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+# Microsoft Developer Studio Project File - Name="strings" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=strings - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "strings.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "strings.mak" CFG="strings - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "strings - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "strings - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "strings - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "release"
+# PROP Intermediate_Dir "release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /O2 /I "../include" /D "NDEBUG" /D "DBUG_OFF" /D "_WINDOWS" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409
+# ADD RSC /l 0x409
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\lib_release\strings.lib"
+
+!ELSEIF "$(CFG)" == "strings - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "debug"
+# PROP Intermediate_Dir "debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /G6 /MTd /W3 /Z7 /Od /Gf /I "../include" /D "_DEBUG" /D "SAFEMALLOC" /D "_WINDOWS" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409
+# ADD RSC /l 0x409
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\lib_debug\strings.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "strings - Win32 Release"
+# Name "strings - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\atof.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\bchange.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\bcmp.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\bfill.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\bmove512.c
+# End Source File
+# Begin Source File
+
+SOURCE=".\ctype-big5.c"
+# End Source File
+# Begin Source File
+
+SOURCE=".\ctype-czech.c"
+# End Source File
+# Begin Source File
+
+SOURCE=".\ctype-euc_kr.c"
+# End Source File
+# Begin Source File
+
+SOURCE=".\ctype-gb2312.c"
+# End Source File
+# Begin Source File
+
+SOURCE=".\ctype-gbk.c"
+# End Source File
+# Begin Source File
+
+SOURCE=".\ctype-sjis.c"
+# End Source File
+# Begin Source File
+
+SOURCE=".\ctype-tis620.c"
+# End Source File
+# Begin Source File
+
+SOURCE=".\ctype-ujis.c"
+# End Source File
+# Begin Source File
+
+SOURCE=.\ctype.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\int2str.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\llstr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\longlong2str.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_strinstr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\str2int.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Strings.asm
+
+!IF "$(CFG)" == "strings - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\release
+InputPath=.\Strings.asm
+InputName=Strings
+
+"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ C:\masm\masm -Mx -t -DDOS386 -DM_I386 $(InputPath),$(OutDir)\$(InputName).obj,,,
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "strings - Win32 Debug"
+
+# Begin Custom Build
+OutDir=.\debug
+InputPath=.\Strings.asm
+InputName=Strings
+
+"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ C:\masm\masm -Mx -t -DDOS386 -DM_I386 $(InputPath),$(Outdir)\$(InputName).obj,,,
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\strtol.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\strtoll.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\strtoul.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\strtoull.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Strxmov.asm
+
+!IF "$(CFG)" == "strings - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\release
+InputPath=.\Strxmov.asm
+InputName=Strxmov
+
+"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ C:\masm\masm -Mx -t -DDOS386 -DM_I386 $(InputPath),$(OutDir)\$(InputName).obj,,,
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "strings - Win32 Debug"
+
+# Begin Custom Build
+OutDir=.\debug
+InputPath=.\Strxmov.asm
+InputName=Strxmov
+
+"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ C:\masm\masm -Mx -t -DDOS386 -DM_I386 $(InputPath),$(Outdir)\$(InputName).obj,,,
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\strxnmov.c
+# End Source File
+# End Target
+# End Project