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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2022-11-07 20:53:26 +0100 |
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committer | Marge Bot <emma+marge@anholt.net> | 2022-11-15 10:01:15 +0000 |
commit | 18fcd3c47c23e2a665443e83153c816284c81980 (patch) | |
tree | 873a0d85fd30b739b0395a6c7b4209417ae78509 /docs/gallium | |
parent | 4a42efb7fcf81c9d55f9e5ccda74d18c8e87c8ec (diff) | |
download | mesa-18fcd3c47c23e2a665443e83153c816284c81980.tar.gz |
docs: un-committed -> uncommitted
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19719>
Diffstat (limited to 'docs/gallium')
-rw-r--r-- | docs/gallium/screen.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/gallium/screen.rst b/docs/gallium/screen.rst index 1340ea5fb0b..f09efe0edf5 100644 --- a/docs/gallium/screen.rst +++ b/docs/gallium/screen.rst @@ -633,7 +633,7 @@ The integer capabilities: * ``PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS``: Maximum number of layers in a sparse array texture. * ``PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS``: TRUE if there are no restrictions on the allocation of mipmaps in sparse textures and FALSE otherwise. See SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB description in :ext:`GL_ARB_sparse_texture` extension spec. * ``PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY``: TRUE if shader sparse texture sample instruction could also return the residency information. -* ``PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD``: TRUE if shader sparse texture sample instruction support clamp the minimal lod to prevent read from un-committed pages. +* ``PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD``: TRUE if shader sparse texture sample instruction support clamp the minimal lod to prevent read from uncommitted pages. * ``PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER``: TRUE if the driver allows the "draw out of order" optimization to be enabled. See _mesa_update_allow_draw_out_of_order for more details. * ``PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT``: Maximum bound constant buffer size in bytes. This is unsigned integer with the maximum of 4GB - 1. This applies to all constant buffers used by UBOs, unlike ``PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE``, which is specifically for GLSL uniforms. * ``PIPE_CAP_HARDWARE_GL_SELECT``: Enable hardware accelerated GL_SELECT for this driver. |