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-rw-r--r--src/llimits.h113
1 files changed, 15 insertions, 98 deletions
diff --git a/src/llimits.h b/src/llimits.h
index 1b8c79bd..c4416f89 100644
--- a/src/llimits.h
+++ b/src/llimits.h
@@ -1,5 +1,5 @@
/*
-** $Id: llimits.h,v 1.103 2013/02/20 14:08:56 roberto Exp $
+** $Id: llimits.h,v 1.108 2013/06/19 14:27:00 roberto Exp $
** Limits, basic types, and some other `installation-dependent' definitions
** See Copyright Notice in lua.h
*/
@@ -27,8 +27,14 @@ typedef LUAI_MEM l_mem;
typedef unsigned char lu_byte;
+/* maximum value for size_t */
#define MAX_SIZET ((size_t)(~(size_t)0)-2)
+/* maximum size visible for Lua (must be representable in a lua_Integer */
+#define MAX_SIZE (sizeof(size_t) <= sizeof(lua_Integer) ? MAX_SIZET \
+ : (size_t)(~(lua_Unsigned)0)-2)
+
+
#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
#define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
@@ -36,6 +42,12 @@ typedef unsigned char lu_byte;
#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
+
+/* minimum and maximum values for lua_Integer */
+#define MAX_INTEGER ((lua_Integer)(~(lua_Unsigned)0 >> 1))
+#define MIN_INTEGER (~MAX_INTEGER)
+
+
/*
** conversion of pointer to integer
** this is for hashing only; there is no problem if the integer
@@ -96,6 +108,8 @@ typedef LUAI_UACNUMBER l_uacNumber;
#define cast_num(i) cast(lua_Number, (i))
#define cast_int(i) cast(int, (i))
#define cast_uchar(i) cast(unsigned char, (i))
+#define cast_integer(i) cast(lua_Integer, (i))
+#define cast_unsigned(i) cast(lua_Unsigned, (i))
/*
@@ -190,103 +204,6 @@ typedef lu_int32 Instruction;
#define luai_userstateyield(L,n) ((void)L)
#endif
-/*
-** lua_number2int is a macro to convert lua_Number to int.
-** lua_number2integer is a macro to convert lua_Number to lua_Integer.
-** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
-** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
-** luai_hashnum is a macro to hash a lua_Number value into an integer.
-** The hash must be deterministic and give reasonable values for
-** both small and large values (outside the range of integers).
-*/
-
-#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
-/* trick with Microsoft assembler for X86 */
-
-#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
-#define lua_number2integer(i,n) lua_number2int(i, n)
-#define lua_number2unsigned(i,n) \
- {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
-
-
-#elif defined(LUA_IEEE754TRICK) /* }{ */
-/* the next trick should work on any machine using IEEE754 with
- a 32-bit int type */
-
-union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
-
-#if !defined(LUA_IEEEENDIAN) /* { */
-#define LUAI_EXTRAIEEE \
- static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
-#define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
-#else
-#define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
-#define LUAI_EXTRAIEEE /* empty */
-#endif /* } */
-
-#define lua_number2int32(i,n,t) \
- { LUAI_EXTRAIEEE \
- volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
- (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
-
-#define luai_hashnum(i,n) \
- { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
- (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
-
-#define lua_number2int(i,n) lua_number2int32(i, n, int)
-#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
-
-/* the trick can be expanded to lua_Integer when it is a 32-bit value */
-#if defined(LUA_IEEELL)
-#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
-#endif
-
-#endif /* } */
-
-
-/* the following definitions always work, but may be slow */
-
-#if !defined(lua_number2int)
-#define lua_number2int(i,n) ((i)=(int)(n))
-#endif
-
-#if !defined(lua_number2integer)
-#define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
-#endif
-
-#if !defined(lua_number2unsigned) /* { */
-/* the following definition assures proper modulo behavior */
-#if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
-#include <math.h>
-#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
-#define lua_number2unsigned(i,n) \
- ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
-#else
-#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
-#endif
-#endif /* } */
-
-
-#if !defined(lua_unsigned2number)
-/* on several machines, coercion from unsigned to double is slow,
- so it may be worth to avoid */
-#define lua_unsigned2number(u) \
- (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
-#endif
-
-
-
-#if defined(ltable_c) && !defined(luai_hashnum)
-
-#include <float.h>
-#include <math.h>
-
-#define luai_hashnum(i,n) { int e; \
- n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
- lua_number2int(i, n); i += e; }
-
-#endif
-
/*