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authorOswald Buddenhagen <oswald.buddenhagen@gmx.de>2023-05-05 17:52:43 +0200
committerTakashi Iwai <tiwai@suse.de>2023-05-05 18:23:52 +0200
commit6ffa6f397e80bc196ed554e4dabfe43ecc0fe7c1 (patch)
tree37f68f31ed698eea723bd7ba0cc8185d3e82a673 /sound
parent6d8d56db0cd14c415c26e27d949c615750c40d70 (diff)
downloadlinux-6ffa6f397e80bc196ed554e4dabfe43ecc0fe7c1.tar.gz
ALSA: pcm: simplify top-up mode init in snd_pcm_playback_silence()
Inline the remaining call of snd_pcm_playback_hw_avail(). This makes the top-up branch more congruent with the thresholded one, and allows simplifying the handling of the corner cases. Signed-off-by: Oswald Buddenhagen <oswald.buddenhagen@gmx.de> Link: https://lore.kernel.org/r/20230505155244.2312199-6-oswald.buddenhagen@gmx.de Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r--sound/core/pcm_lib.c31
1 files changed, 24 insertions, 7 deletions
diff --git a/sound/core/pcm_lib.c b/sound/core/pcm_lib.c
index 670572c9a8cc..17fc80a654be 100644
--- a/sound/core/pcm_lib.c
+++ b/sound/core/pcm_lib.c
@@ -90,15 +90,32 @@ void snd_pcm_playback_silence(struct snd_pcm_substream *substream, snd_pcm_ufram
* This filling mode aims at free-running mode (used for example by dmix),
* which doesn't update the application pointer.
*/
- if (new_hw_ptr == ULONG_MAX) { /* initialization */
- snd_pcm_sframes_t avail = snd_pcm_playback_hw_avail(runtime);
- if (avail > runtime->buffer_size)
- avail = runtime->buffer_size;
- runtime->silence_filled = avail > 0 ? avail : 0;
- runtime->silence_start = runtime->status->hw_ptr;
+ snd_pcm_uframes_t hw_ptr = runtime->status->hw_ptr;
+ if (new_hw_ptr == ULONG_MAX) {
+ /*
+ * Initialization, fill the whole unused buffer with silence.
+ *
+ * Usually, this is entered while stopped, before data is queued,
+ * so both pointers are expected to be zero.
+ */
+ snd_pcm_sframes_t avail = runtime->control->appl_ptr - hw_ptr;
+ if (avail < 0)
+ avail += runtime->boundary;
+ /*
+ * In free-running mode, appl_ptr will be zero even while running,
+ * so we end up with a huge number. There is no useful way to
+ * handle this, so we just clear the whole buffer.
+ */
+ runtime->silence_filled = avail > runtime->buffer_size ? 0 : avail;
+ runtime->silence_start = hw_ptr;
} else {
- update_silence_vars(runtime, runtime->status->hw_ptr, new_hw_ptr);
+ /* Silence the just played area immediately */
+ update_silence_vars(runtime, hw_ptr, new_hw_ptr);
}
+ /*
+ * In this mode, silence_filled actually includes the valid
+ * sample data from the user.
+ */
frames = runtime->buffer_size - runtime->silence_filled;
}
if (snd_BUG_ON(frames > runtime->buffer_size))