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path: root/src/util/shaderutil.c
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* treewide: switch to glad2Hoe Hao Cheng2023-03-291-1/+1
* util: do not call gl2 through extra func-ptrsErik Faye-Lund2023-03-061-77/+34
* util: remove defective arb-shader fallbackErik Faye-Lund2023-03-061-26/+0
* util: use gl2 program-parametersErik Faye-Lund2023-03-061-3/+3
* util: use gl2 program validationErik Faye-Lund2023-03-061-11/+4
* shaderutil.c: cast glShaderSourceARB to correct signatureErik Faye-Lund2022-05-131-1/+1
* Use glad instead of GLEW.Jose Fonseca2020-09-161-5/+5
* util: add fflush() in ValidateShaderProgram()Brian Paul2015-07-201-0/+1
* util: generalize linking geometry shaders, allow cxx inclusionRALOVICH, Kristóf2013-06-121-0/+43
* util: add GL_FLOAT_MAT4 support, more sampler typesBrian Paul2012-05-091-0/+13
* Mac OS X portability fixes.José Fonseca2011-05-131-1/+1
* util: add LinkShaders3()Brian Paul2011-03-261-2/+11
* util: Use apropriate call convention in fake_ValidateProgram().José Fonseca2010-11-091-1/+1
* Don't use OpenGL 2.0 GLSL functions if OpenGL 2.0 is not supportedIan Romanick2010-10-291-33/+94
* Merge branch 'mesa_7_6_branch' into mesa_7_7_branchIan Romanick2009-11-301-1/+5
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| * shaderutil: Fix detection of shadersIan Romanick2009-11-231-2/+6
* | progs/util: warn when GLSL not supportedBrian Paul2009-11-171-1/+2
* | progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.Vinson Lee2009-11-171-0/+1
* | progs/util: Fix memory leak if fail to load/compile shaderVinson Lee2009-11-031-0/+2
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* progs/util: added ValidateShaderProgram() to shaderutil.cBrian Paul2009-08-251-0/+20
* progs/util: added GetShaderCompile/LinkTime() to get compilation/link timesBrian Paul2009-08-201-0/+33
* progs/util: ignore pre-defined uniforms in SetUniformValues()Brian Paul2009-08-131-1/+8
* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-92/+15
* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+1
* progs/util: added more shader utility functionsBrian Paul2009-08-121-18/+179
* progs/util: remove extfuncs.h (we use GLEW instead)Brian Paul2009-07-171-19/+17
* progs/util: make sure function pointers are initializedKeith Whitwell2009-06-301-1/+6
* util: check for frag/vertShader=0 before attachingBrian Paul2008-12-171-2/+7
* print err msg if unable to open shader fileBrian Paul2008-11-041-0/+1
* added test for ARB GLSL extensionsCorbin Simpson2008-08-161-6/+9
* shader utility functionsBrian2008-04-091-0/+159