diff options
author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2021-05-27 09:26:24 +0200 |
---|---|---|
committer | Eric Engestrom <eric@engestrom.ch> | 2021-05-31 22:48:18 +0200 |
commit | b84b2bcd7587893d874e52aab8a833e045804323 (patch) | |
tree | d5f8fea59b866dcdb519dd3256d45845de9b6dc9 | |
parent | c53194d8766202228b0c17fa1719123783ffe258 (diff) | |
download | mesa-b84b2bcd7587893d874e52aab8a833e045804323.tar.gz |
radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
DXVK 1.8.1 marks position as always invariant but the DX12 version
of the game has the same issue and it's not yet fixed on the
vkd3d-proton side.
Fixes some Z-fighting on GFX10.3.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11029>
(cherry picked from commit 816be7d46fc29c31d94747de2928733f69758618)
-rw-r--r-- | .pick_status.json | 2 | ||||
-rw-r--r-- | src/util/00-mesa-defaults.conf | 4 |
2 files changed, 5 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json index 5fc1d511a01..d4b76c63e64 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -202,7 +202,7 @@ "description": "radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "main_sha": null, "because_sha": null }, diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 46cc886e386..2e17002901d 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -775,5 +775,9 @@ TODO: document the other workarounds. <application name="World War Z" application_name_match="WWZ"> <option name="radv_override_uniform_offset_alignment" value="16" /> </application> + + <application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe"> + <option name="radv_invariant_geom" value="true" /> + </application> </device> </driconf> |