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author | Rinat Ibragimov <ibragimovrinat@mail.ru> | 2014-01-12 19:45:17 +0400 |
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committer | Xiang, Haihao <haihao.xiang@intel.com> | 2014-01-16 10:48:59 +0800 |
commit | b4a4f9b212d8b0bf41a910a85a4898573261d2a7 (patch) | |
tree | dd136cec5457df0f4ec92f0c59bd16ad52bc540a /va | |
parent | 73a11b3e249da35ede92560eb089239252721351 (diff) | |
download | libva-b4a4f9b212d8b0bf41a910a85a4898573261d2a7.tar.gz |
do not request any GLX_DEPTH_SIZE in create_tfp_surface
Window depth was confused with OpenGL depth buffer.
Signed-off-by: Rinat <ibragimovrinat@mail.ru>
Diffstat (limited to 'va')
-rw-r--r-- | va/glx/va_glx_impl.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/va/glx/va_glx_impl.c b/va/glx/va_glx_impl.c index 5299589..e181c9a 100644 --- a/va/glx/va_glx_impl.c +++ b/va/glx/va_glx_impl.c @@ -504,7 +504,6 @@ static int create_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) }; for (attrib = fbconfig_attrs; *attrib != GL_NONE; attrib += 2) ; - *attrib++ = GLX_DEPTH_SIZE; *attrib++ = wattr.depth; if (wattr.depth == 32) { *attrib++ = GLX_ALPHA_SIZE; *attrib++ = 8; *attrib++ = GLX_BIND_TO_TEXTURE_RGBA_EXT; *attrib++ = GL_TRUE; |