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author | Lua Team <team@lua.org> | 2000-11-06 12:00:00 +0000 |
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committer | repogen <> | 2000-11-06 12:00:00 +0000 |
commit | 8cb71cb5548e3138e5d4e4744f52c79d9fafb116 (patch) | |
tree | 25859eb162c67eafc46866e0ec3a9a7ebf93157a /test/life.lua | |
parent | b7610da5fed99f59ac73ae452da8839a0f2c1bda (diff) | |
download | lua-github-4.0.tar.gz |
Lua 4.04.0
Diffstat (limited to 'test/life.lua')
-rw-r--r-- | test/life.lua | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/test/life.lua b/test/life.lua new file mode 100644 index 00000000..7c817a04 --- /dev/null +++ b/test/life.lua @@ -0,0 +1,121 @@ +-- life.lua +-- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l +-- modified to use ANSI terminal escape sequences + +ALIVE="O" +DEAD="-" + +function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary + local i=10000 + while i>0 do i=i-1 end + -- local i=clock()+1 while(clock()<i) do end +end + +function ARRAY2D(w,h) + local t = {} + t.w=w + t.h=h + while h>0 do + t[h] = {} + local x=w + while x>0 do + t[h][x]=0 + x=x-1 + end + h=h-1 + end + return t +end + +_CELLS = {} + +-- give birth to a "shape" within the cell array +function _CELLS:spawn(shape,left,top) + local y=0 + while y<shape.h do + local x=0 + while x<shape.w do + self[top+y][left+x] = shape[y*shape.w+x+1] + x=x+1 + end + y=y+1 + end +end + +-- run the CA and produce the next generation +function _CELLS:evolve(next) + local ym1,y,yp1,yi=self.h-1,self.h,1,self.h + while yi > 0 do + local xm1,x,xp1,xi=self.w-1,self.w,1,self.w + while xi > 0 do + local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] + + self[y][xm1] + self[y][xp1] + + self[yp1][xm1] + self[yp1][x] + self[yp1][xp1] + next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0 + xm1,x,xp1,xi = x,xp1,xp1+1,xi-1 + end + ym1,y,yp1,yi = y,yp1,yp1+1,yi-1 + end +end + +-- output the array to screen +function _CELLS:draw() + local out="" -- accumulate to reduce flicker + local y=1 + while y <= self.h do + local x=1 + while x <= self.w do + out=out..(((self[y][x]>0) and ALIVE) or DEAD) + x=x+1 + end + out=out.."\n" + y=y+1 + end + write(out) +end + +-- constructor +function CELLS(w,h) + local c = ARRAY2D(w,h) + c.spawn = _CELLS.spawn + c.evolve = _CELLS.evolve + c.draw = _CELLS.draw + return c +end + +-- +-- shapes suitable for use with spawn() above +-- +HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 } +GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 } +EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 } +FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 } +BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 } + +-- the main routine +function LIFE(w,h) + -- create two arrays + local thisgen = CELLS(w,h) + local nextgen = CELLS(w,h) + + -- create some life + -- about 1000 generations of fun, then a glider steady-state + thisgen:spawn(GLIDER,5,4) + thisgen:spawn(EXPLODE,25,10) + thisgen:spawn(FISH,4,12) + + -- run until break + local gen=1 + write("\027[2J") -- ANSI clear screen + while 1 do + thisgen:evolve(nextgen) + thisgen,nextgen = nextgen,thisgen + write("\027[H") -- ANSI home cursor + thisgen:draw() + write("Generation: "..gen.."\n") + gen=gen+1 + --delay() -- no delay + end +end + +LIFE(40,20) |