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Diffstat (limited to 'vp8/common/loopfilter_filters.c')
-rw-r--r-- | vp8/common/loopfilter_filters.c | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/vp8/common/loopfilter_filters.c b/vp8/common/loopfilter_filters.c new file mode 100644 index 000000000..7d16e4843 --- /dev/null +++ b/vp8/common/loopfilter_filters.c @@ -0,0 +1,368 @@ +/* + * Copyright (c) 2010 The VP8 project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license and patent + * grant that can be found in the LICENSE file in the root of the source + * tree. All contributing project authors may be found in the AUTHORS + * file in the root of the source tree. + */ + + +#include <stdlib.h> +#include "loopfilter.h" +#include "onyxc_int.h" + + +#define NEW_LOOPFILTER_MASK + +typedef unsigned char uc; + +__inline signed char vp8_signed_char_clamp(int t) +{ + t = (t < -128 ? -128 : t); + t = (t > 127 ? 127 : t); + return (signed char) t; +} + + +// should we apply any filter at all ( 11111111 yes, 00000000 no) +__inline signed char vp8_filter_mask(signed char limit, signed char flimit, + uc p3, uc p2, uc p1, uc p0, uc q0, uc q1, uc q2, uc q3) +{ + signed char mask = 0; + mask |= (abs(p3 - p2) > limit) * -1; + mask |= (abs(p2 - p1) > limit) * -1; + mask |= (abs(p1 - p0) > limit) * -1; + mask |= (abs(q1 - q0) > limit) * -1; + mask |= (abs(q2 - q1) > limit) * -1; + mask |= (abs(q3 - q2) > limit) * -1; +#ifndef NEW_LOOPFILTER_MASK + mask |= (abs(p0 - q0) > flimit) * -1; +#else + mask |= (abs(p0 - q0) * 2 + abs(p1 - q1) / 2 > flimit * 2 + limit) * -1; +#endif + mask = ~mask; + return mask; +} + +// is there high variance internal edge ( 11111111 yes, 00000000 no) +__inline signed char vp8_hevmask(signed char thresh, uc p1, uc p0, uc q0, uc q1) +{ + signed char hev = 0; + hev |= (abs(p1 - p0) > thresh) * -1; + hev |= (abs(q1 - q0) > thresh) * -1; + return hev; +} + +__inline void vp8_filter(signed char mask, signed char hev, uc *op1, uc *op0, uc *oq0, uc *oq1) + +{ + signed char ps0, qs0; + signed char ps1, qs1; + signed char vp8_filter, Filter1, Filter2; + signed char u; + + ps1 = (signed char) * op1 ^ 0x80; + ps0 = (signed char) * op0 ^ 0x80; + qs0 = (signed char) * oq0 ^ 0x80; + qs1 = (signed char) * oq1 ^ 0x80; + + // add outer taps if we have high edge variance + vp8_filter = vp8_signed_char_clamp(ps1 - qs1); + vp8_filter &= hev; + + // inner taps + vp8_filter = vp8_signed_char_clamp(vp8_filter + 3 * (qs0 - ps0)); + vp8_filter &= mask; + + // save bottom 3 bits so that we round one side +4 and the other +3 + // if it equals 4 we'll set to adjust by -1 to account for the fact + // we'd round 3 the other way + Filter1 = vp8_signed_char_clamp(vp8_filter + 4); + Filter2 = vp8_signed_char_clamp(vp8_filter + 3); + Filter1 >>= 3; + Filter2 >>= 3; + u = vp8_signed_char_clamp(qs0 - Filter1); + *oq0 = u ^ 0x80; + u = vp8_signed_char_clamp(ps0 + Filter2); + *op0 = u ^ 0x80; + vp8_filter = Filter1; + + // outer tap adjustments + vp8_filter += 1; + vp8_filter >>= 1; + vp8_filter &= ~hev; + + u = vp8_signed_char_clamp(qs1 - vp8_filter); + *oq1 = u ^ 0x80; + u = vp8_signed_char_clamp(ps1 + vp8_filter); + *op1 = u ^ 0x80; + +} +void vp8_loop_filter_horizontal_edge_c +( + unsigned char *s, + int p, //pitch + const signed char *flimit, + const signed char *limit, + const signed char *thresh, + int count +) +{ + int hev = 0; // high edge variance + signed char mask = 0; + int i = 0; + + // loop filter designed to work using chars so that we can make maximum use + // of 8 bit simd instructions. + do + { + mask = vp8_filter_mask(limit[i], flimit[i], + s[-4*p], s[-3*p], s[-2*p], s[-1*p], + s[0*p], s[1*p], s[2*p], s[3*p]); + + hev = vp8_hevmask(thresh[i], s[-2*p], s[-1*p], s[0*p], s[1*p]); + + vp8_filter(mask, hev, s - 2 * p, s - 1 * p, s, s + 1 * p); + + ++s; + } + while (++i < count * 8); +} + +void vp8_loop_filter_vertical_edge_c +( + unsigned char *s, + int p, + const signed char *flimit, + const signed char *limit, + const signed char *thresh, + int count +) +{ + int hev = 0; // high edge variance + signed char mask = 0; + int i = 0; + + // loop filter designed to work using chars so that we can make maximum use + // of 8 bit simd instructions. + do + { + mask = vp8_filter_mask(limit[i], flimit[i], + s[-4], s[-3], s[-2], s[-1], s[0], s[1], s[2], s[3]); + + hev = vp8_hevmask(thresh[i], s[-2], s[-1], s[0], s[1]); + + vp8_filter(mask, hev, s - 2, s - 1, s, s + 1); + + s += p; + } + while (++i < count * 8); +} + +__inline void vp8_mbfilter(signed char mask, signed char hev, + uc *op2, uc *op1, uc *op0, uc *oq0, uc *oq1, uc *oq2) +{ + signed char s, u; + signed char vp8_filter, Filter1, Filter2; + signed char ps2 = (signed char) * op2 ^ 0x80; + signed char ps1 = (signed char) * op1 ^ 0x80; + signed char ps0 = (signed char) * op0 ^ 0x80; + signed char qs0 = (signed char) * oq0 ^ 0x80; + signed char qs1 = (signed char) * oq1 ^ 0x80; + signed char qs2 = (signed char) * oq2 ^ 0x80; + + // add outer taps if we have high edge variance + vp8_filter = vp8_signed_char_clamp(ps1 - qs1); + vp8_filter = vp8_signed_char_clamp(vp8_filter + 3 * (qs0 - ps0)); + vp8_filter &= mask; + + Filter2 = vp8_filter; + Filter2 &= hev; + + // save bottom 3 bits so that we round one side +4 and the other +3 + Filter1 = vp8_signed_char_clamp(Filter2 + 4); + Filter2 = vp8_signed_char_clamp(Filter2 + 3); + Filter1 >>= 3; + Filter2 >>= 3; + qs0 = vp8_signed_char_clamp(qs0 - Filter1); + ps0 = vp8_signed_char_clamp(ps0 + Filter2); + + + // only apply wider filter if not high edge variance + vp8_filter &= ~hev; + Filter2 = vp8_filter; + + // roughly 3/7th difference across boundary + u = vp8_signed_char_clamp((63 + Filter2 * 27) >> 7); + s = vp8_signed_char_clamp(qs0 - u); + *oq0 = s ^ 0x80; + s = vp8_signed_char_clamp(ps0 + u); + *op0 = s ^ 0x80; + + // roughly 2/7th difference across boundary + u = vp8_signed_char_clamp((63 + Filter2 * 18) >> 7); + s = vp8_signed_char_clamp(qs1 - u); + *oq1 = s ^ 0x80; + s = vp8_signed_char_clamp(ps1 + u); + *op1 = s ^ 0x80; + + // roughly 1/7th difference across boundary + u = vp8_signed_char_clamp((63 + Filter2 * 9) >> 7); + s = vp8_signed_char_clamp(qs2 - u); + *oq2 = s ^ 0x80; + s = vp8_signed_char_clamp(ps2 + u); + *op2 = s ^ 0x80; +} + +void vp8_mbloop_filter_horizontal_edge_c +( + unsigned char *s, + int p, + const signed char *flimit, + const signed char *limit, + const signed char *thresh, + int count +) +{ + signed char hev = 0; // high edge variance + signed char mask = 0; + int i = 0; + + // loop filter designed to work using chars so that we can make maximum use + // of 8 bit simd instructions. + do + { + + mask = vp8_filter_mask(limit[i], flimit[i], + s[-4*p], s[-3*p], s[-2*p], s[-1*p], + s[0*p], s[1*p], s[2*p], s[3*p]); + + hev = vp8_hevmask(thresh[i], s[-2*p], s[-1*p], s[0*p], s[1*p]); + + vp8_mbfilter(mask, hev, s - 3 * p, s - 2 * p, s - 1 * p, s, s + 1 * p, s + 2 * p); + + ++s; + } + while (++i < count * 8); + +} + + +void vp8_mbloop_filter_vertical_edge_c +( + unsigned char *s, + int p, + const signed char *flimit, + const signed char *limit, + const signed char *thresh, + int count +) +{ + signed char hev = 0; // high edge variance + signed char mask = 0; + int i = 0; + + do + { + + mask = vp8_filter_mask(limit[i], flimit[i], + s[-4], s[-3], s[-2], s[-1], s[0], s[1], s[2], s[3]); + + hev = vp8_hevmask(thresh[i], s[-2], s[-1], s[0], s[1]); + + vp8_mbfilter(mask, hev, s - 3, s - 2, s - 1, s, s + 1, s + 2); + + s += p; + } + while (++i < count * 8); + +} + +// should we apply any filter at all ( 11111111 yes, 00000000 no) +__inline signed char vp8_simple_filter_mask(signed char limit, signed char flimit, uc p1, uc p0, uc q0, uc q1) +{ +// Why does this cause problems for win32? +// error C2143: syntax error : missing ';' before 'type' +// (void) limit; +#ifndef NEW_LOOPFILTER_MASK + signed char mask = (abs(p0 - q0) <= flimit) * -1; +#else + signed char mask = (abs(p0 - q0) * 2 + abs(p1 - q1) / 2 <= flimit * 2 + limit) * -1; +#endif + return mask; +} + +__inline void vp8_simple_filter(signed char mask, uc *op1, uc *op0, uc *oq0, uc *oq1) +{ + signed char vp8_filter, Filter1, Filter2; + signed char p1 = (signed char) * op1 ^ 0x80; + signed char p0 = (signed char) * op0 ^ 0x80; + signed char q0 = (signed char) * oq0 ^ 0x80; + signed char q1 = (signed char) * oq1 ^ 0x80; + signed char u; + + vp8_filter = vp8_signed_char_clamp(p1 - q1); + vp8_filter = vp8_signed_char_clamp(vp8_filter + 3 * (q0 - p0)); + vp8_filter &= mask; + + // save bottom 3 bits so that we round one side +4 and the other +3 + Filter1 = vp8_signed_char_clamp(vp8_filter + 4); + Filter1 >>= 3; + u = vp8_signed_char_clamp(q0 - Filter1); + *oq0 = u ^ 0x80; + + Filter2 = vp8_signed_char_clamp(vp8_filter + 3); + Filter2 >>= 3; + u = vp8_signed_char_clamp(p0 + Filter2); + *op0 = u ^ 0x80; +} + +void vp8_loop_filter_simple_horizontal_edge_c +( + unsigned char *s, + int p, + const signed char *flimit, + const signed char *limit, + const signed char *thresh, + int count +) +{ + signed char mask = 0; + int i = 0; + (void) thresh; + + do + { + //mask = vp8_simple_filter_mask( limit[i], flimit[i],s[-1*p],s[0*p]); + mask = vp8_simple_filter_mask(limit[i], flimit[i], s[-2*p], s[-1*p], s[0*p], s[1*p]); + vp8_simple_filter(mask, s - 2 * p, s - 1 * p, s, s + 1 * p); + ++s; + } + while (++i < count * 8); +} + +void vp8_loop_filter_simple_vertical_edge_c +( + unsigned char *s, + int p, + const signed char *flimit, + const signed char *limit, + const signed char *thresh, + int count +) +{ + signed char mask = 0; + int i = 0; + (void) thresh; + + do + { + //mask = vp8_simple_filter_mask( limit[i], flimit[i],s[-1],s[0]); + mask = vp8_simple_filter_mask(limit[i], flimit[i], s[-2], s[-1], s[0], s[1]); + vp8_simple_filter(mask, s - 2, s - 1, s, s + 1); + s += p; + } + while (++i < count * 8); + +} |