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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2023-02-24 15:51:32 +0100 |
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committer | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2023-02-27 08:55:05 +0000 |
commit | d248d8ceffa8182259e78578ab4b5140bd64b4b3 (patch) | |
tree | 7e0294186926d6f19909c0bd6253157d165d81cf | |
parent | 17e4d6a181fdfe6b15ba97d0304228c8d3735e2e (diff) | |
download | mesa-demos-d248d8ceffa8182259e78578ab4b5140bd64b4b3.tar.gz |
meson: do not search for glu on macos
On macOS, GLU is part of OpenGL.Framework, so we don't need to search
explicitly for it. Even if we did, we wouldn't find it, because we
include it by a different path than on other platforms.
So let's just bypass this entire check on macOS. We'll be fine anyway.
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
-rw-r--r-- | meson.build | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/meson.build b/meson.build index a08d3bd4..dd88dd87 100644 --- a/meson.build +++ b/meson.build @@ -87,7 +87,8 @@ endif dep_threads = dependency('threads') dep_glu = dependency('glu', required : false) -if not dep_glu.found() +# GLU is part of OpenGL.Framework +if not dep_glu.found() and host_machine.system() != 'darwin' _glu_name = 'GLU' if host_machine.system() == 'windows' _glu_name = 'glu32' |