and Rounding, 8x2 bottom part
+ shr (8) uwBUFFER_5(0,0)<2> r[a0.6,0]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(1,0)<2> r[a0.6,32]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(2,0)<2> r[a0.6,64]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(3,0)<2> r[a0.6,96]<16;8,2>:uw 1:w
+
+ add (8) uwBUFFER_5(0,0)<2> uwBUFFER_5(0,0)<16;8,2> uwBUFFER_5(1,0)<16;8,2>
+ add.sat (8) r[a0.6,0]<2>:uw uwBUFFER_5(0,0)<16;8,2> 0x0080:uw
+
+ add (8) uwBUFFER_5(2,0)<2> uwBUFFER_5(2,0)<16;8,2> uwBUFFER_5(3,0)<16;8,2>
+ add.sat (8) r[a0.6,64]<2>:uw uwBUFFER_5(2,0)<16;8,2> 0x0080:uw
+
+ // V Averaging and Rounding, 8x2 bottom part
+ shr (8) uwBUFFER_5(4,0)<2> r[a0.4,0]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(5,0)<2> r[a0.4,32]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(6,0)<2> r[a0.4,64]<16;8,2>:uw 1:w
+ shr (8) uwBUFFER_5(7,0)<2> r[a0.4,96]<16;8,2>:uw 1:w
+
+ add (8) uwBUFFER_5(4,0)<2> uwBUFFER_5(4,0)<16;8,2> uwBUFFER_5(5,0)<16;8,2>
+ add.sat (8) r[a0.4,0]<2>:uw uwBUFFER_5(4,0)<16;8,2> 0x0080:uw
+
+ add (8) uwBUFFER_5(6,0)<2> uwBUFFER_5(6,0)<16;8,2> uwBUFFER_5(7,0)<16;8,2>
+ add.sat (8) r[a0.4,64]<2>:uw uwBUFFER_5(6,0)<16;8,2> 0x0080:uw
+
+ add (4) a0.4<1>:uw r22.0<4;4,1>:w 1536:uw //Update Buffer 3 pointers
+ // restore pBUF_CHNL_TOP_8x4 and pBUF_CHNL_BOT_8x4 registers
+ add (4) a0.0<1>:uw r22.0<4;4,1>:w 0:uw
+ add (4) a0.4<1>:uw r22.0<4;4,1>:w 512:uw
+
+//Buffer 0
+//Move Y to msg payload
+ mov (16) mubMSGPAYLOAD0(0,0)<1> r[a0.1, 1]<32;16,2>:ub { NoDDClr }
+ mov (16) mubMSGPAYLOAD0(0,16)<1> r[a0.1, 33]<32;16,2>:ub { NoDDChk }
+ mov (16) mubMSGPAYLOAD0(1,0)<1> r[a0.1, 65]<32;16,2>:ub { NoDDClr }
+ mov (16) mubMSGPAYLOAD0(1,16)<1> r[a0.1, 97]<32;16,2>:ub { NoDDChk }
+
+//Move U to msg payload
+ mov (8) mubMSGPAYLOAD1(0,0)<2> r[a0.2, 1]<32;8,4>:ub { NoDDClr }
+ mov (8) mubMSGPAYLOAD1(0,16)<2> r[a0.2, 65]<32;8,4>:ub { NoDDClr, NoDDChk }
+
+//Move V to msg payload
+ mov (8) mubMSGPAYLOAD1(0,1)<2> r[a0.0, 1]<32;8,4>:ub { NoDDClr, NoDDChk }
+ mov (8) mubMSGPAYLOAD1(0,17)<2> r[a0.0, 65]<32;8,4>:ub { NoDDChk }
+
+ add (4) a0.0<1>:uw r22.0<4;4,1>:w 1024:uw //Update Buffer 2 pointers
+
+//Buffer 1
+ mov (16) mubMSGPAYLOAD0(2,0)<1> r[a0.5, 1]<32;16,2>:ub { NoDDClr }
+ mov (16) mubMSGPAYLOAD0(2,16)<1> r[a0.5, 33]<32;16,2>:ub { NoDDChk }
+ mov (16) mubMSGPAYLOAD0(3,0)<1> r[a0.5, 65]<32;16,2>:ub { NoDDClr }
+ mov (16) mubMSGPAYLOAD0(3,16)<1> r[a0.5, 97]<32;16,2>:ub { NoDDChk }
+
+ mov (8) mubMSGPAYLOAD1(1,0)<2> r[a0.6, 1]<32;8,4>:ub { NoDDClr }
+ mov (8) mubMSGPAYLOAD1(1,16)<2> r[a0.6, 65]<32;8,4>:ub { NoDDClr, NoDDChk }
+
+ mov (8) mubMSGPAYLOAD1(1,1)<2> r[a0.4, 1]<32;8,4>:ub { NoDDClr, NoDDChk }
+ mov (8) mubMSGPAYLOAD1(1,17)<2> r[a0.4, 65]<32;8,4>:ub { NoDDChk }
+
+ add (4) a0.4<1>:uw r22.0<4;4,1>:w 1536:uw //Update Buffer 3 pointers
+
+//Buffer 2
+ mov (16) mubMSGPAYLOAD0(4,0)<1> r[a0.1, 1]<32;16,2>:ub { NoDDClr }
+ mov (16) mubMSGPAYLOAD0(4,16)<1> r[a0.1, 33]<32;16,2>:ub { NoDDChk }
+ mov (16) mubMSGPAYLOAD0(5,0)<1> r[a0.1, 65]<32;16,2>:ub { NoDDClr }
+ mov (16) mubMSGPAYLOAD0(5,16)<1> r[a0.1, 97]<32;16,2>:ub { NoDDChk }
+
+ mov (8) mubMSGPAYLOAD1(2,0)<2> r[a0.2, 1]<32;8,4>:ub { NoDDClr }
+ mov (8) mubMSGPAYLOAD1(2,16)<2> r[a0.2, 65]<32;8,4>:ub { NoDDClr, NoDDChk }
+
+ mov (8) mubMSGPAYLOAD1(2,1)<2> r[a0.0, 1]<32;8,4>:ub { NoDDClr, NoDDChk }
+ mov (8) mubMSGPAYLOAD1(2,17)<2> r[a0.0, 65]<32;8,4>:ub { NoDDChk }
+
+//Buffer 3
+ mov (16) mubMSGPAYLOAD0(6,0)<1> r[a0.5, 1]<32;16,2>:ub { NoDDClr }
+ mov (16) mubMSGPAYLOAD0(6,16)<1> r[a0.5, 33]<32;16,2>:ub { NoDDChk }
+ mov (16) mubMSGPAYLOAD0(7,0)<1> r[a0.5, 65]<32;16,2>:ub { NoDDClr }
+ mov (16) mubMSGPAYLOAD0(7,16)<1> r[a0.5, 97]<32;16,2>:ub { NoDDChk }
+
+ mov (8) mubMSGPAYLOAD1(3,0)<2> r[a0.6, 1]<32;8,4>:ub { NoDDClr }
+ mov (8) mubMSGPAYLOAD1(3,16)<2> r[a0.6, 65]<32;8,4>:ub { NoDDClr, NoDDChk }
+
+ mov (8) mubMSGPAYLOAD1(3,1)<2> r[a0.4, 1]<32;8,4>:ub { NoDDClr, NoDDChk }
+ mov (8) mubMSGPAYLOAD1(3,17)<2> r[a0.4, 65]<32;8,4>:ub { NoDDChk }
+//===========================================================================
+
+send (1) null<1>:d r28 0xc 0x120A8018:ud
+send (1) null<1>:d r37 0xc 0xA0A8019:ud