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//===-- Generic device loader interface -----------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIBC_UTILS_GPU_LOADER_LOADER_H
#define LLVM_LIBC_UTILS_GPU_LOADER_LOADER_H
#include <cstdint>
#include <cstring>
#include <stddef.h>
/// Generic launch parameters for configuration the number of blocks / threads.
struct LaunchParameters {
uint32_t num_threads_x;
uint32_t num_threads_y;
uint32_t num_threads_z;
uint32_t num_blocks_x;
uint32_t num_blocks_y;
uint32_t num_blocks_z;
};
/// The arguments to the '_begin' kernel.
struct begin_args_t {
int argc;
void *argv;
void *envp;
void *rpc_shared_buffer;
};
/// The arguments to the '_start' kernel.
struct start_args_t {
int argc;
void *argv;
void *envp;
void *ret;
};
/// The arguments to the '_end' kernel.
struct end_args_t {
int argc;
};
/// Generic interface to load the \p image and launch execution of the _start
/// kernel on the target device. Copies \p argc and \p argv to the device.
/// Returns the final value of the `main` function on the device.
int load(int argc, char **argv, char **evnp, void *image, size_t size,
const LaunchParameters ¶ms);
/// Return \p V aligned "upwards" according to \p Align.
template <typename V, typename A> inline V align_up(V val, A align) {
return ((val + V(align) - 1) / V(align)) * V(align);
}
/// Copy the system's argument vector to GPU memory allocated using \p alloc.
template <typename Allocator>
void *copy_argument_vector(int argc, char **argv, Allocator alloc) {
size_t argv_size = sizeof(char *) * (argc + 1);
size_t str_size = 0;
for (int i = 0; i < argc; ++i)
str_size += strlen(argv[i]) + 1;
// We allocate enough space for a null terminated array and all the strings.
void *dev_argv = alloc(argv_size + str_size);
if (!dev_argv)
return nullptr;
// Store the strings linerally in the same memory buffer.
void *dev_str = reinterpret_cast<uint8_t *>(dev_argv) + argv_size;
for (int i = 0; i < argc; ++i) {
size_t size = strlen(argv[i]) + 1;
std::memcpy(dev_str, argv[i], size);
static_cast<void **>(dev_argv)[i] = dev_str;
dev_str = reinterpret_cast<uint8_t *>(dev_str) + size;
}
// Ensure the vector is null terminated.
reinterpret_cast<void **>(dev_argv)[argv_size] = nullptr;
return dev_argv;
};
/// Copy the system's environment to GPU memory allocated using \p alloc.
template <typename Allocator>
void *copy_environment(char **envp, Allocator alloc) {
int envc = 0;
for (char **env = envp; *env != 0; ++env)
++envc;
return copy_argument_vector(envc, envp, alloc);
};
#endif
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