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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2020-09-28 13:49:20 +0200 |
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committer | Marge Bot <eric+marge@anholt.net> | 2020-09-29 09:00:36 +0000 |
commit | 8f24a14175b7175b73c3c5f91c7700163c75f484 (patch) | |
tree | 883455968e47c4323405b58a8019facb8b90bfb7 /docs/viewperf.rst | |
parent | 9d34c99f39af4c018eadef0cf206a688c9bdfa3b (diff) | |
download | mesa-8f24a14175b7175b73c3c5f91c7700163c75f484.tar.gz |
docs: gallium -> Gallium
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6894>
Diffstat (limited to 'docs/viewperf.rst')
-rw-r--r-- | docs/viewperf.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/viewperf.rst b/docs/viewperf.rst index 30957cb7eed..ae3c4e48793 100644 --- a/docs/viewperf.rst +++ b/docs/viewperf.rst @@ -185,7 +185,7 @@ If either of the two passes happen to use a software fallback of some sort, the Z values of fragments may be different between the two passes. This leads to incorrect rendering. -For example, the VMware SVGA gallium driver uses a special semi-fallback +For example, the VMware SVGA Gallium driver uses a special semi-fallback path for drawing with polygon stipple. Since the two passes are rendered with different vertex transformation implementations, the rendering doesn't appear as expected. Setting the SVGA_FORCE_SWTNL environment |