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#include "base.h"
#include "connections.h"
const char *connection_get_state(connection_state_t state) {
switch (state) {
case CON_STATE_CONNECT: return "connect";
case CON_STATE_READ: return "read";
case CON_STATE_READ_POST: return "readpost";
case CON_STATE_WRITE: return "write";
case CON_STATE_CLOSE: return "close";
case CON_STATE_ERROR: return "error";
case CON_STATE_HANDLE_REQUEST: return "handle-req";
case CON_STATE_REQUEST_START: return "req-start";
case CON_STATE_REQUEST_END: return "req-end";
case CON_STATE_RESPONSE_START: return "resp-start";
case CON_STATE_RESPONSE_END: return "resp-end";
default: return "(unknown)";
}
}
const char *connection_get_short_state(connection_state_t state) {
switch (state) {
case CON_STATE_CONNECT: return ".";
case CON_STATE_READ: return "r";
case CON_STATE_READ_POST: return "R";
case CON_STATE_WRITE: return "W";
case CON_STATE_CLOSE: return "C";
case CON_STATE_ERROR: return "E";
case CON_STATE_HANDLE_REQUEST: return "h";
case CON_STATE_REQUEST_START: return "q";
case CON_STATE_REQUEST_END: return "Q";
case CON_STATE_RESPONSE_START: return "s";
case CON_STATE_RESPONSE_END: return "S";
default: return "x";
}
}
int connection_set_state(server *srv, connection *con, connection_state_t state) {
UNUSED(srv);
con->state = state;
return 0;
}
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