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-rw-r--r--src/luaconf.h697
1 files changed, 484 insertions, 213 deletions
diff --git a/src/luaconf.h b/src/luaconf.h
index 04b8e990..bc211cd3 100644
--- a/src/luaconf.h
+++ b/src/luaconf.h
@@ -1,5 +1,5 @@
/*
-** $Id: luaconf.h,v 1.30 2005/02/28 15:59:11 roberto Exp $
+** $Id: luaconf.h,v 1.49a 2005/05/17 19:49:15 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -13,387 +13,658 @@
/*
-** {======================================================
-** Index (search for keyword to find corresponding entry)
-** =======================================================
+** ==================================================================
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
*/
-/* }====================================================== */
-
-
/*
-** {======================================================
-** Generic configuration
-** =======================================================
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+@* Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+@* C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
*/
-
-/* default path */
#if defined(_WIN32)
#define LUA_ROOT "C:\\Program Files\\Lua51"
#define LUA_LDIR LUA_ROOT "\\lua"
#define LUA_CDIR LUA_ROOT "\\dll"
#define LUA_PATH_DEFAULT \
- "?.lua;" LUA_LDIR "\\?.lua;" LUA_LDIR "\\?\\init.lua"
-#define LUA_CPATH_DEFAULT "?.dll;" LUA_CDIR "\\?.dll"
+ "?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua"
+#define LUA_CPATH_DEFAULT \
+ "?.dll;" "l?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\l?.dll"
#else
#define LUA_ROOT "/usr/local"
#define LUA_LDIR LUA_ROOT "/share/lua/5.1"
#define LUA_CDIR LUA_ROOT "/lib/lua/5.1"
#define LUA_PATH_DEFAULT \
- "./?.lua;" LUA_LDIR "/?.lua;" LUA_LDIR "/?/init.lua"
-#define LUA_CPATH_DEFAULT "./?.so;" LUA_CDIR "/?.so"
+ "./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua"
+#define LUA_CPATH_DEFAULT \
+ "./?.so;" "./l?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/l?.so"
#endif
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if defined(_WIN32)
+#define LUA_DIRSEP "\\"
+#else
+#define LUA_DIRSEP "/"
+#endif
-/* type of numbers in Lua */
-#define LUA_NUMBER double
-/* formats for Lua numbers */
-#define LUA_NUMBER_SCAN "%lf"
-#define LUA_NUMBER_FMT "%.14g"
+/*
+@@ LUA_PATHSEP is the character that separates templates in a path.
+** CHANGE it if for some reason your system cannot use a
+** semicolon. (E.g., if a semicolon is a common character in
+** file/directory names.) Probably you do not need to change this.
+*/
+#define LUA_PATHSEP ';'
/*
-** type for integer functions
-** on most machines, `ptrdiff_t' gives a reasonable size for integers
+@@ LUA_PATH_MARK is the string that marks the substitution points in a
+@* template.
+** CHANGE it if for some reason your system cannot use an interrogation
+** mark. (E.g., if an interogation mark is a common character in
+** file/directory names.) Probably you do not need to change this.
+*/
+#define LUA_PATH_MARK "?"
+
+
+/*
+@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
+** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
+** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER ptrdiff_t
-/* mark for all API functions */
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all standard library functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL)
+
+#if defined(LUA_CORE) || defined(LUA_LIB)
+#define LUA_API __declspec(__dllexport)
+#else
+#define LUA_API __declspec(__dllimport)
+#endif
+
+#else
+
#define LUA_API extern
-/* mark for auxlib functions */
-#define LUALIB_API extern
+#endif
-/* buffer size used by lauxlib buffer system */
-#define LUAL_BUFFERSIZE BUFSIZ
+/* more often than not the libs go together with the core */
+#define LUALIB_API LUA_API
-/* assertions in Lua (mainly for internal debugging) */
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+@* exported to outside modules.
+** CHANGE it if you need to mark them in some special way. Gcc (versions
+** 3.2 and later) mark them as "hidden" to optimize their call when Lua
+** is compiled as a shared library.
+*/
+#if defined(luaall_c)
+#define LUAI_FUNC static
+#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302)
+#define LUAI_FUNC __attribute__((visibility("hidden")))
+#else
+#define LUAI_FUNC extern
+#endif
+
+
+/*
+@@ lua_assert describes the internal assertions in Lua.
+** CHANGE that only if you need to debug Lua.
+*/
#define lua_assert(c) ((void)0)
-/* }====================================================== */
+/*
+@@ LUA_QL describes how error messages quote program elements.
+** CHANGE it if you want a different appearance.
+*/
+#define LUA_QL(x) "'" x "'"
+#define LUA_QS LUA_QL("%s")
/*
-** {======================================================
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@* of a function in debug information.
+** CHANGE it if you a different size.
+*/
+#define LUA_IDSIZE 60
+
+
+/*
+** {==================================================================
** Stand-alone configuration
-** =======================================================
+** ===================================================================
*/
-#ifdef lua_c
+#if defined(lua_c) || defined(luaall_c)
-/* definition of `isatty' */
-#ifdef _POSIX_C_SOURCE
+/*
+@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+@* is, whether we're running lua interactively).
+** CHANGE it if you have a better definition for non-POSIX/non-Windows
+** systems.
+*/
+#if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
#include <unistd.h>
-#define stdin_is_tty() isatty(0)
-#elif defined(_WIN32)
+#define lua_stdin_is_tty() isatty(0)
+#elif !defined(__STRICT_ANSI__) && defined(_WIN32)
#include <io.h>
#include <stdio.h>
-#define stdin_is_tty() _isatty(_fileno(stdin))
+#define lua_stdin_is_tty() _isatty(_fileno(stdin))
#else
-#define stdin_is_tty() 1 /* assume stdin is a tty */
+#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
#endif
-#define PROMPT "> "
-#define PROMPT2 ">> "
-#define PROGNAME "lua"
+/*
+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+** CHANGE them if you want different prompts. (You can also change the
+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+*/
+#define LUA_PROMPT "> "
+#define LUA_PROMPT2 ">> "
+/*
+@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
+** CHANGE it if your stand-alone interpreter has a different name and
+** your system is not able to detect that name automatically.
+*/
+#define LUA_PROGNAME "lua"
/*
-** this macro can be used by some `history' system to save lines
-** read in manual input
+@@ LUA_MAXINPUT is the maximum length for an input line in the
+@* stand-alone interpreter.
+** CHANGE it if you need longer lines.
*/
-#define lua_saveline(L,line) /* empty */
+#define LUA_MAXINPUT 512
+/*
+@@ lua_readline defines how to show a prompt and then read a line from
+@* the standard input.
+@@ lua_saveline defines how to "save" a read line in a "history".
+@@ lua_freeline defines how to free a line read by lua_readline.
+** CHANGE them if you want to improve this functionality (e.g., by using
+** GNU readline and history facilities).
+*/
+#if !defined(__STRICT_ANSI__) && defined(LUA_USE_READLINE)
+#include <stdio.h>
+#include <readline/readline.h>
+#include <readline/history.h>
+#define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
+#define lua_saveline(L,idx) \
+ if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
+ add_history(lua_tostring(L, idx)); /* add it to history */
+#define lua_freeline(L,b) free(b)
+#else
+#define lua_readline(L,b,p) \
+ (fputs(p, stdout), fflush(stdout), /* show prompt */ \
+ fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
+#define lua_saveline(L,idx) ((void)0)
+#define lua_freeline(L,b) ((void)0)
+#endif
#endif
-/* }====================================================== */
+/* }================================================================== */
+
+
+/*
+@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
+@* as a percentage.
+** CHANGE it if you want the GC to run faster or slower (higher
+** values mean larger pauses which mean slower collection.)
+*/
+#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
+
+
+/*
+@@ LUAI_GCMUL defines the speed of garbage collection relative to
+@* memory allocation as a percentage.
+** CHANGE it if you want to change the granularity of the garbage
+** collection. (Higher values mean coarser collections. 0 represents
+** infinity, where each step performs a full collection.)
+*/
+#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
+
+/*
+@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
+** CHANGE it to 1 if you want exact compatibility with the behavior of
+** setn/getn in Lua 5.0.
+*/
+#define LUA_COMPAT_GETN 0
+/*
+@@ LUA_COMPAT_PATH controls compatibility about LUA_PATH.
+** CHANGE it to 1 if you want 'require' to look for global LUA_PATH
+** before checking package.path.
+*/
+#define LUA_COMPAT_PATH 0
/*
-** {======================================================
-** Core configuration
-** =======================================================
+@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
+** CHANGE it to 1 if you want a global 'loadlib' function (otherwise
+** the function is only available as 'package.loadlib').
*/
+#define LUA_COMPAT_LOADLIB 1
-#ifdef LUA_CORE
+/*
+@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
+** CHANGE it to 1 if you want vararg functions that do not use '...'
+** to get an 'arg' table with their extra arguments.
+*/
+#define LUA_COMPAT_VARARG 1
-/* LUA-C API assertions */
-#define api_check(L,o) lua_assert(o)
+/*
+@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
+@* facility.
+** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
+** off the advisory error when nesting [[...]].
+*/
+#define LUA_COMPAT_LSTR 1
+
+/*
+@@ luai_apicheck is the assert macro used by the Lua-C API.
+** CHANGE luai_apicheck if you want Lua to perform some checks in the
+** parameters it gets from API calls. This may slow down the interpreter
+** a bit, but may be quite useful when debugging C code that interfaces
+** with Lua. A useful redefinition is to use assert.h.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(L,o) assert(o)
+#else
+/* (By default lua_assert is empty, so luai_apicheck is also empty.) */
+#define luai_apicheck(L,o) lua_assert(o)
+#endif
-/* number of bits in an `int' */
+/*
+@@ LUAI_BITSINT defines the number of bits in an int.
+** CHANGE here if Lua cannot automatically detect the number of bits of
+** your machine. Probably you do not need to change this.
+*/
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760
-#define LUA_BITSINT 16
+#define LUAI_BITSINT 16
#elif INT_MAX > 2147483640L
-/* `int' has at least 32 bits */
-#define LUA_BITSINT 32
+/* int has at least 32 bits */
+#define LUAI_BITSINT 32
#else
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif
/*
-** L_UINT32: unsigned integer with at least 32 bits
-** L_INT32: signed integer with at least 32 bits
-** LU_MEM: an unsigned integer big enough to count the total memory used by Lua
-** L_MEM: a signed integer big enough to count the total memory used by Lua
+@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
+@@ LUAI_INT32 is an signed integer with at least 32 bits.
+@@ LUAI_UMEM is an unsigned integer big enough to count the total
+@* memory used by Lua.
+@@ LUAI_MEM is a signed integer big enough to count the total memory
+@* used by Lua.
+** CHANGE here if for some weird reason the default definitions are not
+** good enough for your machine. (The definitions in the 'else'
+** part always works, but may waste space on machines with 64-bit
+** longs.) Probably you do not need to change this.
*/
-#if LUA_BITSINT >= 32
-#define LUA_UINT32 unsigned int
-#define LUA_INT32 int
-#define LUA_MAXINT32 INT_MAX
-#define LU_MEM size_t
-#define L_MEM ptrdiff_t
+#if LUAI_BITSINT >= 32
+#define LUAI_UINT32 unsigned int
+#define LUAI_INT32 int
+#define LUAI_MAXINT32 INT_MAX
+#define LUAI_UMEM size_t
+#define LUAI_MEM ptrdiff_t
#else
/* 16-bit ints */
-#define LUA_UINT32 unsigned long
-#define LUA_INT32 long
-#define LUA_MAXINT32 LONG_MAX
-#define LU_MEM LUA_UINT32
-#define L_MEM ptrdiff_t
+#define LUAI_UINT32 unsigned long
+#define LUAI_INT32 long
+#define LUAI_MAXINT32 LONG_MAX
+#define LUAI_UMEM unsigned long
+#define LUAI_MEM long
#endif
-/* maximum depth for calls (unsigned short) */
-#define LUA_MAXCALLS 10000
-
/*
-** maximum depth for C calls (unsigned short): Not too big, or may
-** overflow the C stack...
+@@ LUAI_MAXCALLS limits the number of nested calls.
+** CHANGE it if you need really deep recursive calls. This limit is
+** arbitrary; its only purpose is to stop infinite recursion before
+** exhausting memory.
*/
-#define LUA_MAXCCALLS 200
-
-
-/* maximum size for the virtual stack of a C function */
-#define MAXCSTACK 2048
+#define LUAI_MAXCALLS 20000
/*
-** maximum number of syntactical nested non-terminals: Not too big,
-** or may overflow the C stack...
+@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
+@* can use.
+** CHANGE it if you need lots of (Lua) stack space for your C
+** functions. This limit is arbitrary; its only purpose is to stop C
+** functions to consume unlimited stack space.
*/
-#define LUA_MAXPARSERLEVEL 200
+#define LUAI_MAXCSTACK 2048
-/* maximum number of variables declared in a function */
-#define MAXVARS 200 /* <MAXSTACK */
-
-/* maximum number of upvalues per function */
-#define MAXUPVALUES 60 /* <MAXSTACK */
+/*
+** {==================================================================
+** CHANGE (to smaller values) the following definitions if your system
+** has a small C stack. (Or you may want to change them to larger
+** values if your system has a large C stack and these limits are
+** too rigid for you.) Some of these constants control the size of
+** stack-allocated arrays used by the compiler or the interpreter, while
+** others limit the maximum number of recursive calls that the compiler
+** or the interpreter can perform. Values too large may cause a C stack
+** overflow for some forms of deep constructs.
+** ===================================================================
+*/
-/* maximum size of expressions for optimizing `while' code */
-#define MAXEXPWHILE 100
+/*
+@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
+@* syntactical nested non-terminals in a program.
+*/
+#define LUAI_MAXCCALLS 200
-/* function to convert a lua_Number to int (with any rounding method) */
-#if defined(__GNUC__) && defined(__i386)
-#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
+/*
+@@ LUAI_MAXVARS is the maximum number of local variables per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXVARS 200
-#elif defined(_MSC_VER) && defined(_M_IX86)
-#pragma warning(disable: 4514)
-__inline int l_lrint (double flt)
-{ int i;
- _asm {
- fld flt
- fistp i
- };
- return i;
-}
-#define lua_number2int(i,d) ((i)=l_lrint((d)))
-
-#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199900L)
-/* on machines compliant with C99, you can try `lrint' */
-#include <math.h>
-#define lua_number2int(i,d) ((i)=lrint(d))
-#else
-#define lua_number2int(i,d) ((i)=(int)(d))
+/*
+@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXUPVALUES 60
-#endif
+/*
+@@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
+@* controling a 'while' loop.
+*/
+#define LUAI_MAXEXPWHILE 100
-/* function to convert a lua_Number to lua_Integer (with any rounding method) */
-#define lua_number2integer(i,n) lua_number2int((i), (n))
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*/
+#define LUAL_BUFFERSIZE BUFSIZ
-/* function to convert a lua_Number to a string */
-#include <stdio.h>
-#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
-/* maximum size of previous conversion */
-#define MAX_NUMBER2STR 32 /* 16 digits, sign, point and \0 (+ some extra) */
+/* }================================================================== */
-/* function to convert a string to a lua_Number */
-#define lua_str2number(s,p) strtod((s), (p))
+/*
+@@ lua_number2int is a macro to convert lua_Number to int.
+** CHANGE that if you know a faster way to convert a lua_Number to
+** int (with any rounding method and without throwing errors) in your
+** system. In Pentium machines, a naive typecast from double to int
+** in C is extremely slow, so any alternative is worth trying.
+*/
-/* result of a `usual argument conversion' over lua_Number */
-#define LUA_UACNUMBER double
+/* On a gcc/Pentium, resort to assembler */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__) && defined(__i386)
+#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
+/* On Windows/Pentium, resort to assembler */
+#elif !defined(__STRICT_ANSI__) && defined(_MSC_VER) && defined(_M_IX86)
+#define lua_number2int(i,d) \
+ __asm fld d \
+ __asm fistp i
-/* primitive operators for numbers */
-#define num_add(a,b) ((a)+(b))
-#define num_sub(a,b) ((a)-(b))
-#define num_mul(a,b) ((a)*(b))
-#define num_div(a,b) ((a)/(b))
-#define num_unm(a) (-(a))
-#define num_eq(a,b) ((a)==(b))
-#define num_lt(a,b) ((a)<(b))
-#define num_le(a,b) ((a)<=(b))
-#include <math.h>
-#define num_pow(a,b) pow(a,b)
+/* on Pentium machines compliant with C99, you can try lrint */
+#elif defined (__i386) && defined(__STDC_VERSION__) && \
+ (__STDC_VERSION__ >= 199900L)
+#define lua_number2int(i,d) ((i)=lrint(d))
+/* this option always works, but may be slow */
+#else
+#define lua_number2int(i,d) ((i)=(int)(d))
-/* type to ensure maximum alignment */
-#define LUSER_ALIGNMENT_T union { double u; void *s; long l; }
+#endif
/*
-** exception handling: by default, Lua handles errors with longjmp/setjmp
-** when compiling as C code and with exceptions when compiling as C++ code.
-** Change that if you prefer to use longjmp/setjmp even with C++.
+@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
+** CHANGE (see lua_number2int).
*/
-#ifndef __cplusplus
-/* default handling with long jumps */
-#include <setjmp.h>
-#define L_THROW(L,c) longjmp((c)->b, 1)
-#define L_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
-#define l_jmpbuf jmp_buf
+/* On a gcc or Windows/Pentium, resort to assembler */
+#if (defined(__GNUC__) && defined(__i386)) || \
+ (defined(_MSC_VER) && defined(_M_IX86))
+#define lua_number2integer(i,n) lua_number2int(i, n)
+/* this option always works, but may be slow */
#else
-/* C++ exceptions */
-#define L_THROW(L,c) throw(c)
-#define L_TRY(L,c,a) try { a } catch(...) \
- { if ((c)->status == 0) (c)->status = -1; }
-#define l_jmpbuf int /* dummy variable */
+#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
+
#endif
/*
-** macros for thread synchronization inside Lua core machine: This is
-** an attempt to simplify the implementation of a multithreaded version
-** of Lua. Do not change that unless you know what you are doing. all
-** accesses to the global state and to global objects are synchronized.
-** Because threads can read the stack of other threads (when running
-** garbage collection), a thread must also synchronize any write-access
-** to its own stack. Unsynchronized accesses are allowed only when
-** reading its own stack, or when reading immutable fields from global
-** objects (such as string values and udata values).
+** {==================================================================
+@@ LUA_NUMBER is the type of numbers in Lua.
+** CHANGE the following definitions only if you want to build Lua
+** with a number type different from double. You may also need to
+** change lua_number2int & lua_number2integer.
+** ===================================================================
*/
-#define lua_lock(L) ((void) 0)
-#define lua_unlock(L) ((void) 0)
/*
-** this macro allows a thread switch in appropriate places in the Lua
-** core
+@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+@* over a number.
*/
-#define lua_threadyield(L) {lua_unlock(L); lua_lock(L);}
+#define LUA_NUMBER double
+#define LUAI_UACNUMBER LUA_NUMBER
+/*
+@@ LUA_NUMBER_SCAN is the format for reading numbers.
+@@ LUA_NUMBER_FMT is the format for writing numbers.
+@@ lua_number2str converts a number to a string.
+@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
+@@ lua_str2number converts a string to a number.
+*/
+#define LUA_NUMBER_SCAN "%lf"
+#define LUA_NUMBER_FMT "%.14g"
+#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
+#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
+#define lua_str2number(s,p) strtod((s), (p))
-/* allows user-specific initialization on new threads */
-#define lua_userstateopen(L) ((void)0)
+/*
+@@ The luai_num* macros define the primitive operations over numbers.
+*/
+#define luai_numadd(a,b) ((a)+(b))
+#define luai_numsub(a,b) ((a)-(b))
+#define luai_nummul(a,b) ((a)*(b))
+#define luai_numdiv(a,b) ((a)/(b))
+#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
+#define luai_numpow(a,b) pow(a,b)
+#define luai_numunm(a) (-(a))
+#define luai_numeq(a,b) ((a)==(b))
+#define luai_numlt(a,b) ((a)<(b))
+#define luai_numle(a,b) ((a)<=(b))
-#endif
+/* }================================================================== */
-/* }====================================================== */
+/*
+@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
+** CHANGE it if your system requires alignments larger than double. (For
+** instance, if your system supports long doubles and they must be
+** aligned in 16-byte boundaries, then you should add long double in the
+** union.) Probably you do not need to change this.
+*/
+#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
/*
-** {======================================================
-** Library configuration
-** =======================================================
+@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
+** CHANGE them if you prefer to use longjmp/setjmp even with C++ or
+** if want/don't want to use _longjmp/_setjmp instead of regular
+** longjmp/setjmp. By default, Lua handles errors with exceptions when
+** compiling as C++ code, with _longjmp/_setjmp when compiling as C code
+** in a Unix system, and with longjmp/setjmp otherwise.
*/
+#if defined(__cplusplus)
+/* C++ exceptions */
+#define LUAI_THROW(L,c) throw(c)
+#define LUAI_TRY(L,c,a) try { a } catch(...) \
+ { if ((c)->status == 0) (c)->status = -1; }
+#define luai_jmpbuf int /* dummy variable */
-#ifdef LUA_LIB
+#elif !defined(__STRICT_ANSI__) && (defined(unix) || defined(__unix) || \
+ defined(__unix__))
+/* in Unix, try _longjmp/_setjmp (more efficient) */
+#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf jmp_buf
+#else
+/* default handling with long jumps */
+#define LUAI_THROW(L,c) longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf jmp_buf
-/* environment variables that hold the search path for packages */
-#define LUA_PATH "LUA_PATH"
-#define LUA_CPATH "LUA_CPATH"
+#endif
-/* prefix for open functions in C libraries */
-#define LUA_POF "luaopen_"
-/* separator for open functions in C libraries */
-#define LUA_OFSEP "_"
+/*
+@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
+@* can do during pattern-matching.
+** CHANGE it if you need more captures. This limit is arbitrary.
+*/
+#define LUA_MAXCAPTURES 32
-/* directory separator (for submodules) */
-#if defined(_WIN32)
-#define LUA_DIRSEP "\\"
+
+/*
+@@ lua_tmpnam is the function that the OS library uses to create a
+@* temporary name.
+@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
+** CHANGE them if you have an alternative to tmpnam (which is considered
+** insecure) or if you want the original tmpnam anyway. By default, Lua
+** uses tmpnam except when POSIX is available, where it uses mkstemp.
+*/
+#if defined(loslib_c) || defined(luaall_c)
+
+#if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
+#include <unistd.h>
+#define LUA_TMPNAMBUFSIZE 32
+#define lua_tmpnam(b,e) { \
+ strcpy(b, "/tmp/lua_XXXXXX"); \
+ e = mkstemp(b); \
+ if (e != -1) close(e); \
+ e = (e == -1); }
#else
-#define LUA_DIRSEP "/"
+#define LUA_TMPNAMBUFSIZE L_tmpnam
+#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
#endif
-/* separator of templates in a path */
-#define LUA_PATHSEP ';'
+#endif
-/* wild char in each template */
-#define LUA_PATH_MARK "?"
+/*
+@@ LUA_DL_* define which dynamic-library system Lua should use.
+** CHANGE here if Lua has problems choosing the appropriate
+** dynamic-library system for your platform (either Windows' DLL, Mac's
+** dyld, or Unix's dlopen). If your system is some kind of Unix, there
+** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
+** it. To use dlopen you also need to adapt the src/Makefile (probably
+** adding -ldl to the linker options), so Lua does not select it
+** automatically. (When you change the makefile to add -ldl, you must
+** also add -DLUA_USE_DLOPEN.)
+** If you do not want any kind of dynamic library, undefine all these
+** options (or just remove these definitions).
+*/
+#if !defined(__STRICT_ANSI__)
+#if defined(_WIN32)
+#define LUA_DL_DLL
+#elif defined(__APPLE__) && defined(__MACH__)
+#define LUA_DL_DYLD
+#elif defined(LUA_USE_DLOPEN)
+#define LUA_DL_DLOPEN
+#endif
+#endif
-/* maximum number of captures in pattern-matching (arbitrary limit) */
-#define MAX_CAPTURES 32
+/*
+@@ lua_lock/lua_unlock are macros for thread synchronization inside the
+@* Lua core. This is an attempt to simplify the implementation of a
+@* multithreaded version of Lua.
+** CHANGE them only if you know what you are doing. All accesses to
+** the global state and to global objects are synchronized. Because
+** threads can read the stack of other threads (when running garbage
+** collection), a thread must also synchronize any write-access to its
+** own stack. Unsynchronized accesses are allowed only when reading its
+** own stack, or when reading immutable fields from global objects (such
+** as string values and udata values).
+*/
+#define lua_lock(L) ((void) 0)
+#define lua_unlock(L) ((void) 0)
/*
-** by default, gcc does not get `os.tmpname', because it generates a warning
-** when using `tmpname'. Change that if you really want (or do not want)
-** `os.tmpname' available.
+@@ lua_threadyield allows a thread switch in appropriate places in the core.
+** CHANGE it only if you know what you are doing. (See lua_lock.)
*/
-#ifdef __GNUC__
-#define USE_TMPNAME 0
-#else
-#define USE_TMPNAME 1
-#endif
+#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
/*
-** Configuration for loadlib: Lua tries to guess the dynamic-library
-** system that your platform uses (either Windows' DLL, Mac's dyld, or
-** dlopen). If your system is some kind of Unix, there is a good chance
-** that USE_DLOPEN will work for it. You may need to adapt also the
-** makefile.
+@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
+@* (the data goes just *before* the lua_State pointer).
+** CHANGE (define) this if you really need that. This value must be
+** a multiple of the maximum alignment required for your machine.
*/
-#if defined(_WIN32)
-#define USE_DLL
-#elif defined(__APPLE__) && defined(__MACH__)
-#define USE_DYLD
-#elif defined(__linux) || defined(sun) || defined(sgi) || defined(BSD)
-#define USE_DLOPEN
-#endif
+#define LUAI_EXTRASPACE 0
-#endif
+/*
+@@ luai_userstateopen allows user-specific initialization on new threads.
+** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
+** data whenever a new lua_State is created.
+*/
+#define luai_userstateopen(L) ((void)0)
+
-/* }====================================================== */
+/* =================================================================== */
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
-/* Local configuration */
#endif