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#include <stdio.h>
#include <stdlib.h>
#include <libvirt/libvirt.h>
#include <libvirt/libvirt-admin.h>
int main(void)
{
int ret = -1;
virAdmConnectPtr conn1 = NULL; /* admin connection */
virConnectPtr conn2 = NULL; /* libvirt standard connection */
virAdmServerPtr srv = NULL; /* which server is the client connected to */
virAdmClientPtr clnt = NULL; /* which client to disconnect */
/* first, open a standard libvirt connection to the daemon */
if (!(conn2 = virConnectOpen(NULL)))
return -1;
/* next, open an admin connection that will be used to disconnect the
* standard libvirt client
*/
if (!(conn1 = virAdmConnectOpen(NULL, 0)))
goto cleanup;
/* a virAdmServerPtr handle is needed, so a server lookup is performed */
if (!(srv = virAdmConnectLookupServer(conn1, "libvirtd", 0)))
goto cleanup;
/* a virAdmClientPtr handle is also necessary, so lookup for client is
* performed as well
*/
if (!(clnt = virAdmServerLookupClient(srv, 1, 0)))
goto cleanup;
/* finally, use the client handle to disconnect the standard libvirt client
* from libvirtd daemon
*/
if (virAdmClientClose(clnt, 0) < 0)
goto cleanup;
ret = 0;
cleanup:
/* Once finished, both server and client handles need to be freed and
* both connections @conn1 and @conn2 should be closed to free the
* memory.
* NOTE: Although @conn2 has been disconnected, unlike disconnecting by
* calling virConnectClose which closes the connection voluntarily and
* frees the object automatically, virAdmClientClose is a forceful
* disconnect of another client (client can use it on itself as well).
* Therefore no automatic deallocation of the object takes place and is
* the callers responsibility to do so.
*/
virAdmClientFree(clnt);
virAdmServerFree(srv);
virAdmConnectClose(conn1);
virConnectClose(conn2);
return ret;
}
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