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authorJon Kunkee <jkunkee@microsoft.com>2018-11-15 01:27:42 -0800
committerJon Kunkee <jkunkee@microsoft.com>2018-11-16 22:27:18 +0000
commit3a56c238ee82604b2d420d858f4edfa28af4e6eb (patch)
treea26223802b205a79cf6866820862b78f2077432c /configure
parentfa1e85b095d08d7a5408652c86dd50700114d36a (diff)
downloadlibvpx-3a56c238ee82604b2d420d858f4edfa28af4e6eb.tar.gz
Work around ARM64 Windows SDK arm_neon.h quirk
Since the Windows SDK has an ARM32-only arm_neon.h, files including it during ARM64 Windows builds need to be redirected to arm64_neon.h. Instead of editing many files to include ARM64-Windows-specific ifdef logic, this commit introduces an ARM64-Windows-specific version of arm_neon.h that performs the needed redirection and lands earlier in the header search path than the ARM32-only arm_neon.h. Change-Id: Idc63947a238ca1bd0c479d8f4ad68950487947c6
Diffstat (limited to 'configure')
-rwxr-xr-xconfigure1
1 files changed, 1 insertions, 0 deletions
diff --git a/configure b/configure
index 966fedba4..e0ffb55b4 100755
--- a/configure
+++ b/configure
@@ -449,6 +449,7 @@ process_targets() {
enabled child || write_common_config_banner
write_common_target_config_h ${BUILD_PFX}vpx_config.h
write_common_config_targets
+ enabled win_arm64_neon_h_workaround && write_win_arm64_neon_h_workaround ${BUILD_PFX}arm_neon.h
# Calculate the default distribution name, based on the enabled features
cf=""