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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2023-03-03 15:20:27 +0100 |
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committer | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2023-03-06 09:56:13 +0100 |
commit | 604a8fb2b457ea80ee9ec5e86315ff350aab6ee7 (patch) | |
tree | 0c6fc72e59f7d0cd41eb3a2476e5872e3b7fa5da | |
parent | bcb82b195ffcc68a97fb79ad2f2ce7086dec7e62 (diff) | |
download | mesa-demos-604a8fb2b457ea80ee9ec5e86315ff350aab6ee7.tar.gz |
util: use gl2 program-parameters
There's no good reason to use the ARB versions instead of the non-ARB
versions.
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
-rw-r--r-- | src/util/shaderutil.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/util/shaderutil.c b/src/util/shaderutil.c index 4842ab9f..2c0dfb0a 100644 --- a/src/util/shaderutil.c +++ b/src/util/shaderutil.c @@ -227,9 +227,9 @@ LinkShaders3WithGeometryInfo(GLuint vertShader, GLuint geomShader, GLuint fragSh AttachShader(program, vertShader); if (geomShader) { AttachShader(program, geomShader); - glProgramParameteriARB(program, GL_GEOMETRY_VERTICES_OUT_ARB, verticesOut); - glProgramParameteriARB(program, GL_GEOMETRY_INPUT_TYPE_ARB, inputType); - glProgramParameteriARB(program, GL_GEOMETRY_OUTPUT_TYPE_ARB, outputType); + glProgramParameteri(program, GL_GEOMETRY_VERTICES_OUT, verticesOut); + glProgramParameteri(program, GL_GEOMETRY_INPUT_TYPE, inputType); + glProgramParameteri(program, GL_GEOMETRY_OUTPUT_TYPE, outputType); } if (fragShader) AttachShader(program, fragShader); |