diff options
Diffstat (limited to 'src/shaders/post_processing/gen8/Save_AVS_NV12.g8a')
-rw-r--r-- | src/shaders/post_processing/gen8/Save_AVS_NV12.g8a | 621 |
1 files changed, 621 insertions, 0 deletions
diff --git a/src/shaders/post_processing/gen8/Save_AVS_NV12.g8a b/src/shaders/post_processing/gen8/Save_AVS_NV12.g8a new file mode 100644 index 00000000..dcb7ce0c --- /dev/null +++ b/src/shaders/post_processing/gen8/Save_AVS_NV12.g8a @@ -0,0 +1,621 @@ +/* + * Copyright 2000-2011 Intel Corporation All Rights Reserved + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +// 131 // Total instruction count +// 1 // Total kernel count + + + +// Module name: common.inc +// +// Common header file for all Video-Processing kernels +// + +.default_execution_size (16) +.default_register_type :ub + +.reg_count_total 128 +.reg_count_payload 7 + +//========== Common constants ========== + + +//========== Macros ========== + + +//Fast Jump, For more details see "Set_Layer_N.asm" + + +//========== Defines ==================== + +//========== Static Parameters (Common To All) ========== +//r1 + + +//r2 + + // e.g. byte0 byte1 byte2 + // YUYV 0 1 3 + // YVYU 0 3 1 + +//Color Pipe (IECP) parameters + + +//ByteCopy + + +//r4 + + // e.g. byte0 byte1 byte2 + // YUYV 0 1 3 + // YVYU 0 3 1 + + +//========== Inline parameters (Common To All) =========== + + +//============== Binding Index Table=========== +//Common between DNDI and DNUV + + +//================= Common Message Descriptor ===== +// Message descriptor for thread spawning +// Message Descriptors +// = 000 0001 (min message len 1 ) 0,0000 (resp len 0 -add later) +// 0000,0000,0000 +// 0001(Spawn a root thread),0001 (Root thread spawn thread) +// = 0x02000011 +// Thread Spawner Message Descriptor + + +// Message descriptor for atomic operation add +// Message Descriptors +// = 000 0110 (min message len 6 ) 0,0000 (resp len 0 -add later) +// 1(header present)001,10(typed atomic operation)0(return enabled)0(slot group, low 8 bits),0111 (AOP_Add) +// 0000,0000 (Binding table index, added later) +// = 0x02000011 + +// Atomic Operation Add Message Descriptor + + +// Message descriptor for dataport media write + // Message Descriptors + // = 000 0001 (min message len 1 - add later) 00000 (resp len 0) + // 1 (header present 1) 0 1010 (media block write) 000000 + // 00000000 (binding table index - set later) + // = 0x020A8000 + + +// Message Length defines + + +// Response Length defines + + +// Block Width and Height Size defines + + +// Extended Message Descriptors + + +// Common message descriptors: + + +//===================== Math Function Control =================================== + + +//============ Message Registers =============== + // buf4 starts from r28 + + +//#define mMSGHDR_EOT r43 // Dummy Message Register for EOT + + +.declare mubMSGPAYLOAD Base=r30 ElementSize=1 SrcRegion=<16;16,1> Type=ub +.declare muwMSGPAYLOAD Base=r30 ElementSize=2 SrcRegion=<16;16,1> Type=uw +.declare mudMSGPAYLOAD Base=r30 ElementSize=4 SrcRegion=<8;8,1> Type=ud +.declare mfMSGPAYLOAD Base=r30 ElementSize=4 SrcRegion=<8;8,1> Type=f + +//=================== End of thread instruction =========================== + + +//=====================Pointers Used===================================== + + +//======================================================================= + + +//r9-r17 +// Define temp space for any usages + + +// Common Buffers + + +// temp space for rotation + +.declare fROBUF Base=r9.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f + +.declare udROBUF Base=r9.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud + +.declare uwROBUF Base=r9.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw + +.declare ubROBUF Base=r9.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub + +.declare ub4ROBUF Base=r9.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub + + +// End of common.inc + + +// Module name: Save_AVS_NV12.asm +// +// Save NV12 420 frame data block of size 16x16 +// +// To save 16x16 block (16x16 bytes of Y and 16x8 bytes of interleaved UV), we need 2 send instructions with of size 16x16 and 16x8 each. +// --------------- +// | 16x16 | +// | YUYV | +// --------------- +// | 16x8 UV | +// --------------- + +//----------------------------------------------------------------- +//The layout of data is as follows: +//mMSGHDR0 : Y data header (16x16) +//mubMSGPAYLOAD0 : Y data payload (8 GRFs) +//mMSGHDR1 : U data header (16x8) +//mubMSGPAYLOAD1 : U data payload (4 GRFs) +//------------------------------------------------------------------ + + + +// Module name: Save.inc + + + + +// Description: Includes all definitions explicit to Fast Composite. + + + + +// End of common.inc + + +//========== GRF partition ========== + // r0 header : r0 (1 GRF) + // Static parameters : r1 - r6 (6 GRFS) + // Inline parameters : r7 - r8 (2 GRFs) + // MSGSRC : r27 (1 GRF) +//=================================== + +//Interface: +//========== Static Parameters (Explicit To Fast Composite) ========== +//r1 +//CSC Set 0 + + +.declare udCSC_CURBE Base=r1.0 ElementSize=4 Type=ud + +//Constant alpha + + +//r2 + + +// Gen7 AVS WA + + +// WiDi Definitions + + +//Colorfill + + + // 0: 0-degree, 1: 90, 2: 180, 3: 270-degree, clockwise. + +.declare ubCOLOR_PIXEL_VAL Base=r2.20 ElementSize=1 SrcRegion=<0;1,0> DstRegion=<1> Type=ub + +//r3 +//Normalised Ratio of Horizontal step size with main video for all layers + + + //Normalised Ratio of Horizontal step size with main video for all layers becomes + //Normalised Horizontal step size for all layers in VP_Setup.asm + + +//r4 +//Normalised Vertical step size for all layers + + +//r5 +//Normalised Vertical Frame Origin for all layers + + +//r6 +//Normalised Horizontal Frame Origin for all layers + + +//========== Inline Parameters (Explicit To Fast Composite) ========== + + +//Main video Step X + + +//====================== Binding table (Explicit To Fast Composite)========================================= + + +//Used by Interlaced Scaling Kernels + + +//========== Sampler State Table Index (Explicit To Fast Composite)========== +//Sampler Index for AVS/IEF messages + + +//Sampler Index for SIMD16 sampler messages + + +//============================================================================= + +.declare fBUFFER_0 Base=r64.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f +.declare fBUFFER_1 Base=r80.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f +.declare fBUFFER_2 Base=r96.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f +.declare fBUFFER_3 Base=r112.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f +.declare fBUFFER_4 Base=r28.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f +.declare fBUFFER_5 Base=r46.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f + +.declare udBUFFER_0 Base=r64.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud +.declare udBUFFER_1 Base=r80.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud +.declare udBUFFER_2 Base=r96.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud +.declare udBUFFER_3 Base=r112.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud +.declare udBUFFER_4 Base=r28.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud +.declare udBUFFER_5 Base=r46.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud + +.declare uwBUFFER_0 Base=r64.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw +.declare uwBUFFER_1 Base=r80.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw +.declare uwBUFFER_2 Base=r96.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw +.declare uwBUFFER_3 Base=r112.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw +.declare uwBUFFER_4 Base=r28.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw +.declare uwBUFFER_5 Base=r46.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw + +.declare ubBUFFER_0 Base=r64.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub +.declare ubBUFFER_1 Base=r80.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub +.declare ubBUFFER_2 Base=r96.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub +.declare ubBUFFER_3 Base=r112.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub +.declare ubBUFFER_4 Base=r28.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub +.declare ubBUFFER_5 Base=r46.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub + +.declare ub4BUFFER_0 Base=r64.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub +.declare ub4BUFFER_1 Base=r80.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub +.declare ub4BUFFER_2 Base=r96.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub +.declare ub4BUFFER_3 Base=r112.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub +.declare ub4BUFFER_4 Base=r28.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub +.declare ub4BUFFER_5 Base=r46.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub + +//Pointer to mask reg + + +//r18 + + +//Always keep Cannel Pointers and Offsets in same GRF, so that we can use +// NODDCLR, NODDCHK flags. -rT + + +.declare udCSC_COEFF_0 Base=r18.0 ElementSize=4 Type=ud // 1 GRF + +//r19 + + +.declare udCSC_COEFF_1 Base=r19.0 ElementSize=4 Type=ud // 1 GRF + + +//r20 + +.declare uwALPHA_MASK_REG_TEMP Base=r20.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw // 1 GRF + +//r21 + +.declare uwALPHA_MASK_REG Base=r21.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw // 1 GRF + +//r22 + + +//Always keep Cannel Pointers and Offsets in same GRF, so that we can use +// NODDCLR, NODDCHK flags. -rT + + +//Keep fORIGIN_X_NLAS, fY_OFFSET_2ND_BLOCK, fSTEP_X_NLAS, pMSGDSC_COPY, ubCONST_ALPHA_COPY as +//sub registers of same GRF to enable using NODDCLR NODDCHK. -rT + +//r23 + + +//Lumakey + + +//r24 + + +//r25 + + +//r26 + + +//defines to generate LABELS during compile time. + + +//Msg payload buffers; upto 4 full-size messages can be written + + +.declare mudMSGPAYLOAD0 Base=r29.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud +.declare mudMSGPAYLOAD1 Base=r38.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud +.declare mudMSGPAYLOAD2 Base=r47.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud +.declare mudMSGPAYLOAD3 Base=r56.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud + +.declare muwMSGPAYLOAD0 Base=r29.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw +.declare muwMSGPAYLOAD1 Base=r38.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw +.declare muwMSGPAYLOAD2 Base=r47.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw +.declare muwMSGPAYLOAD3 Base=r56.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw + +.declare mubMSGPAYLOAD0 Base=r29.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub +.declare mubMSGPAYLOAD1 Base=r38.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub +.declare mubMSGPAYLOAD2 Base=r47.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub +.declare mubMSGPAYLOAD3 Base=r56.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub +.declare mubMSGPAYLOAD4 Base=r32.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub +.declare mubMSGPAYLOAD5 Base=r41.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub +.declare mubMSGPAYLOAD6 Base=r50.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub +.declare mubMSGPAYLOAD7 Base=r59.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub + + + // the r17 register (nTEMP0) is originally defined from "Common.inc" + // instead of re-defining a nTEMP0 here, we use "SAVE_RGB" suffix for its naming + + .declare uwTemp0 Base=r17.0 ElementSize=2 Type=uw + + +//_SAVE_INC_ + + + // At the save module we have all 8 address sub-registers available. + // So we will use PING-PONG type of scheme to save the data using + // pointers pBUF_CHNL_TOP_8x4 and pBUF_CHNL_BOT_8x4. This will help + // reduce dependency. - rT + + //wBUFF_CHNL_PTR points to either buffer 0 or buffer 4. + //Add appropriate offsets to get pointers for all buffers (1,2,3 or 5). + //Offsets are zero for buffer 0 and buffer 4. + add (4) a0.0<1>:uw r22.0<4;4,1>:w 0:uw + add (4) a0.4<1>:uw r22.0<4;4,1>:w 512:uw + + //Set up header for Y,U and V data + mov (8) r28<1>:ud r27<8;8,1>:ud + mov (8) r37<1>:ud r27<8;8,1>:ud + + mov (2) r28.0<1>:d r7.0<2;2,1>:w { NoDDClr } //ORI Y (LUMA) = ORI + mov (1) r37.0<1>:d r7.0<0;1,0>:w { NoDDClr } //H ORI (CHROMA) = H ORI + shr (1) r37.1<1>:d r7.1<0;1,0>:w 1:w { NoDDClr, NoDDChk } //V ORI (CHROMA) = V ORI/2 + + mov (1) r28.2<1>:ud 0xF000F:ud { NoDDChk } // Y Block width and height (16x16) + mov (1) r37.2<1>:ud 0x7000F:ud { NoDDChk } // UV Block width and height(16x8) + +// Unscramble, and pack data directly to MRFs + +// Data 16x16 block is divided as - +// --------- +// | 0 | +// --------- +// | 1 | +// --------- +// | 2 | +// --------- +// | 3 | +// --------- +// All sub-blocks are of size 16x4 +// 0: ubBUFFER_0 +// 1: ubBUFFER_1, ubBUFFER_0+16 +// 2: ubBUFFER_2 +// 3: ubBUFFER_3, ubBUFFER_2+16 + + //Y Rounding 16x4 top part + add.sat (16) r[a0.1,0]<1>:uw r[a0.1,0]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.1,32]<1>:uw r[a0.1,32]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.1,64]<1>:uw r[a0.1,64]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.1,96]<1>:uw r[a0.1,96]<16;16,1>:uw 0x0080:uw + + // U Averaging and Rounding, 8x2 top part + shr (8) uwBUFFER_5(0,0)<2> r[a0.2,0]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(1,0)<2> r[a0.2,32]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(2,0)<2> r[a0.2,64]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(3,0)<2> r[a0.2,96]<16;8,2>:uw 1:w + + add (8) uwBUFFER_5(0,0)<2> uwBUFFER_5(0,0)<16;8,2> uwBUFFER_5(1,0)<16;8,2> + add.sat (8) r[a0.2,0]<2>:uw uwBUFFER_5(0,0)<16;8,2> 0x0080:uw + + add (8) uwBUFFER_5(2,0)<2> uwBUFFER_5(2,0)<16;8,2> uwBUFFER_5(3,0)<16;8,2> + add.sat (8) r[a0.2,64]<2>:uw uwBUFFER_5(2,0)<16;8,2> 0x0080:uw + + // V Averaging and Rounding, 8x2 top part + shr (8) uwBUFFER_5(4,0)<2> r[a0.0,0]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(5,0)<2> r[a0.0,32]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(6,0)<2> r[a0.0,64]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(7,0)<2> r[a0.0,96]<16;8,2>:uw 1:w + + add (8) uwBUFFER_5(4,0)<2> uwBUFFER_5(4,0)<16;8,2> uwBUFFER_5(5,0)<16;8,2> + add.sat (8) r[a0.0,0]<2>:uw uwBUFFER_5(4,0)<16;8,2> 0x0080:uw + + add (8) uwBUFFER_5(6,0)<2> uwBUFFER_5(6,0)<16;8,2> uwBUFFER_5(7,0)<16;8,2> + add.sat (8) r[a0.0,64]<2>:uw uwBUFFER_5(6,0)<16;8,2> 0x0080:uw + + add (4) a0.0<1>:uw r22.0<4;4,1>:w 1024:uw //Update Buffer 2 pointers + + //Y Rounding, 16x4 bottom part + add.sat (16) r[a0.5,0]<1>:uw r[a0.5,0]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.5,32]<1>:uw r[a0.5,32]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.5,64]<1>:uw r[a0.5,64]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.5,96]<1>:uw r[a0.5,96]<16;16,1>:uw 0x0080:uw + + // U Averaging and Rounding, 8x2 bottom part + shr (8) uwBUFFER_5(0,0)<2> r[a0.6,0]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(1,0)<2> r[a0.6,32]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(2,0)<2> r[a0.6,64]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(3,0)<2> r[a0.6,96]<16;8,2>:uw 1:w + + add (8) uwBUFFER_5(0,0)<2> uwBUFFER_5(0,0)<16;8,2> uwBUFFER_5(1,0)<16;8,2> + add.sat (8) r[a0.6,0]<2>:uw uwBUFFER_5(0,0)<16;8,2> 0x0080:uw + + add (8) uwBUFFER_5(2,0)<2> uwBUFFER_5(2,0)<16;8,2> uwBUFFER_5(3,0)<16;8,2> + add.sat (8) r[a0.6,64]<2>:uw uwBUFFER_5(2,0)<16;8,2> 0x0080:uw + + // V Averaging and Rounding, 8x2 bottom part + shr (8) uwBUFFER_5(4,0)<2> r[a0.4,0]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(5,0)<2> r[a0.4,32]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(6,0)<2> r[a0.4,64]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(7,0)<2> r[a0.4,96]<16;8,2>:uw 1:w + + add (8) uwBUFFER_5(4,0)<2> uwBUFFER_5(4,0)<16;8,2> uwBUFFER_5(5,0)<16;8,2> + add.sat (8) r[a0.4,0]<2>:uw uwBUFFER_5(4,0)<16;8,2> 0x0080:uw + + add (8) uwBUFFER_5(6,0)<2> uwBUFFER_5(6,0)<16;8,2> uwBUFFER_5(7,0)<16;8,2> + add.sat (8) r[a0.4,64]<2>:uw uwBUFFER_5(6,0)<16;8,2> 0x0080:uw + + add (4) a0.4<1>:uw r22.0<4;4,1>:w 1536:uw //Update Buffer 3 pointers + //Y Rounding 16x4 top part + add.sat (16) r[a0.1,0]<1>:uw r[a0.1,0]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.1,32]<1>:uw r[a0.1,32]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.1,64]<1>:uw r[a0.1,64]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.1,96]<1>:uw r[a0.1,96]<16;16,1>:uw 0x0080:uw + + // U Averaging and Rounding, 8x2 top part + shr (8) uwBUFFER_5(0,0)<2> r[a0.2,0]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(1,0)<2> r[a0.2,32]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(2,0)<2> r[a0.2,64]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(3,0)<2> r[a0.2,96]<16;8,2>:uw 1:w + + add (8) uwBUFFER_5(0,0)<2> uwBUFFER_5(0,0)<16;8,2> uwBUFFER_5(1,0)<16;8,2> + add.sat (8) r[a0.2,0]<2>:uw uwBUFFER_5(0,0)<16;8,2> 0x0080:uw + + add (8) uwBUFFER_5(2,0)<2> uwBUFFER_5(2,0)<16;8,2> uwBUFFER_5(3,0)<16;8,2> + add.sat (8) r[a0.2,64]<2>:uw uwBUFFER_5(2,0)<16;8,2> 0x0080:uw + + // V Averaging and Rounding, 8x2 top part + shr (8) uwBUFFER_5(4,0)<2> r[a0.0,0]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(5,0)<2> r[a0.0,32]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(6,0)<2> r[a0.0,64]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(7,0)<2> r[a0.0,96]<16;8,2>:uw 1:w + + add (8) uwBUFFER_5(4,0)<2> uwBUFFER_5(4,0)<16;8,2> uwBUFFER_5(5,0)<16;8,2> + add.sat (8) r[a0.0,0]<2>:uw uwBUFFER_5(4,0)<16;8,2> 0x0080:uw + + add (8) uwBUFFER_5(6,0)<2> uwBUFFER_5(6,0)<16;8,2> uwBUFFER_5(7,0)<16;8,2> + add.sat (8) r[a0.0,64]<2>:uw uwBUFFER_5(6,0)<16;8,2> 0x0080:uw + + add (4) a0.0<1>:uw r22.0<4;4,1>:w 1024:uw //Update Buffer 2 pointers + + //Y Rounding, 16x4 bottom part + add.sat (16) r[a0.5,0]<1>:uw r[a0.5,0]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.5,32]<1>:uw r[a0.5,32]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.5,64]<1>:uw r[a0.5,64]<16;16,1>:uw 0x0080:uw + add.sat (16) r[a0.5,96]<1>:uw r[a0.5,96]<16;16,1>:uw 0x0080:uw + + // U Averaging and Rounding, 8x2 bottom part + shr (8) uwBUFFER_5(0,0)<2> r[a0.6,0]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(1,0)<2> r[a0.6,32]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(2,0)<2> r[a0.6,64]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(3,0)<2> r[a0.6,96]<16;8,2>:uw 1:w + + add (8) uwBUFFER_5(0,0)<2> uwBUFFER_5(0,0)<16;8,2> uwBUFFER_5(1,0)<16;8,2> + add.sat (8) r[a0.6,0]<2>:uw uwBUFFER_5(0,0)<16;8,2> 0x0080:uw + + add (8) uwBUFFER_5(2,0)<2> uwBUFFER_5(2,0)<16;8,2> uwBUFFER_5(3,0)<16;8,2> + add.sat (8) r[a0.6,64]<2>:uw uwBUFFER_5(2,0)<16;8,2> 0x0080:uw + + // V Averaging and Rounding, 8x2 bottom part + shr (8) uwBUFFER_5(4,0)<2> r[a0.4,0]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(5,0)<2> r[a0.4,32]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(6,0)<2> r[a0.4,64]<16;8,2>:uw 1:w + shr (8) uwBUFFER_5(7,0)<2> r[a0.4,96]<16;8,2>:uw 1:w + + add (8) uwBUFFER_5(4,0)<2> uwBUFFER_5(4,0)<16;8,2> uwBUFFER_5(5,0)<16;8,2> + add.sat (8) r[a0.4,0]<2>:uw uwBUFFER_5(4,0)<16;8,2> 0x0080:uw + + add (8) uwBUFFER_5(6,0)<2> uwBUFFER_5(6,0)<16;8,2> uwBUFFER_5(7,0)<16;8,2> + add.sat (8) r[a0.4,64]<2>:uw uwBUFFER_5(6,0)<16;8,2> 0x0080:uw + + add (4) a0.4<1>:uw r22.0<4;4,1>:w 1536:uw //Update Buffer 3 pointers + // restore pBUF_CHNL_TOP_8x4 and pBUF_CHNL_BOT_8x4 registers + add (4) a0.0<1>:uw r22.0<4;4,1>:w 0:uw + add (4) a0.4<1>:uw r22.0<4;4,1>:w 512:uw + +//Buffer 0 +//Move Y to msg payload + mov (16) mubMSGPAYLOAD0(0,0)<1> r[a0.1, 1]<32;16,2>:ub { NoDDClr } + mov (16) mubMSGPAYLOAD0(0,16)<1> r[a0.1, 33]<32;16,2>:ub { NoDDChk } + mov (16) mubMSGPAYLOAD0(1,0)<1> r[a0.1, 65]<32;16,2>:ub { NoDDClr } + mov (16) mubMSGPAYLOAD0(1,16)<1> r[a0.1, 97]<32;16,2>:ub { NoDDChk } + +//Move U to msg payload + mov (8) mubMSGPAYLOAD1(0,0)<2> r[a0.2, 1]<32;8,4>:ub { NoDDClr } + mov (8) mubMSGPAYLOAD1(0,16)<2> r[a0.2, 65]<32;8,4>:ub { NoDDClr, NoDDChk } + +//Move V to msg payload + mov (8) mubMSGPAYLOAD1(0,1)<2> r[a0.0, 1]<32;8,4>:ub { NoDDClr, NoDDChk } + mov (8) mubMSGPAYLOAD1(0,17)<2> r[a0.0, 65]<32;8,4>:ub { NoDDChk } + + add (4) a0.0<1>:uw r22.0<4;4,1>:w 1024:uw //Update Buffer 2 pointers + +//Buffer 1 + mov (16) mubMSGPAYLOAD0(2,0)<1> r[a0.5, 1]<32;16,2>:ub { NoDDClr } + mov (16) mubMSGPAYLOAD0(2,16)<1> r[a0.5, 33]<32;16,2>:ub { NoDDChk } + mov (16) mubMSGPAYLOAD0(3,0)<1> r[a0.5, 65]<32;16,2>:ub { NoDDClr } + mov (16) mubMSGPAYLOAD0(3,16)<1> r[a0.5, 97]<32;16,2>:ub { NoDDChk } + + mov (8) mubMSGPAYLOAD1(1,0)<2> r[a0.6, 1]<32;8,4>:ub { NoDDClr } + mov (8) mubMSGPAYLOAD1(1,16)<2> r[a0.6, 65]<32;8,4>:ub { NoDDClr, NoDDChk } + + mov (8) mubMSGPAYLOAD1(1,1)<2> r[a0.4, 1]<32;8,4>:ub { NoDDClr, NoDDChk } + mov (8) mubMSGPAYLOAD1(1,17)<2> r[a0.4, 65]<32;8,4>:ub { NoDDChk } + + add (4) a0.4<1>:uw r22.0<4;4,1>:w 1536:uw //Update Buffer 3 pointers + +//Buffer 2 + mov (16) mubMSGPAYLOAD0(4,0)<1> r[a0.1, 1]<32;16,2>:ub { NoDDClr } + mov (16) mubMSGPAYLOAD0(4,16)<1> r[a0.1, 33]<32;16,2>:ub { NoDDChk } + mov (16) mubMSGPAYLOAD0(5,0)<1> r[a0.1, 65]<32;16,2>:ub { NoDDClr } + mov (16) mubMSGPAYLOAD0(5,16)<1> r[a0.1, 97]<32;16,2>:ub { NoDDChk } + + mov (8) mubMSGPAYLOAD1(2,0)<2> r[a0.2, 1]<32;8,4>:ub { NoDDClr } + mov (8) mubMSGPAYLOAD1(2,16)<2> r[a0.2, 65]<32;8,4>:ub { NoDDClr, NoDDChk } + + mov (8) mubMSGPAYLOAD1(2,1)<2> r[a0.0, 1]<32;8,4>:ub { NoDDClr, NoDDChk } + mov (8) mubMSGPAYLOAD1(2,17)<2> r[a0.0, 65]<32;8,4>:ub { NoDDChk } + +//Buffer 3 + mov (16) mubMSGPAYLOAD0(6,0)<1> r[a0.5, 1]<32;16,2>:ub { NoDDClr } + mov (16) mubMSGPAYLOAD0(6,16)<1> r[a0.5, 33]<32;16,2>:ub { NoDDChk } + mov (16) mubMSGPAYLOAD0(7,0)<1> r[a0.5, 65]<32;16,2>:ub { NoDDClr } + mov (16) mubMSGPAYLOAD0(7,16)<1> r[a0.5, 97]<32;16,2>:ub { NoDDChk } + + mov (8) mubMSGPAYLOAD1(3,0)<2> r[a0.6, 1]<32;8,4>:ub { NoDDClr } + mov (8) mubMSGPAYLOAD1(3,16)<2> r[a0.6, 65]<32;8,4>:ub { NoDDClr, NoDDChk } + + mov (8) mubMSGPAYLOAD1(3,1)<2> r[a0.4, 1]<32;8,4>:ub { NoDDClr, NoDDChk } + mov (8) mubMSGPAYLOAD1(3,17)<2> r[a0.4, 65]<32;8,4>:ub { NoDDChk } +//=========================================================================== + +send (1) null<1>:d r28 0xc 0x120A8018:ud +send (1) null<1>:d r37 0xc 0xA0A8019:ud |