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authorLua Team <team@lua.org>2014-12-11 12:00:00 +0000
committerrepogen <>2014-12-11 12:00:00 +0000
commitfd9a52f7ff522a363ff2495d33b331c221981d60 (patch)
treea3fca3cc276f2a2ee44a498984497a9b82e685ee /src/linit.c
parent92fdb95364ed274752b8634c8ba3dca1f1dc5fb3 (diff)
downloadlua-github-5.3.0-rc0.tar.gz
Lua 5.3.0-rc05.3.0-rc0
Diffstat (limited to 'src/linit.c')
-rw-r--r--src/linit.c40
1 files changed, 18 insertions, 22 deletions
diff --git a/src/linit.c b/src/linit.c
index 904aca9a..ca9d100d 100644
--- a/src/linit.c
+++ b/src/linit.c
@@ -1,21 +1,32 @@
/*
-** $Id: linit.c,v 1.34 2014/05/15 19:28:34 roberto Exp $
+** $Id: linit.c,v 1.37 2014/12/09 15:00:17 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
+#define linit_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
+**
+** You can also *preload* libraries, so that a later 'require' can
+** open the library, which is already linked to the application.
+** For that, do the following code:
+**
+** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
+** lua_pushcfunction(L, luaopen_modname);
+** lua_setfield(L, -2, modname);
+** lua_pop(L, 1); // remove _PRELOAD table
*/
-
-#define linit_c
-#define LUA_LIB
-
#include "lua.h"
#include "lualib.h"
@@ -35,8 +46,8 @@ static const luaL_Reg loadedlibs[] = {
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
- {LUA_DBLIBNAME, luaopen_debug},
{LUA_UTF8LIBNAME, luaopen_utf8},
+ {LUA_DBLIBNAME, luaopen_debug},
#if defined(LUA_COMPAT_BITLIB)
{LUA_BITLIBNAME, luaopen_bit32},
#endif
@@ -44,27 +55,12 @@ static const luaL_Reg loadedlibs[] = {
};
-/*
-** these libs are preloaded and must be required before used
-*/
-static const luaL_Reg preloadedlibs[] = {
- {NULL, NULL}
-};
-
-
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
- /* call open functions from 'loadedlibs' and set results to global table */
+ /* "require" functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
- /* add open functions from 'preloadedlibs' into 'package.preload' table */
- luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
- for (lib = preloadedlibs; lib->func; lib++) {
- lua_pushcfunction(L, lib->func);
- lua_setfield(L, -2, lib->name);
- }
- lua_pop(L, 1); /* remove _PRELOAD table */
}