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authorantonino <antonino.maniscalco@collabora.com>2023-02-20 19:26:20 +0100
committerDylan Baker <dylan.c.baker@intel.com>2023-04-04 15:56:12 -0700
commitb96362381bcfb2e7e3c8eded353b6ac1d72bb105 (patch)
treefcf8f065b8a6a7038e7029b6e6285e7e4961ed6c
parenta0224f1b3a62084aeaeb9775c6770a33c12043eb (diff)
downloadmesa-b96362381bcfb2e7e3c8eded353b6ac1d72bb105.tar.gz
nir: avoid generating conflicting output variables
Because not all vertex outputs can have corresponding fragment inputs (eg. edgeflags) some logic is needed to correctly generate variables in a passthough gs. Before this change some output variables ened up with the same location. Fixes: d0342e28b32 ("nir: Add helper to create passthrough GS shader") Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238> (cherry picked from commit edecb66b01849effdf859f3cfaeebb9af5e1c1da)
-rw-r--r--.pick_status.json2
-rw-r--r--src/compiler/nir/nir_passthrough_gs.c22
2 files changed, 18 insertions, 6 deletions
diff --git a/.pick_status.json b/.pick_status.json
index ecdc0883d11..fc5b7e2e637 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -2731,7 +2731,7 @@
"description": "nir: avoid generating conflicting output variables",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": "d0342e28b32d7aa4b25cf045ac9933348ec053a9"
},
diff --git a/src/compiler/nir/nir_passthrough_gs.c b/src/compiler/nir/nir_passthrough_gs.c
index 4ba4f2c8380..82ff849911a 100644
--- a/src/compiler/nir/nir_passthrough_gs.c
+++ b/src/compiler/nir/nir_passthrough_gs.c
@@ -49,7 +49,7 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
nir_variable *in_vars[VARYING_SLOT_MAX];
nir_variable *out_vars[VARYING_SLOT_MAX];
- unsigned num_vars = 0;
+ unsigned num_inputs = 0, num_outputs = 0;
/* Create input/output variables. */
nir_foreach_shader_out_variable(var, prev_stage) {
@@ -72,6 +72,15 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
in->data.interpolation = var->data.interpolation;
in->data.compact = var->data.compact;
+ in_vars[num_inputs++] = in;
+
+ nir->num_inputs++;
+ if (in->data.location == VARYING_SLOT_EDGE)
+ continue;
+
+ if (var->data.location != VARYING_SLOT_POS)
+ nir->num_outputs++;
+
if (var->name)
snprintf(name, sizeof(name), "out_%s", var->name);
else
@@ -85,8 +94,7 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
out->data.interpolation = var->data.interpolation;
out->data.compact = var->data.compact;
- in_vars[num_vars] = in;
- out_vars[num_vars++] = out;
+ out_vars[num_outputs++] = out;
}
unsigned int start_vert = 0;
@@ -109,11 +117,15 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
for (unsigned i = start_vert; i < end_vert; i += vert_step) {
/* Copy inputs to outputs. */
- for (unsigned j = 0; j < num_vars; ++j) {
+ for (unsigned j = 0, oj = 0; j < num_inputs; ++j) {
+ if (in_vars[j]->data.location == VARYING_SLOT_EDGE) {
+ continue;
+ }
/* no need to use copy_var to save a lower pass */
nir_ssa_def *value = nir_load_array_var_imm(&b, in_vars[j], i);
- nir_store_var(&b, out_vars[j], value,
+ nir_store_var(&b, out_vars[oj], value,
(1u << value->num_components) - 1);
+ ++oj;
}
nir_emit_vertex(&b, 0);
}