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author | Mike Pall <mike> | 2010-11-09 18:11:35 +0100 |
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committer | Mike Pall <mike> | 2010-11-09 18:11:35 +0100 |
commit | b45e3246cee8c92b72622808f03b5cb7d539e244 (patch) | |
tree | 20ee73228a325afa5a879850556336651c2f7add /doc/extensions.html | |
parent | ad29c1f39feb55d4d443b9352448a12a1be8ee23 (diff) | |
download | luajit2-b45e3246cee8c92b72622808f03b5cb7d539e244.tar.gz |
Split up extension/API docs into sub-pages.
Diffstat (limited to 'doc/extensions.html')
-rw-r--r-- | doc/extensions.html | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/doc/extensions.html b/doc/extensions.html new file mode 100644 index 00000000..e302952d --- /dev/null +++ b/doc/extensions.html @@ -0,0 +1,303 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> +<html> +<head> +<title>Extensions</title> +<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> +<meta name="Author" content="Mike Pall"> +<meta name="Copyright" content="Copyright (C) 2005-2010, Mike Pall"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +table.exc { + line-height: 1.2; +} +tr.exchead td { + font-weight: bold; +} +td.excplatform { + width: 48%; +} +td.exccompiler { + width: 29%; +} +td.excinterop { + width: 23%; +} +</style> +</head> +<body> +<div id="site"> +<a href="http://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Extensions</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a class="current" href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +<ul><li> +<a href="changes.html">Changes</a> +</li></ul> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="http://luajit.org/performance.html">Performance <span class="ext">»</span></a> +</li><li> +<a href="http://luajit.org/download.html">Download <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +LuaJIT is fully upwards-compatible with Lua 5.1. It supports all +<a href="http://www.lua.org/manual/5.1/manual.html#5"><span class="ext">»</span> standard Lua +library functions</a> and the full set of +<a href="http://www.lua.org/manual/5.1/manual.html#3"><span class="ext">»</span> Lua/C API +functions</a>. +</p> +<p> +LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic +loader level. This means you can compile a C module against the +standard Lua headers and load the same shared library from either Lua +or LuaJIT. +</p> +<p> +LuaJIT extends the standard Lua VM with new functionality and adds +several extension modules. Please note that this page is only about +<em>functional</em> enhancements and not about performance enhancements, +such as the optimized VM, the faster interpreter or the JIT compiler. +</p> + +<h2 id="modules">Extensions Modules</h2> +<p> +LuaJIT comes with several built-in extension modules: +</p> + +<h3 id="bit"><tt>bit.*</tt> — Bitwise operations</h3> +<p> +LuaJIT supports all bitwise operations as defined by +<a href="http://bitop.luajit.org"><span class="ext">»</span> Lua BitOp</a>: +</p> +<pre class="code"> +bit.tobit bit.tohex bit.bnot bit.band bit.bor bit.bxor +bit.lshift bit.rshift bit.arshift bit.rol bit.ror bit.bswap +</pre> +<p> +This module is a LuaJIT built-in — you don't need to download or +install Lua BitOp. The Lua BitOp site has full documentation for all +<a href="http://bitop.luajit.org/api.html"><span class="ext">»</span> Lua BitOp API functions</a>. +</p> +<p> +Please make sure to <tt>require</tt> the module before using any of +its functions: +</p> +<pre class="code"> +local bit = require("bit") +</pre> +<p> +An already installed Lua BitOp module is ignored by LuaJIT. +This way you can use bit operations from both Lua and LuaJIT on a +shared installation. +</p> + +<h3 id="jit"><tt>jit.*</tt> — JIT compiler control</h3> +<p> +The functions in this module +<a href="ext_jit.html">control the behavior of the JIT compiler engine</a>. +</p> + +<h3 id="c_api">C API extensions</h3> +<p> +LuaJIT adds some +<a href="ext_c_api.html">extra functions to the Lua/C API</a>. +</p> + +<h2 id="library">Enhanced Standard Library Functions</h2> + +<h3 id="xpcall"><tt>xpcall(f, err [,args...])</tt> passes arguments</h3> +<p> +Unlike the standard implementation in Lua 5.1, <tt>xpcall()</tt> +passes any arguments after the error function to the function +which is called in a protected context. +</p> + +<h3 id="load"><tt>loadfile()</tt> etc. handle UTF-8 source code</h3> +<p> +Non-ASCII characters are handled transparently by the Lua source code parser. +This allows the use of UTF-8 characters in identifiers and strings. +A UTF-8 BOM is skipped at the start of the source code. +</p> + +<h3 id="tostring"><tt>tostring()</tt> etc. canonicalize NaN and ±Inf</h3> +<p> +All number-to-string conversions consistently convert non-finite numbers +to the same strings on all platforms. NaN results in <tt>"nan"</tt>, +positive infinity results in <tt>"inf"</tt> and negative infinity results +in <tt>"-inf"</tt>. +</p> + +<h3 id="math_random">Enhanced PRNG for <tt>math.random()</tt></h3> +<p> +LuaJIT uses a Tausworthe PRNG with period 2^223 to implement +<tt>math.random()</tt> and <tt>math.randomseed()</tt>. The quality of +the PRNG results is much superior compared to the standard Lua +implementation which uses the platform-specific ANSI rand(). +</p> +<p> +The PRNG generates the same sequences from the same seeds on all +platforms and makes use of all bits in the seed argument. +<tt>math.random()</tt> without arguments generates 52 pseudo-random bits +for every call. The result is uniformly distributed between 0 and 1. +It's correctly scaled up and rounded for <tt>math.random(n [,m])</tt> to +preserve uniformity. +</p> + +<h3 id="io"><tt>io.*</tt> functions handle 64 bit file offsets</h3> +<p> +The file I/O functions in the standard <tt>io.*</tt> library handle +64 bit file offsets. In particular this means it's possible +to open files larger than 2 Gigabytes and to reposition or obtain +the current file position for offsets beyond 2 GB +(<tt>fp:seek()</tt> method). +</p> + +<h3 id="debug_meta"><tt>debug.*</tt> functions identify metamethods</h3> +<p> +<tt>debug.getinfo()</tt> and <tt>lua_getinfo()</tt> also return information +about invoked metamethods. The <tt>namewhat</tt> field is set to +<tt>"metamethod"</tt> and the <tt>name</tt> field has the name of +the corresponding metamethod (e.g. <tt>"__index"</tt>). +</p> + +<h2 id="resumable">Fully Resumable VM</h2> +<p> +The LuaJIT 2.x VM is fully resumable. This means you can yield from a +coroutine even across contexts, where this would not possible with +the standard Lua 5.1 VM: e.g. you can yield across <tt>pcall()</tt> +and <tt>xpcall()</tt>, across iterators and across metamethods. +</p> +<p> +Note however that LuaJIT 2.x doesn't use +<a href="http://coco.luajit.org/"><span class="ext">»</span> Coco</a> anymore. This means the +overhead for creating coroutines is much smaller and no extra +C stacks need to be allocated. OTOH you can no longer yield +across arbitrary C functions. Keep this in mind when +upgrading from LuaJIT 1.x. +</p> + +<h2 id="exceptions">C++ Exception Interoperability</h2> +<p> +LuaJIT has built-in support for interoperating with C++ exceptions. +The available range of features depends on the target platform and +the toolchain used to compile LuaJIT: +</p> +<table class="exc"> +<tr class="exchead"> +<td class="excplatform">Platform</td> +<td class="exccompiler">Compiler</td> +<td class="excinterop">Interoperability</td> +</tr> +<tr class="odd separate"> +<td class="excplatform">POSIX/x64, DWARF2 unwinding</td> +<td class="exccompiler">GCC 4.3+</td> +<td class="excinterop"><b style="color: #00a000;">Full</td> +</tr> +<tr class="even"> +<td class="excplatform">Other platforms, DWARF2 unwinding</td> +<td class="exccompiler">GCC</td> +<td class="excinterop"><b style="color: #c06000;">Limited</b></td> +</tr> +<tr class="odd"> +<td class="excplatform">Windows/x64</td> +<td class="exccompiler">MSVC or WinSDK</td> +<td class="excinterop"><b style="color: #00a000;">Full</td> +</tr> +<tr class="even"> +<td class="excplatform">Windows/x86</td> +<td class="exccompiler">Any</td> +<td class="excinterop"><b style="color: #a00000;">No</b></td> +</tr> +<tr class="odd"> +<td class="excplatform">Other platforms</td> +<td class="exccompiler">Other compilers</td> +<td class="excinterop"><b style="color: #a00000;">No</b></td> +</tr> +</table> +<p> +<b style="color: #00a000;">Full interoperability</b> means: +</p> +<ul> +<li>C++ exceptions can be caught on the Lua side with <tt>pcall()</tt>, +<tt>lua_pcall()</tt> etc.</li> +<li>C++ exceptions will be converted to the generic Lua error +<tt>"C++ exception"</tt>, unless you use the +<a href="ext_c_api.html#mode_wrapcfunc">C call wrapper</a> feature.</li> +<li>It's safe to throw C++ exceptions across non-protected Lua frames +on the C stack. The contents of the C++ exception object +pass through unmodified.</li> +<li>Lua errors can be caught on the C++ side with <tt>catch(...)</tt>. +The corresponding Lua error message can be retrieved from the Lua stack.</li> +<li>Throwing Lua errors across C++ frames is safe. C++ destructors +will be called.</li> +</ul> +<p> +<b style="color: #c06000;">Limited interoperability</b> means: +</p> +<ul> +<li>C++ exceptions can be caught on the Lua side with <tt>pcall()</tt>, +<tt>lua_pcall()</tt> etc.</li> +<li>C++ exceptions will be converted to the generic Lua error +<tt>"C++ exception"</tt>, unless you use the +<a href="ext_c_api.html#mode_wrapcfunc">C call wrapper</a> feature.</li> +<li>C++ exceptions will be caught by non-protected Lua frames and +are rethrown as a generic Lua error. The C++ exception object will +be destroyed.</li> +<li>Lua errors <b>cannot</b> be caught on the C++ side.</li> +<li>Throwing Lua errors across C++ frames will <b>not</b> call +C++ destructors.</li> +</ul> + +<p> +<b style="color: #a00000;">No interoperability</b> means: +</p> +<ul> +<li>It's <b>not</b> safe to throw C++ exceptions across Lua frames.</li> +<li>C++ exceptions <b>cannot</b> be caught on the Lua side.</li> +<li>Lua errors <b>cannot</b> be caught on the C++ side.</li> +<li>Throwing Lua errors across C++ frames will <b>not</b> call +C++ destructors.</li> +<li>Additionally, on Windows/x86 with SEH-based C++ exceptions: +it's <b>not</b> safe to throw a Lua error across any frames containing +a C++ function with any try/catch construct or using variables with +(implicit) destructors. This also applies to any functions which may be +inlined in such a function. It doesn't matter whether <tt>lua_error()</tt> +is called inside or outside of a try/catch or whether any object actually +needs to be destroyed: the SEH chain is corrupted and this will eventually +lead to the termination of the process.</li> +</ul> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2010 Mike Pall +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> |